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Add Hold-to-Aim Controls for Canted Sights

Under considerationby Michal · 07 Sept

Allow players to use a hold-to-aim input when switching from a canted sight to the primary optic, instead of requiring repeated clicks to toggle between aiming modes. This would reduce unnecessary input presses and better reflect how quickly an operator can transition between a canted sight and a primary optic.

1 comment

  • yobanyvrod09 Sept

    Do you mean controls for both aim with primary sight and aim with secondary sights/canted aim? If it is then this could be cool. Could be weird getting used to something like this but it's nice to have the option for whoever wants it. And it definitely would be faster.