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Gunshot audio feels muffled and lacks environmental impact

Under considerationby Fernando · 04 Sept

I believe the current combat audio may be bugged or needs further tuning. Compared to the previous version, the weapon sounds feel like a noticeable downgrade. Gunshots currently sound very muffled, hollow, and suppressed regardless of the environment. In open areas, I would expect shots to have a sharper crack and more impact, but instead they often sound as if the player is constantly inside a small, enclosed room. There seems to be very little distinction between indoor and outdoor acoustics. I understand the work that went into the new audio system, but I think gunfire may need to be slightly more stylized and impactful rather than purely subtle or realistic, so the player can properly feel the power of each shot. I also have difficulty hearing enemy bullet trajectories, bullet cracks/whizzes, and impacts around the player. Because of this, during firefights the audio mix can become confusing and it is difficult to understand where incoming fire is coming from. Another issue is the drone audio. The drones currently sound very different from what was presented in the trailers. The trailer audio gave them a much more distinctive, aggressive, and immersive presence, while in the current version their sound feels much less impactful and recognizable. Overall, gunshots, bullet flybys, impacts, drones, and environmental acoustics currently feel less clear, less dynamic, and less impactful than in the previous version and compared to what was showcased in the trailers.

9 comments

  • Hikmet03 Sept

    Gunshots sound very muffled; they used to sound better..

  • BRRAPBRRAP04 Sept

    Gunshot sounds are subjectively much quieter than they were in previous updates and feel less powerful. Also there's much less OOMPH compared to the devlog videos and the slider to adjust gunshot volume is gone. Everything else (player character and world) is very loud in comparison.

  • Bizibiz05 Sept

    Gun shots sound less than before. Echoing & propagation are creating too much at the same time, resulting in a less violent & impactfull sound system than before. Quite strange sensations, it's like I'm wearing hearing protection, I prefered the sound system before Septembre update.

  • 3L0_07 Sept

    "Gunshots are much quieter than in latest devlog videos" (suggested by <Hidden> on 2026-09-04), including upvotes (1) and comments (0), was merged into this suggestion.

  • 3L0_07 Sept

    "The sound of their own gunfire comes through muffled" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • 3L0_07 Sept

    "Gun shots sound now less violent and impactfull than before September update." (suggested by <Hidden> on 2026-09-05), including upvotes (1) and comments (0), was merged into this suggestion.

  • yobanyvrod09 Sept

    It's a new system, it may still need testing, tuning and revising for gameplay, but it is definitely a step in the right direction. It objectively sounds more realistic, regardless of if you like the old sounds or not. Subjectively, I think the gun sounds are better in the current build. I think the sounds also traverse the environment better and give a better indication to the position of the shots.

  • Jeno26 Sept

    yeah I was just about to post this.. it did sound so much better, I mentioned it in another suggestion. they use to have a setting to adjust the gun audio i believe which was nice. I would turn it down to 80% cause it was too loud lol but now everything sounds weird and everyones shots basically sound like they're all around me even if they're underneath me on another floor.

  • StayTogether04 Oct

    agree absolutely. Please restore the old gun sounds!