Improve Drone Physics and Gameplay
I know from personal experience with these drones that there are a few inconsistencies with the drones in game compared to in real life, however this game is still VERY fun and I'm excited to see more updates in the future. Anyway, here are some recommendations: The drone engine is far too powerful. Realistically, - at 50% a drone should be floating gently to the ground, especially considering the weight of the charge The explosive charge visually is anti armour, not anti personnel (not really important but would be cool to see additional drone customisations IE a shotgun, thermobaric, ETC) The drone needs to have an option to arm the explosive and to trigger it without impact The invisible ceiling must be raised, its crazy low and makes flying kind of difficult Lower the drone cooldown, or revamp it (It might be cool to have it where you must get a kill traditionally before you get access to the drone again) Add different types of drones? Perhaps instead of having a kamikaze drone have a bomber It would be really cool in the future to have some much larger maps with much more people so we have more room to play around in (and more targets ;)). Especially if the drones are going to stay as fast as they are now Thanks for reading W