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ADS weapon sway and Q/E leaning

Under considerationby Adm · 04 Sept

ADS weapon movement feels way too exaggerated. The gun sways and drifts around as if the character has very little control over the weapon. I like realistic inertia, but I think it is overdone right now. ADS should feel more controlled and the weapon should settle much faster instead of constantly floating around. The current amount of sway and instability would make more sense on a weapon without a stock. With a stocked weapon, it should feel much steadier when shouldered instead of constantly swinging around. I feel the same way about Q/E leaning. It feels like the character moves his body first and his head follows afterward, which makes the movement feel loose and unnatural. When leaning around a corner, the head and upper body should move together in a more controlled way. At the moment, both ADS and leaning make the character feel drunk rather than in control. I really enjoy the game overall. Keep up the great work!

9 comments

  • Raaaaaaaaaaaaave30 Aug

    When you ADS, the back and forth motion makes the gunplay very janky, maybe try to reduce this visual effect, i know it's part of then immersion but it impacts the gameplay in a way that is very frustrating sometimes and it's very hard to aim when surprised

  • craig05 Sept

    There needs to be sway while scoped in. Its a little overpowered. you can just hold an angle for eternity with no stamina drain or drift in the crosshair placement

  • 3L0_07 Sept

    "Initial ADS sway animation too long" (suggested by <Hidden> on 2026-08-30), including upvotes (1) and comments (0), was merged into this suggestion.

  • DK07 Sept

    i LOVE the sway. adds to the immersion. i hope it stays

  • Alcatraz50908 Sept

    I agree, I think the current aiming isn't too unintuitive, I mean my second game ever I just went 23 and 3. However, it still is a bit floaty. I'm a huge Milsim guy, so it is gonna take some getting used to if they don't dial it in a bit.

  • 电所有人前列腺08 Sept

    Yes, the weapon swaying during aiming looks unnatural; it should actually be firmly held in place by the shoulder.

  • Robsalguz13 Sept

    After a short period of time of aiming with any weapon, without moving your aim, the player’s weapon stays completely still with zero weapon sway, which made me feel like the game was frozen. Add ADS and idle weapon sway to add realism. When you use a gun, your aim doesn’t stay perfectly frozen in place, there is always sway and micro movements to your arms.

  • Thibault Catimel21 Sept

    "weapon sway while ads" (suggested by <Hidden> on 2026-09-05), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel21 Sept

    "Add ADS and idle weapon sway to the player." (suggested by <Hidden> on 2026-09-13), including upvotes (1) and comments (0), was merged into this suggestion.