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Add Server-Enforced Brightness Settings

Under considerationby Asergame · 03 Sept

Add an optional server rule that locks the game’s gamma and brightness settings to standardized values during a match. Increasing the gamma can currently make dark areas significantly easier to see, giving some players an advantage and reducing the importance of flashlights and other lighting equipment. Server-enforced visual settings would provide a more consistent experience for everyone and could be enabled for hardcore, competitive, or private matches.

9 comments

  • Sergey03 Sept

    This is actually crazy. Once this is common knowledge – everyone will pretty much be forced to play with gamma set to 4.0 for a fair game. I remember Splinter Cell (multiplayer) specifically addressed this issue by making it so that the shadows just got lighter (greyer) along with everything else, rather than simply disappearing, like in Bodycam.

  • ZaBov03 Sept

    Well… you can make the same argument with graphics. Also, how do you account for monitor brightness? You can’t, and everyone has to use different graphics settings.

  • DombekFPV04 Sept

    I agree, amazing feature and server controlled is a wise idea. Currently I had to pump gamma to 3.0 as at standard settings most maps were difficult to play. I've been eliminated by players that from my POV should not see me (and I didn't see them although being in front of them). This killed a bit immersion and with flashlights and same darkness for everyone it will keep the realism.

  • aproxioi04 Sept

    I understand wanting to ensure everyone has the same playing field, however every monitor is extremely different from each other and this would make it very rough for people to play, the game could be wayyyyy to dark for their screen, or just so overexposed.

  • Chaos Marine04 Sept

    Is that how people are spotting me so easily and I can't see shit! Motherfuckers!

  • Steve05 Sept

    Alternatively, you could use a 'noise floor' to suppress visibility at low light levels: A gaussian noise filter with very low intensity; an effect present in real cameras and vision. The noise will mask out details that are normally not perceivable, as boosting the brightess would also boost the noise and keep them hidden, but would not affect the image when brightness and gamma are set to their intended values for your display.

  • Sianks06 Sept

    yup, im up for it

  • Ely06 Sept

    Would explain a few things.. seems like I'm the only person using a flashlight

  • Steve07 Sept

    Could use gaussian noise to mask details below the visibility threthold.