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Add a Single-Site Assault Variant of Body Bomb

Under considerationby Nano · 03 Sept

I’d like to suggest a variation of the existing Body Bomb gamemode built around a single fixed bomb site. Instead of having multiple possible bomb sites, each round would have one designated objective that the defenders must protect. The defenders would spawn at or near the bomb site, while the attackers would spawn elsewhere on the map and have to assault the position. The basic flow would be: - Defenders: Spawn around the bomb site and defend it. - Attackers: Spawn away from the objective and push toward the bomb site. - Attackers must eliminate the defenders or successfully plant the bomb. - Once planted, defenders must retake the site and defuse the bomb. - Attackers win if the bomb explodes or all defenders are eliminated. - Defenders win if they eliminate all attackers before the bomb is planted or successfully defuse the bomb. This would create more of an assault/defend experience, where attackers have to coordinate a push through the map and defenders have to hold a fortified position. I think this could fit Bodycam particularly well because the realistic gameplay, sound design, and close-quarters combat would make attacking a defended objective feel much more intense. Maps could also be designed specifically around different approaches and defensive positions, giving each location its own unique assault scenario.

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