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Fix Audio Volume Balance and Spatial Disorientation

Under considerationby Bodycam lover · 03 Sept

The current audio mix makes it difficult to understand the game space. Echoes can be louder than the original gunshots, enemy shots may sound louder than the player’s own weapon, and footsteps can be heard from rooms or floors away as if they were nearby. Please rebalance gunshots, echoes, footsteps, and environmental sounds while improving distance and vertical positioning. Gunfire should remain punchy and clear without excessive echo, and the mix should help players accurately identify where sounds are coming from.

3 comments

  • Morten07 Sept

    (posted here because I accidentally posted it as a bug previously) This one is hard to pin down entirely, but I feel like the strong focus on realistic sound design for guns and explosions is kind of subverted by the more "designed" sound elements in the game. Enemy footsteps are incredibly loud, louder than my own footsteps. So when guns are fired they don't really sound that loud, they just sound noise and squashed. Watching actual bodycam footage, or gopro footage from current conflicts, don't sound like that either a lot of the time. This means gunshots are LESS punchy and MORE distorted than in a lot of camera footage. And especially in the Trenches map, it doesn't match the environment. Gun handling sounds like I'm hearing it in person, while gunshots sound like it's from a camera's perspective. I think a second pass on the audio would help a lot to create fear and panic for the players, where right now it's mostly just dark and noisy.

  • Thibault Catimel07 Sept

    "Inconsistent sound design philosophy" (suggested by <Hidden> on 2026-09-07), including upvotes (1) and comments (0), was merged into this suggestion.

  • Akos08 Sept

    This is incredibly accurate. The audio system really needs improvement because players hear the same sounds very differently. For example, when I'm walking slowly, I can barely hear my own footsteps, but an enemy behind a wall hears them as if I'm stomping around. That feels really strange.