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Improve Bullet Flyby and Near-Miss Sounds

Under considerationby worma · 03 Sept

Add distinct and clearly audible flyby sounds for supersonic bullets, subsonic bullets, and ricochets. Supersonic bullets passing near the player should produce a sharp ballistic crack, followed by the originating gunshot based on the distance from the shooter. Subsonic bullets should create a softer whizz without a sonic crack, while ricochets should have their own recognizable sound. These sounds should use accurate directional and distance-based audio, making incoming fire and near misses easier to identify while improving the realism and intensity of firefights.

8 comments

  • MX_bodycam03 Sept

    title, Grayzone warfare does this quite well i think. I could be wrong but it seems missing from the game, or not loud/deliberate enough.

  • john bodycam03 Sept

    cant hear bullets coming in your direction or missing like before

  • Thibault Catimel03 Sept

    "Close Bullet fire sound. I think we should add a "crack" sound for supersonic ammo" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel03 Sept

    "CANT HEAR BULLETS COMING TOWARDS AND MISSING YOU" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • Mara04 Sept

    Yeah it is totally missing in this game.

  • Jaja04 Sept

    Needs a lot more dust and cracks wherever bullets land too

  • Lepardi05 Sept

    Yeah the bullets should come with a proper supersonic crack. Right now actually I'm confused when I'm being shot at, it sounds like the MP40 in Medal of Honor Allied Assault, which is not what bullet supersonic cracks sound like at all.

  • Sianks06 Sept

    I cant tell if enemy is shooting at me or if its ally shooting his gun. They should in general add Intense flyby sounds of bullets and Impacts. Just look at m1 garand in IRL, then compare it to AK 47