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Add More Features to the Shooting Range

Under considerationby Oyasumi ยท 02 Sept

Expand the shooting range with additional training options, including selectable target distances, resettable paper and reactive targets, moving targets, and timed shooting drills. Players could choose distances such as 10, 20, or 50 meters and retrieve their targets to review shot placement. A dedicated indoor or outdoor long-range area could also provide better opportunities to practise with rifles and scoped weapons.

50 comments

  • shocked31 Aug

    Allow players to instantly restore all interactive shooting-range targets to their original positions, including the Texas Star and other rotating targets. The reset could be activated through a physical button in the range or an option on the tablet, allowing players to restart practice drills without leaving or reloading the area.

  • Thibault Catimel02 Sept

    "Add a Target Reset Control to the Shooting Range" (suggested by <Hidden> on 2026-08-31), including upvotes (1) and comments (0), was merged into this suggestion.

  • M.L03 Sept

    While I do enjoy the "dirty" range targets, I would like consistent hit display on them so I can track the spread of my shotgun. This seems to be a rather inconsistent issue, or I'm a knob and the spread on the shotgun is crazy huge

  • COBERSERKER03 Sept

    The current shooting ranges arent long enough for sniper practice, and another one to practice shots with extreme distance.

  • Thibault Catimel03 Sept

    "Add Looooong range shooting range" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • Xetius03 Sept

    It would be great if you could actually see your accuracy on the paper targets in the shooting gallery

  • Sianks03 Sept

    I REALLY love this Star with Red Targets to practice and test my Sensitivity but... YOU CANT RESTART THE TARGETS, only creating new lobby does the trick. Not only Star, but we got Pieces of paper with Dummies on it that you can move away from yourself... issue is, they are already damaged by default, so giving us clean Dummy Sheets will be massive W. To top it off, please make bullet holes in the paper sheets a holes, not dark markings like it just hit a concrete. Honestly if resetting will be implemented, current bullet holes will be good enough. Overall, AMAZING LOBBY GUY! You did GREAT JOB! Its the Best lobby in the game industry (including your plans and work in progress). BF6, valorant or any other game cant compare with their simple Shooting Ranges to Bodycam. I love how you got Star, some Metal Lollipops that flip and other things in there that are used by people for Fun shooting and pratice.

  • Thibault Catimel03 Sept

    "Show hits on paper targets in the lobby." (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel03 Sept

    "[Needed] Resetting Shooting Range Targets ๐ŸŽฏ" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel03 Sept

    "Range Paper Targets" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • Caban04 Sept

    Currently, when in the shooting range by the section where we can send out targets via the button, their are already multiple bullet holes in the targets. This seems counterintuitive, as their is no way for us to differentiate between which bullet holes are from our own shooting and the ones that were already there.

  • Arno04 Sept

    I think the shooting range could be expanded into a replayable training area where players can practice and improve their actual skills instead of only testing weapons. For example, the range could have several timed challenges: Reaction Drill โ€“ targets appear randomly and players must react as quickly as possible. Time Attack โ€“ complete a short course while engaging designated targets as fast as possible. Accuracy Drill โ€“ hit a certain number of targets with limited ammunition and minimal misses. Movement Course โ€“ sprint, crouch, vault, move around obstacles/cover, and engage targets from different positions. Weapon Handling Drill โ€“ practice reloads, weapon switching, and target engagement under a time limit. Each challenge could give players a score based on things such as completion time, accuracy, missed shots, and penalties. A simple ranking system such as S / A / B / C could make the challenges replayable, while achievements could reward players for things like: Completing a drill with 100% accuracy Getting an S rank Beating a specific reaction-time target Completing a course without penalties Mastering all training challenges A personal best and optional leaderboard would also give players a reason to keep improving. The goal wouldn't be to turn Bodycam into an arcade game. The challenges should be designed around the game's existing realistic movement, weapon handling, and combat mechanics. This would give new players a way to learn the game, while experienced players could use the range to warm up before multiplayer and improve their reaction time, accuracy, movement, and weapon handling. Basically: turn the shooting range into a place where players can actually train to become better at Bodycam.

  • gatsandcats04 Sept

    paper targets in shooting range have existing holes and dont display actual target data for rounds shot at it and it would be so cool to have an ability to refresh these sheets with fresh targets and see where our bullet spread is when shooting them

  • schmoob05 Sept

    make it so that when you shoot the paper targets in the lobby, you can see where you shot to improve aim / accuracy

  • Flo06 Sept

    A button at each of the themes at the shooting range to reset the targets would be great, as well as an option to decide how far the sliding targets would go back, and an accurate representation of where I hit the targets would be appreciated

  • CoffeeCringe06 Sept

    I want to be able to test out where the bullets actually land on the paper targets on the left of the shooting range area (where you can adjust the range the paper targets are at with the button) at different ranges because I've noticed bullets land slightly lower from where my scope is centered especially when the object you're hitting is really close, but the paper targets don't show bullet holes when shot.

  • xmyasox07 Sept

    In addition to these improvements, it would be very useful to provide more detailed information about hits on shooting range targets. For example, after hitting a target, the game could display: - Distance to the target - Hit location โ€” head, torso, or limbs - Damage dealt - Number of hits - Average damage per hit - Penetration result, if applicable This would make the shooting range useful not only for aim practice, but also for accurately testing different weapon builds and attachments.

  • Mathias07 Sept

    I wanted to test my aim using In the shooting range in the starting lobby but it wasn't obvious where I actually shot in the target.

  • Mason08 Sept

    I feel like it would be cool to have the option to join a shooting range with multiple people so you can chat and meet people before going into games. This would tie in great with party system someone reccomended

  • orxiv08 Sept

    I understand that its not the priority for now and that it's still in early access, but would you be able to make the entire paper react to the bullets I shoot with (also the fact that the paper doesn't create bullet holes when I shoot at it, would be nice if that was fixed). And also to make the bullet holes reset by changing the sheet of paper as an animation would be such a nice touch to the game. But unfortunately I think I got to refund the game, thought to give it ago but my pc just cant handle it. pc specs: processor - 12th Gen Intel(R) Core(TM) i5-12400F (2.50 GHz) RAM - 2x8 (16GB) 3200 MT/s graphics card - NVIDIA GeForce RTX 3060 (12 GB) x64 win11

  • Jake10 Sept

    First and foremost, a functional shooting range. Where the targets are clean and have no bullet holes. It'd be nice to send the targets down range and then call it back towards the player to see our accuracy / warm up before hopping into a server. This along with the other suggestion of being able to test sights before purchasing.

  • Edith12 Sept

    Need to add: Fix the current desync problem too with paper targets not being animated for joiners and for the lobby host too.

  • Tony16 Sept

    They should have a silhouette targets monitor in a booth close to the user for easy spotting purpose, so we don't have to pull it all the way back to check out the result. The monitor will have a button to clear the result. The silhouette target at down range can stay dirty as currently used texture or as new paper target texture.

  • Astra18 Sept

    It would be really useful if the shooting range had shootable NPC/ragdoll dummies that can be killed and then automatically respawn a few seconds later. This would give players a proper way to test the active ragdoll system, weapon damage, hit reactions, blood effects, and gore without needing to join a match or find another player. They could simply reset back to their original position after dying so you can continuously test different weapons and shots.

  • Aria18 Sept

    Add more realism to the shooting range like setting the distance for your target and returning the paper to see how you did, as well as diverse shooting range area reset mechanics ie. separate buttons to reset only some parts of the area as well as a button to reset all of the course et cetera . Add a means by which players could test weapons and or attachments they don't own while in the shooting range only. Maybe you could even earn small amounts of Reissad points based on how well you perform on certain objective based shooting range goals. Please also add a shooting range course we can get timed on, and have our scores placed on a leader board that we can filter seeing just friends, just seeing who is in your region, and globally. Perhaps allow players to "rent" a weapon/attachment etc. for a period of time to use only in the shooting range areas or maybe even a small fee of Reissad to use the timed course or more advanced ranges to balance this feature if needed.

  • Finn19 Sept

    In Training the first bay with the retractable targets should show your actually firing accuracy with bullet holes and then resets when you send it back out.

  • Thibault Catimel21 Sept

    "Shooting Range" (suggested by <Hidden> on 2026-09-10), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel21 Sept

    "Add Tactical Training Challenges to the Shooting Range" (suggested by <Hidden> on 2026-09-04), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel21 Sept

    "Reset Trainnig equipment" (suggested by <Hidden> on 2026-09-06), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel21 Sept

    "Paper Target Improvements" (suggested by <Hidden> on 2026-09-04), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel21 Sept

    "Shooting range paper targets bullet holes hit confirmation?" (suggested by <Hidden> on 2026-09-06), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel21 Sept

    "Shooting range does not have accurate shooting result visuals + Cannot replace target sheet." (suggested by <Hidden> on 2026-09-07), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel21 Sept

    "Fix Shooting Range Target Practice Bullet Holes" (suggested by <Hidden> on 2026-09-04), including upvotes (1) and comments (0), was merged into this suggestion.

  • Adam Sobaniec22 Sept

    The shooting range targets become covered with bullet holes over time, making it difficult to see where new shots are landing. Please add a way to reset, clean, or replace the targets so players can clearly evaluate their accuracy.

  • Thibault Catimel22 Sept

    "Improve the shooting range experience" (suggested by <Hidden> on 2026-09-18), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel22 Sept

    "interactive shooting range sheet" (suggested by <Hidden> on 2026-09-05), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Reset or Replace Used Shooting Range Targets" (suggested by <Hidden> on 2026-09-22), including upvotes (6) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Make Shooting Target Papers show actual accuracy" (suggested by <Hidden> on 2026-09-19), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Shootable Ragdoll Dummies in the Shooting Range" (suggested by <Hidden> on 2026-09-18), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Add a shooting range silhouette target booth monitor." (suggested by <Hidden> on 2026-09-16), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Make an option to load into a community shooting range upon opening the game." (suggested by <Hidden> on 2026-09-08), including upvotes (1) and comments (0), was merged into this suggestion.

  • Paradox23 Sept

    Use lifelike physics on the paper targets in the firing range. They are now like hiting a wall the bullets dont make holes except those that are already on the target.

  • Justin25 Sept

    Shooting paper targets should reflect weapon accuracy. As of now, I'm not sure any damage to paper targets is reflected at all, when shot. They are pre-filled with holes. Let's get working paper targets please!

  • Thibault Catimel12 Oct

    "Make Firing Range Paper-Targets show accurate shooting damage." (suggested by <Hidden> on 2026-09-25), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel12 Oct

    "REAL FEEL PAPER TARGETS IN FIRING RANGE" (suggested by <Hidden> on 2026-09-23), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel12 Oct

    "suggestion" (suggested by <Hidden> on 2026-09-08), including upvotes (1) and comments (0), was merged into this suggestion.

  • Snack Attack12 Oct

    Create a version of the shooting range that has bots (some standing, some moving) at different distances to allow testing/practice with different weapons and their damage/ballistics on real targets

  • Thibault Catimel13 Oct

    "Create target range that has bots placed as targets" (suggested by <Hidden> on 2026-10-12), including upvotes (1) and comments (0), was merged into this suggestion.

  • Krypto28 Oct

    Shot timer for shooting range to be able to time yourself for shooting challenges to practice aim. Same thing as the real life one

  • Thibault Catimel29 Oct

    "Shot Clock" (suggested by <Hidden> on 2026-10-28), including upvotes (1) and comments (0), was merged into this suggestion.