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Improve the Spawn System

Under considerationby YeetForDistance · 31 Aug

Improve spawn selection to prevent players from appearing directly in front of or behind nearby enemies. Players can sometimes spawn within an enemy’s immediate line of sight or in an area that was only just cleared, resulting in unavoidable deaths. Spawns should consider enemy proximity, line of sight, and recent enemy activity to select safer locations whenever possible.

31 comments

  • Smooth Operator01 Sept

    Yes. This has actually gotten worse compared to the old bodycam version.

  • Flame02 Sept

    Maybe slightly reworked or reassessment of the spawning, as you can get killed as soon as you spawn. I got to playtest for a few hours on August 31st. But other than that I I enjoyed it.

  • Thibault Catimel02 Sept

    "About Spawning in." (suggested by <Hidden> on 2026-09-02), including upvotes (1) and comments (0), was merged into this suggestion.

  • Romalver02 Sept

    Please fix the spawning system. There are so many times that I spawn directly behind someone or someone spawns directly behind me. Sometimes a whole group of people spawn in the same spot. You could potentially add a radius around a player and prevent other players from spawning within that players radius.

  • ethan02 Sept

    Fix Spawns on Free for all and Gun game, as well as add weapon tilt for when ur walking into a wall, you can shoot through them if the barrel goes through even slightly

  • Thibault Catimel02 Sept

    "2 specific suggestions" (suggested by <Hidden> on 2026-09-02), including upvotes (1) and comments (0), was merged into this suggestion.

  • La Habana03 Sept

    I wrote a spawn algorithm for another FPS game once in under 300 lines of code that is probably better than this. Devs should at least add: 1. Minimum distance check (do not spawn right next to someone) 2. Line-of-sight check (do not spawn in someone's view) These checks probably exist already, but if in the absence of a good spawn they pick any spawn, probably more need to be added.

  • julpinz03 Sept

    Spawning in front of enemy players is pretty common and can kill the immersion, having more spawn locations depending on the enemy's live position would be nice

  • Thibault Catimel03 Sept

    "Better spawns" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel03 Sept

    "Fix the Spawning System" (suggested by <Hidden> on 2026-09-02), including upvotes (1) and comments (0), was merged into this suggestion.

  • TD03 Sept

    All of the small maps need to be expanded because of 2 issues, All of the spawns are so grouped up together in such a confined space, and there is way too much gun fire happening in one small map at once, if this is too difficult to do then spawns need to be adjusted

  • Thibault Catimel03 Sept

    "Small Maps Expansion or Improved Spawn Mechanics" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • Prof_Insgesicht03 Sept

    Spawning right next to enemies is pretty frustrating.

  • kook04 Sept

    Spawns definitely need a rework. Getting caught in spawn traps or dying right after appearing breaks the tactical flow. A cleaner, safer spawning logic would make matches much more enjoyable and competitive.

  • Nich04 Sept

    I really think fixed spawn points, or at least clearly defined spawn areas, would improve the game a lot. It would make the flow of the match and combat feel much more natural and believable, especially for a game trying to recreate a war scenario where two factions are fighting each other. From a gameplay perspective, there is simply no reason for an enemy to spawn right next to you or even very close to your position. It creates deaths that have nothing to do with skill, positioning or decision-making, but are simply caused by the spawn system. A more structured spawn system would make fights feel more predictable and organic, while also giving both teams a better sense of where enemies can come from. I think this would significantly improve the overall combat experience.

  • Nich04 Sept

    I really think fixed spawn points, or at least clearly defined spawn areas, would improve the game a lot. It would make the flow of the match and combat feel much more natural and believable, especially for a game trying to recreate a war scenario where two factions are fighting each other. From a gameplay perspective, there is simply no reason for an enemy to spawn right next to you or even very close to your position. It creates deaths that have nothing to do with skill, positioning or decision-making, but are simply caused by the spawn system. A more structured spawn system would make fights feel more predictable and organic, while also giving both teams a better sense of where enemies can come from. I think this would significantly improve the overall combat experience.

  • SLOBonMYtree06 Sept

    the spawn system is the biggest thing that needs to be worked on immediately over everything else

  • Triscitt06 Sept

    The spawns are pretty bad sometimes. It seems to happen more often on Hardpoint because of squad spawn logic which can work but its awful on small maps. Just add more spawn points to the maps in general as well as making maps that flows well with the type of gameplay you guys have. Currently there are some good maps such as trenches, paintball, bomb house, airsoft are all pretty decent maps. However there needs to be bigger maps that allow for actual routes to push. Considering that the movement is already slow and realistic it should fit right in but currently almost all of the maps are a meat grinder.

  • HellRiot06 Sept

    Either expand small maps or limit the ammount of players in small maps, (ex: 2 v 2 or 1v1 only in paintball map and so on)

  • SillyMe07 Sept

    Could even have a new game mode where teams only spawn in a specific place on the map. Instead of blocking a player from entering the opposing team’s spawn, the player can enter but their weapons get jammed. This prevents spawn camping, allows teams to work through and clear the map together and still keeps the game grounded by jamming guns when entering opposing spawns instead of adding an invisible/visible barrier which opposing teams cannot cross.

  • RuhCay07 Sept

    i keep spawning next to enemies in the paintball map

  • manmademan08 Sept

    This shouldn't be to difficult to add, and it would improve how the game feels significantly. The bad spawns are really the weakest outside of the lack of dedicated servers.

  • JPMPICKLE08 Sept

    i beg of you https://medal.tv/games/bodycam/clips/nuhoBR4h8VCNidgwX?invite=cr-MSxNaFMsMTU4NzM2MjQz

  • Big Mac11 Sept

    The game is very nice overall, the spawn points are a bit of a problem as on any map other than Trenches, it feels like chaos. Something that would also be nice would be if they added more weapons like the SKS, G3, AS Val, Vikhr, 7.62x51 MDR, & more bolt actions from the past eras.

  • Templarnite23b12 Sept

    Need to stop the late spawns, spawning in only to be told you have just lost a game is pointless, its also pretty useless spawning into a deathmatch when players already have 20+ kills

  • Mjay16 Sept

    Some maps, like ex. Paintball suffer the most from this, and I found myself many times, dying to sudden gunshots barely a second or so into the re-spawn, Russian building, Trenches also suffers from this, spawn locations on trenches can easily be fixed, by moving the spawn locations to the border of the map, Airsoft is okay-ish, but can be improved to avoid areas where current players are in, Worn House is sometimes terrible, because, you have some players getting on the roof of the house and killing freshly spawned players from the rooftop. Rome needs to be addressed, as you would engage an enemy within your spawn zone, only to be killed by that very same player spawning in behind you after you've killed him. To be honest the map with the best spawning is Backrooms, though, I have been killed and also sat near spawn locations after being accosted by enemies, only to hear them spawn in , and then I just pick them off one by one as they keep spawning into the game.

  • Thibault Catimel23 Sept

    "Fix Spawns" (suggested by <Hidden> on 2026-09-06), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Fix spawns" (suggested by <Hidden> on 2026-09-04), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Add more weapons in general, and make spawn locations better" (suggested by <Hidden> on 2026-09-11), including upvotes (1) and comments (0), was merged into this suggestion.

  • Armin08 Oct

    Its a tactical shooter and then you cant really play tactical. you clear an area and then suddenly the guy you just killed spawns 10m behind you in the cleared area. its often that you spawn near somebody that just killed you and the ones that you just killed spawn a few meters behind you...

  • disgorge23 Oct

    yep spawn are way too close not able to walk 5 seconds. or make map bigger