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Add Persistence Settings for Bodies, Weapons, and Blood

Under considerationby bughaxx · 31 Aug

Allow players to control how long fallen bodies, dropped weapons, and blood decals remain on the map. At the highest setting, these elements could persist for the entire match. Lower settings could apply shorter lifetimes or stricter object limits to preserve performance on less powerful systems. Persistent battlefield elements would strengthen immersion and help players identify where previous firefights occurred, providing useful information about recent activity and potential enemy movement.

2 comments

  • KIDDBOOM04 Sept

    Please add a setting to increase or decrease ragdoll time limit and for blood decals

  • Thibault Catimel21 Sept

    "Persistent body/blood or settings for blood decal and ragdoll death time limit" (suggested by <Hidden> on 2026-09-04), including upvotes (1) and comments (0), was merged into this suggestion.