BiohazardBR03 Sept
would be more immersive if we had pain/grunt sounds when hit/bleeding like tarkov/grey zone warfare
Thibault Catimel03 Sept
"pain sounds when hit/bleeding" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.
Nillo06 Sept
Add subtle, localized audio feedback in the player’s own POV when a bullet hits their body, armor, or equipment.
Different impact and penetration sounds would help players understand what happened without relying on exaggerated HUD feedback. Pain vocalizations should remain covered by the existing injured-vocal-reaction suggestion.
Thibault Catimel07 Sept
"Add First-Person Bullet Impact Audio" (suggested by <Hidden> on 2026-09-06), including upvotes (1) and comments (0), was merged into this suggestion.
Tony27 Sept
As of this writing Build Ver 80.
Currently the camera only turn colour to black and white, No camera shake or character vocal reaction. Hard to tell if your character get hit by bullets or not.
+ Add aiming random shaking effect on bullet hit. On bullet hit, a math function will be called. It will randomly generate a number for pitch, yaw, and maybe roll to player camera angle and gun aiming angle. Those number maybe limited to +/- 15 degree or less.
+ Add character vocal reaction on bullet hit. The initial impact (gasp, sharp exhale), the immediate shock (silence, ragged breathing), and the onset of pain (groans, choked cries). "Agh—!", "Hhh-nnngh!", "Ooogh... aah...", choked "Kk-hff" as the round caught him in the chest.