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Reduce Weapon Readjustment Animation Frequency

Under considerationby metanoia · 31 Aug

Reduce how often the weapon readjustment animation occurs when using pistols and rifles. The operator currently adjusts their grip or stock multiple times during a magazine, sometimes immediately after firing a shot. The resulting weapon and sight movement can disrupt aim and cause follow-up shots to miss, particularly at medium and long range. The animation should occur less frequently and should not trigger while the player is actively firing.

4 comments

  • Hypnotwist02 Sept

    There is an animation literally baked into ADS where you shake right when you're fully aiming. It's so annoying and artificial and needs to be removed or updated or reduced. It's even worse with magnified scopes, as the shaking moves the gun enough to where the scope goes black for a second before finally staying still. this needs to be changed to only happen under stress if anything. You shouldnt have to ALWAYS aim for atleast a second to clear shakes before finally actually aiming.

  • Thibault Catimel03 Sept

    "Remove the ADS adjusting animation every time you ADS" (suggested by <Hidden> on 2026-09-02), including upvotes (1) and comments (0), was merged into this suggestion.

  • Samurai10 Sept

    This may be an intentional mechanic implemented into the game, but I think it's a horrid idea and mechanic. After shooting the weapon in hand your character readjusts his grip and it messes up shots. I think it's a bad mechanic and should be reworked or taken out of the game. Nobody in real life is going to adjust their grip mid shot on a guy. The grip is going to just get stronger, and the adrenalin is going to take over, you will then readjust after shooting.

  • Thibault Catimel21 Sept

    "weapon readjustment after shots" (suggested by <Hidden> on 2026-09-10), including upvotes (1) and comments (0), was merged into this suggestion.