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Add More Running Animations

Under considerationby enzo · 31 Aug

Add more variation to the operator’s running animations. Animations could change based on the equipped weapon, movement direction, speed, and the operator’s condition. This would make character movement feel more natural and less repetitive.

3 comments

  • big boy05 Sept

    looks like they are running underwater

  • Anon09 Sept

    Cycle through High Ready, Low Ready, and One-Handed Trail stances with the mouse wheel for different speeds and weapon readiness, then double-tap sprint to trigger a short Tac-Sprint when you need to quickly breach CQB rooms or escape sticky situations.

  • Thibault Catimel21 Sept

    "Different running types/animations" (suggested by <Hidden> on 2026-09-09), including upvotes (1) and comments (0), was merged into this suggestion.