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Add Movement Difficulties When Injured or Stressed

Under considerationby The Hans · 31 Aug

Make the character’s movement less stable and coordinated when seriously injured or under intense stress. Depending on the severity of their condition, the character could move more slowly, struggle to maintain balance, or briefly lose control of their movement.

5 comments

  • Hirschfeld Willamette30 Aug

    In Intruder, players can trip over objects and get ragdolled, I was reminded of this in one of BC's devlogs showing actual combat footage of frantic CQB combat, some poor dude trips backwards over debris on the floor and I think it'd be both really annoying and really cool to see something like this as a thing that could happen ingame, maybe certain objects on the floor or spots could be "slip prone" and cause the player to stagger depending on random chance, stress level, movement speed and direction, etc. I know this is VERY outlandish but it'd be extremely funny to see someone fall on their ass in a firefight lol

  • Thibault Catimel31 Aug

    "INTRUDER style ragdoll feint/slipping on objects and railings" (suggested by <Hidden> on 2026-08-30), including upvotes (1) and comments (0), was merged into this suggestion.

  • Floofless01 Sept

    If a player runs in a wet environment they can slip, if there are objects on the floor then they can trip on one (idk. Legos for example) if the player is stressed and in combat then the likelihood of falling increases, and if you fall you have to get back up before you start moving. It could also work with branches that are low. If your leg hits one you fall over it. After a fall it would be cool for the player to take temporary damage that regenerates after time. But if the player falls on something sharp like glass and it penetrates enough it could deal alot of damage. It the players head hits a hard object they can be dazed

  • Thibault Catimel01 Sept

    "Tripping/falling system" (suggested by <Hidden> on 2026-09-01), including upvotes (1) and comments (0), was merged into this suggestion.

  • yobanyvrod06 Sept

    Replying to @Hirschfeld Willamette It's outlandish, but it happens more often than you would think, due to injuries, stress, and pure discombobulation. It's more the fact of when realism turns into annoyance in a video game.