Add a Native Linux Version
Under considerationby Lever · 31 Aug
Add a native Linux version of Bodycam instead of requiring players to run the Windows version through Proton.
Native support could provide a more reliable and optimized experience for Linux desktop users, including players using SteamOS-based devices such as the Steam Machine.
KevysNotHeavy03 Sept
TLDR:
I personally play and do all my work on Linux and would prefer to continue to, and feel kernel level anticheat is bypassable and is a lurker on people's PCs
Additional:
Preferably no kernel level, but if there is with proton support enabled
People can ultimately spoof these systems (kernel anticheat) with disguised vms anyway so if someone wants to hack bc of local exploits it'll happen regardless
VDX04 Sept
we really need it after this new sep 2 update proton and bodycam made my fps low because of proton and how it talks to the game pls we need native
Ian04 Sept
Hi Reissad team! First of all, great work on the recent updates. I just wanted to kindly ask if you have any plans to officially support Linux/Proton and allow Easy Anti-Cheat to work on it. Right now, the game actually runs smoothly on Linux, but we are worried a future kernel-level anti-cheat update might lock us out. There's a growing community of Linux and Steam Deck players who would love to keep playing and supporting the game long-term. Thanks for your hard work!
Seaton06 Sept
Now I know that an anti-cheat is being planned and added in the future but PLEASE make it linux compatible, in eac its as simple as checking a box.
Rogg07 Sept
Please keep the support for Linux players just like Marvel Rivals, or Deadlock. we really do not want to be disappointed by suddenly not being able to play the game due to ACE Anti-cheat or some similar kernel-level anti-cheat
John08 Sept
This would be awesome, it would kick the legs under COD for me, and probably many other players would think likewise. Would be a power move
Nicksen08 Sept
I'm on Fedora 44. Porting a game from Windows to Linux can be a monumental undertaking, potentially spanning a year or more.
The game relies on DX12, which has to be ported to Vulkan. The code pipeline likely has to be rewritten from scratch. The audio pipeline is a whole situation in and of itself. Shaders behaves differently as well.
Then there is the fact that Linux and Windows are two different platforms. Without Proton to handle compatibility between the two, the game has to solve the this itself, essentially turning it cross-platform.
The studio likely has to be split between the two, as Linux and Windows have very different issues needing to be addressed, and two different code pipelines needing to be maintained. Code written for Linux doesn't run on Windows. Compounding this is the fact that Linux isn't a unified thing following only a single standard.
I think a decidedly easier approach is to optimise the game for Proton. There are also engine tweaks that can be applied.
Thibault Catimel22 Sept
"Gnu/linux support" (suggested by <Hidden> on 2026-09-04), including upvotes (1) and comments (0), was merged into this suggestion.
Thibault Catimel22 Sept
"Linux Support through Anti-Cheat" (suggested by <Hidden> on 2026-09-06), including upvotes (1) and comments (0), was merged into this suggestion.
Thibault Catimel22 Sept
"Keep Linux Support" (suggested by <Hidden> on 2026-09-07), including upvotes (1) and comments (0), was merged into this suggestion.
Thibault Catimel22 Sept
"Avoid Kernel Level Anticheat / Ensure Proton Compatibility" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.