Make Magazine Checks Faster and Interruptible
Under considerationby kevkat · 30 Aug
Shorten magazine check animations so the operator quickly removes the magazine, checks the remaining ammunition, and reinserts it without performing an extended weapon inspection.
This is particularly noticeable on some SMGs, such as the KRISS Vector, where the operator repeatedly manipulates the weapon before returning the magazine.
Players should also be able to interrupt a magazine check by reloading, dropping the magazine, or switching to another weapon when they need to react quickly.
Vertixion03 Sept
Currently, there is no reason to check your magazine and see how much ammo you have, because you can't cancel the animation, you have infinite total ammo anyway and it's longer than simply reloading. So it should be faster and cancellable.
Make the player able to reload anytime during the mag check animation, and (maybe) a limited number of total magazines per life
broski04 Sept
Given the amount of time it takes to complete a mag check, its quicker to just reload and not worry about ammo count at all. This leaves the mag check feature not very functional and more of a just fun touch of realism/roleplay. Its a cool feature but should be implemented in a way that its favored over reloading.
Grab05 Sept
When checking a mag by holding R, could pressing R again during the ammo check reload it immediately?
For example, I hold R to check the magazine and see that it’s low on ammo. Normally, I have to wait for the mag to be put back before I can reload. Instead, if I press R again while the ammo check is still happening, the current mag could be discarded and a new one loaded immediately.
This would make reloading much faster when you realize the mag is nearly empty during the ammo check.
Thrives10 Sept
The time it takes to check how many bullets are in your mag is basically equivalent to reloading, making the mag check unnecessary since it's more beneficial to reload in the same amount of time.
If the mag check animation was much quicker, it would make it practical and worth using in a pinch.
TRZ-RU12 Sept
Currently, the magazine check (holding "R") takes almost as long as performing a full reload, which effectively defeats its entire purpose in high-stakes gameplay. In a realistic, fast-paced tactical shooter like Bodycam, players inspect their magazines to quickly gauge remaining ammo without committing to the vulnerability and resource cost of a full reload cycle. Because the current animation is so sluggish, there is virtually no tactical reason to check a magazine instead of simply reloading to guarantee a fresh mag. Tuning the inspection animation to be significantly snappier—or allowing it to be cleanly interrupted by aiming down sights or sprinting—would restore its intended utility as a viable, low-risk habit during brief lulls in combat.
Thibault Catimel21 Sept
"Quicker mag checks" (suggested by <Hidden> on 2026-09-10), including upvotes (1) and comments (0), was merged into this suggestion.
Thibault Catimel21 Sept
"Increase Magazine Inspection Speed to Give It Tactical Utility Over Reloading" (suggested by <Hidden> on 2026-09-12), including upvotes (1) and comments (0), was merged into this suggestion.
Thibault Catimel21 Sept
"Add option to reload mid mag check" (suggested by <Hidden> on 2026-09-05), including upvotes (1) and comments (0), was merged into this suggestion.
Thibault Catimel21 Sept
"Mag check animation should be shorter than reload animation" (suggested by <Hidden> on 2026-09-04), including upvotes (1) and comments (0), was merged into this suggestion.
Thibault Catimel21 Sept
"Ammo check fix" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.
Tony22 Sept
Similar post to "Allow Magazine Checks to Transition into Reloads", 276 votes as of 2026Sep23, <https://bodycam-suggestions.featureupvote.com/suggestions/729859/allow-magazine-checks-to-transition-into-reloads>