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Add Gameplay Effects to Different Ammunition Types

Under considerationby Zedly · 30 Aug

Add different ammunition types with distinct visual and gameplay properties. Examples could include armour-piercing rounds with improved penetration and tracer rounds that produce a visible projectile path. Tracers would be particularly impactful during night rounds, making sustained fire visually impressive while also revealing the bullet’s trajectory and potentially exposing the shooter’s position.

18 comments

  • Javelin_727403 Sept

    Adding subsonic ammo to work with suppressors.

  • Thibault Catimel03 Sept

    "Add subsonic ammo" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • Fehit03 Sept

    Add bullet type and trigger type info. Weapons get like 10 bullet types amd 5 triggers? Am I supposed to spend 12500 points to see what each and every one of them does?

  • Thibault Catimel03 Sept

    "Bullet and trigger info" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • x08 Sept

    I just bought the tracers green, i felt scammed AF!!! Hope they work a bit harder to make people time worth!!!!!!

  • SHAYTAN09 Sept

    Right now, there are many ammo options and calibers, for example 7.62x30mm, 7.62x51mm, Cadence, and others, but them are basically cosmetic and don’t meaningfully change how the weapon performs. It would be much more interesting if different ammunition types had different characteristics, such as: Penetration power Armor penetration Ballistics and bullet drop Muzzle velocity Effective range Damage at different distances Recoil Suppression effect Sound of the shot Impact sound and visual effects For example, a heavier 7.62x51mm round could have better range, penetration, and stopping power, but stronger recoil and a louder shot. Other ammunition could be better for close range, suppressed weapons, or lower penetration. There are already so many different ammunition options in the game, so it feels like a missed opportunity when changing ammo doesn’t really change anything. A deeper ammunition system would make weapon customization much more meaningful and give players an actual reason to choose one type of ammo over another.

  • Gut Shoveler09 Sept

    have yall considered adding different ammo types for various weapons that arent cosmetic? such as different pellet loads/single slugs for shotguns, fmj, or incendiary ect for weapons that have different stats depending on the ammo type?

  • PaulTheTall09 Sept

    if you guys add various armor types, then you should also add ammo types such as A.P. and hollow point.

  • alex12 Sept

    i would what was done on with the shotgun shells but done for other ammo types and guns so im not googling 300 blackout vs 5.56

  • Ange13 Sept

    Functional ammo types instead of just having them as cosmetics. FMJ, HP, JHP, Tracer, incendiary, soft point, maybe even armor piercing types (AP, AP-T). Shotgun slugs, buckshot. And of course, depending on what you use, it can be more deadly. I’ve also found out about modern “dim tracers” that are used by special operations and are only visible with night vision goggles (which may soon be a feature in this game?)

  • Hxted18 Sept

    for example FMJ should punch a hole through steel or allow other grain counts to add more or less recoil also allow for conversion kits like change the Mlock19 from 9mm to .45 acp or .22 (IK this is already a thing but they are only for looks and sounds not function at least that's what it seems like) or the M4 conversion that allows 9mm to fire with a faster rate of fire or for it to fire 7.62 and be locked to Single fire rather than full Auto that would give us more of a reason to buy the ammo types ( but it just feels like the Ammo types on guns are meaningless outside of tracers)

  • Thibault Catimel21 Sept

    "Different ammunition types actually affect gameplay" (suggested by <Hidden> on 2026-09-09), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel21 Sept

    "Add different ammo types with different impact effects" (suggested by <Hidden> on 2026-09-04), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel21 Sept

    "Add Functional Ammunition types" (suggested by <Hidden> on 2026-09-13), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "ammo types" (suggested by <Hidden> on 2026-09-09), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "ammo types" (suggested by <Hidden> on 2026-09-09), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "describe ammo types" (suggested by <Hidden> on 2026-09-12), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Allow Ammo Types to deal more Pentation/effects based on their function" (suggested by <Hidden> on 2026-09-18), including upvotes (1) and comments (0), was merged into this suggestion.