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Improve Voice Chat Occlusion Between Areas

Under considerationby M3pcs · 29 Aug

Proximity voice chat currently remains too clear when players are separated by walls, floors, or other solid structures. For example, players standing on the surface of Trenches can clearly hear conversations taking place underground. Add appropriate muffling and volume reduction when voices travel between rooms, floors, and enclosed areas. This would improve spatial audio consistency and make voice chat feel more immersive.

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