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Add DLSS 4.5 and Multi Frame Generation Support

Under considerationby Ruben · 28 Aug

Add support for DLSS 4.5 and Multi Frame Generation. The current DLSS model can produce noticeable visual artifacts, particularly shimmering on foliage and other fine details. The newer model could improve image stability and overall visual quality while Multi Frame Generation could provide an additional performance option for compatible NVIDIA graphics cards. Similar improvements could also be considered for FSR on compatible AMD hardware.

4 comments

  • Rigor24330 Aug

    I was struggle with the dlss framegen, but finally i got the solution, in the engine.ini [SystemSettings] AllowDLSSGSwapchain=1 r.FidelityFX.FI.OverrideSwapChainDX12=0 r.Streamline.DLSSG.Enable=1 r.Streamline.MultiFrame=1 r.Streamline.Reflex.Mode=2 r.Streamline.Reflex.AutoAsynchronousCulling=1 - also in nvidia inspector you can force for example 4x framegen - and it works great, reasponsive not laggy 150- 165fps on my rtx 5060! Turn the maximum frame to 200, if you leave low like 60 it would be artifacting.

  • Brayden31 Aug

    You guys should give us the option to choose what frame generation multiplier we want (2x - 6x) instead of choosing it for us because a high multiplier makes the game look like a water color painting

  • Thibault Catimel31 Aug

    "DLSS Frame Generation multiplier" (suggested by <Hidden> on 2026-08-31), including upvotes (1) and comments (0), was merged into this suggestion.

  • abd03 Sept

    i had to relaunch the game to get it on, anyways there are artifacts and my screen is tearing