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Add Bullet Ricochet

Under considerationby Hanser · 27 Aug

When bullets hit a wall, they should ricochet in another direction and still deal reduced damage. Additionally, spall/debris generated from the wall impact should also inflict minor damage to characters.

16 comments

  • Chemic4l02 Sept

    Would be cool if it was added a debri's system or ricochet system like if someone shoots through the wall or throws a grenade at you you can get hit with debri's like pieces of the wall that is ricocheting into the room you are in but dealing low damage

  • Thibault Catimel02 Sept

    "Add debris system" (suggested by <Hidden> on 2026-09-02), including upvotes (1) and comments (0), was merged into this suggestion.

  • Girthy_Cucumber04 Sept

    Brother, are u trying to kill my pc?

  • ENKEE04 Sept

    And of course see through shot holes, just for realism. Wouldn't it be cool to have swiss cheese on a wooden wall, while god rays shine through it?

  • nubersgg04 Sept

    The team killing allegations will be hard to explain.

  • Mike Honcho05 Sept

    Buckshot reaching it's full potential? Yes, please.

  • Icebreaker06 Sept

    Add proper bullet ricochet mechanics based on the surface, angle of impact, ammunition, and caliber. Bullets hitting hard surfaces such as concrete, metal, or other suitable materials at shallow angles should have a chance to ricochet rather than simply disappearing on impact. This could also introduce a new PHD focused on ricochet behavior, allowing players to learn or identify how different ammunition types and surfaces affect bullet deflection. Ricochets should remain somewhat unpredictable so they cannot be abused too easily, but they could add another layer of realism and tactical depth to firefights.

  • Evil Resident07 Sept

    only on certain material, otherwise people would jsut be holding left click and killing everybody

  • VaydorX08 Sept

    Horrible idea. Players shoot all over the place as it is. Now you want to have those bullets potentially hit you?? No way!!

  • eyel-e-ss12 Sept

    Ricochets do not behave like you are suggesting. Take a concrete wall for example. You shoot it at a 30 degree angle and the ricochet will follow the path of the wall NOT bounce off at the angle of incident. This is why you are trained to stay away from walls in corridors during a gun fight. Ballistic High Speed Video on Ricochets: https://www.youtube.com/watch?v=AKhT4QDSqKw

  • Bárty15 Sept

    The problem would be that we wouldn't know from where he was killed

  • That Guy19 Sept

    I would like to see some element of this in the game however there has to be a big balance regarding it to not feel as too unfair, altho irl recoil is unfair, in a game that could piss people off a lot if someone who shot with no accuracy killed you LOL. But Overall I do want to see this idea in some capacity

  • Mikkel05 Oct

    This would be nice but it would have to be made really well or else something like backrooms would just be who can fire off more rounds towards the enemies before dying to ricochet

  • Antonio07 Oct

    As long as it is kept realistic. "For rough concrete and cement, forensic ballistic studies show that the critical angle where a bullet will consistently skip/ricochet rather than disintegrate or embed itself is typically around 10.8 to 13.2 degrees." And "If a bullet impacts at 15 to 20 degrees, it will almost always exit at a much lower angle—frequently compressed down to a tiny 1 to 5 degrees off the surface. The bullet doesn't bounce away from the wall; it skims tightly along the wall." And "Extremely Low Reflection Angles: When buckshot bounces, it doesn't reflect cleanly like a billiard ball. If it hits a concrete floor or wall at a 10 to 30-degree angle, the ricochet departure angle is often compressed down to just 1 or 2 degrees off the surface. They practically skim right along the wall." And "A bullet typically loses around 30% to 35% of its raw forward velocity on the first impact alone."

  • Swap.Vurto.cc13 Oct

    Killing with an angle

  • Thibault Catimel13 Oct

    "Add richochette" (suggested by <Hidden> on 2026-10-13), including upvotes (1) and comments (0), was merged into this suggestion.