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Add a CQB Shoot House Training Mode with Bots

Under considerationby Hanser · 27 Aug

Since the game already has the dynamic bot AI system and indoor CQB map foundations, I'd love to see a dedicated plywood shoot house added — inspired by Squad's Killhouse but with bots acting as both training targets and active opponents. A few thoughts on how it could work: **Map layout:** Multi-room structure built entirely from wooden partitions — corridors, T-junctions, blind corners. The wood material naturally reinforces three core skills: recoil control, audio positioning via sound reflection, and judging wallbang trajectories. **Bot behavior:** Reuse the existing AI. Bots hold rooms or patrol with randomized weapons. They open fire once the player enters their sightline or effective range, so you're forced into the full CQB loop — slicing angles, engaging, managing recoil, then pushing — rather than just shooting static targets. **Modes:** Solo room-by-room clearing and co-op squad clearing for team coordination/callout practice. **Scoring:** Track clear time, accuracy, and damage taken. This would help players learn each weapon's firing rhythm and recoil recovery — ties in nicely with the attachment recoil mechanics highlighted in the 2026 roadmap. **Difficulty:** Could build on the existing adaptive difficulty system with something like Easy / Realistic tiers. Realistic would bump up bot reaction speed, first-shot accuracy, etc. Just a suggestion, but I think it'd fit really well with where the game is heading.

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