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36

Insert a Full Magazine After the Mag-Check Animation

Under considerationby Smooth Operator · 27 Aug

Right now when you emptied the mag and hold reload, you get the slide racking animation, which is nice. But the operator puts back in the empty mag in the end. I don't think there's a reason for that, and he should put a full mag in instead.

5 comments

  • StirFriedNoodles03 Sept

    Currently, holding R to view your mag while it's empty plays a neat racking animation for the gun, but the character re-inserts the empty mag after. Changing it so the character replaces it with a non-empty mag is a better option that adds "common sense".

  • Thibault Catimel03 Sept

    "Holding R to view an empty mag should automatically do a reload after the animation" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • redfreedom07 Sept

    I've noticed after mag dumping and then holding R to inspect mag, it does a really cool mag check. Only problem is when you finish the animation the character just places the same empty mag in. It would be great to do the mag/chamber check, and when it ends, the character puts a new mag in. I'm already punishing myself by going through the animation, but then you still have to reload after the animation adding more time before being able to get back in the fight.

  • Edith12 Sept

    Yeah, that one actually makes sense.

  • Thibault Catimel21 Sept

    "Reload Inspect Reload" (suggested by <Hidden> on 2026-09-07), including upvotes (1) and comments (0), was merged into this suggestion.