Add Distinct Tactical and Combat Reload Animations
The reload realism is already in a great spot, but I wanted to bring up a small detail about how spent/partial mags are handled. Currently it looks like the old mag just gets dropped regardless of the situation — sometimes it even gets tossed out a window. Feels a bit off. I think it'd make a lot of sense to visually distinguish between a Combat Reload and a Tactical Reload when it comes to magazine disposal: - Under fire / high-stress: dropping the mag immediately makes total sense, no issue there. - Safe / stable environment: the animation could show the player stowing the partial mag into a chest rig or dump pouch. The gameplay logic behind this: mags are a finite resource. If every reload just discards them with no recovery, players could end up with loose ammo but no magazines to actually use — which feels a bit awkward. Given that Bodycam is aiming for a hardcore, grounded realism rather than a fast-paced arcade experience, small resource-management details like this really add up. Unless the situation forces a discard, a standard reload should ideally include some kind of stowing animation. I think this would push the immersion noticeably further. Just wanted to put it out there — appreciate you considering it!