Improve Visual Realism with Post-Processing
I heard that post processing is some of the things that devs are planning to rework on in the future, as a feedback i think that applying in the game code and expanding on the tech behind the clarity 1 and 2 filters from the reshade community, along with some gaussian blur to contrast them, could drammatically make the game look more real, expecially in the new drones and trench map, i found this out while testing it with reshade installed in the Shaderglass app in my desktop, as footage from the playtest was playing on the screen. There are more examples about it on this thread https://discord.com/channels/879678079281279006/1541863992979357728