Improve Blood Quality
Improve blood textures quality to make it more fit in in Bodycam style, the textures right now are kind of breaking the whole realism of ragdoll
Improve blood textures quality to make it more fit in in Bodycam style, the textures right now are kind of breaking the whole realism of ragdoll
100% agreed. To make blood truly match Bodycam's photorealism, it shouldn't just be higher-res static 2D decals. A true next-gen blood & gore system needs: 1. Volumetric Fluid Dynamics (inspired by GBlood) — reactive blood puddles that dynamically ripple and splash under footsteps and gunfire. 2. Dynamic Gravity Flow Shader (Overgrowth style) — blood realistically trickling down tactical gear and uniforms following the real-time gravity vector. 3. Multi-layer FLESH Anatomy (skin → muscle → bone) reacting procedurally to bullet caliber instead of generic wounds. 4. Persistence — blood pools and trails that don't despawn, allowing players to track wounded enemies. UE5 with Niagara fluids and Chaos physics has all the power to make this happen!
ultra mega bump
100% looks cartoonish
Yes, we need this
highly agree... they should hit up the Half-sword Devs or Galaxy High Marshal for a collab. I cannot wait to see what they do, great suggestion.
Improve blood textures quality to make it more fit in in Bodycam style, the textures right now are kind of breaking the whole realism of ragdoll A true next-gen blood & gore system needs: 1. Volumetric Fluid Dynamics (inspired by GBlood) — reactive blood puddles that dynamically ripple and splash under footsteps and gunfire. 2. Dynamic Gravity Flow Shader (Overgrowth style) — blood realistically trickling down tactical gear and uniforms following the real-time gravity vector. 3. Multi-layer FLESH Anatomy (skin → muscle → bone) reacting procedurally to bullet caliber instead of generic wounds. 4. Persistence — blood pools and trails that don't despawn, allowing players to track wounded enemies.A true next-gen blood & gore system needs: 1. Volumetric Fluid Dynamics (inspired by GBlood) — reactive blood puddles that dynamically ripple and splash under footsteps and gunfire. 2. Dynamic Gravity Flow Shader (Overgrowth style) — blood realistically trickling down tactical gear and uniforms following the real-time gravity vector. 3. Multi-layer FLESH Anatomy (skin → muscle → bone) reacting procedurally to bullet caliber instead of generic wounds. 4. Persistence — blood pools and trails that don't despawn, allowing players to track wounded enemies.
Current Blood system isn't the best kinda ruins the immersion. So i hope they can improve this and add cool little features like Blood getting sprayed on your camera, and needing to wipe it off etc. 'Do this with other stuff like Mud aswell'. Also when you get hit you cant really tell so hopefully this helps with that :3
I highly recommend DISMEMBERMENT...i understand this is a heavy coding lift but explosions should cause legs and arms to sever sometimes. Same with high caliber round impacts.
also make it pool on the ground
100%,would love to see blood with better quality and amount
Blood persistence would be key for me. I had noticed in game it would disappear quickly.
omg yes I would love more blood.
This shouldn't matter. No one is going up to someone close and stare at the blood. Players are constantly moving and wouldn't notice a difference with blood quality improvements. All these unnecessary suggestions are what make the devs overwhelmed with trying to please everyone. Bad suggestion
https://bodycam-suggestions.featureupvote.com/suggestions/727760/comment/801977#comment801977 I agree with this comment. When you look through real combat footage, you don't see that much blood, unless you stop to focus on it. Maybe some occasional dismemberment at impact would be realistic, but I don't think they should overload the engine with a full gore system.
"Improve blood quality and features" (suggested by <Hidden> on 2026-09-05), including upvotes (0) and comments (0), was merged into this suggestion.
"Improve blood Quelity" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.