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Improve Blood Quality

Under considerationby Bruno · 21 Aug

Improve blood textures quality to make it more fit in in Bodycam style, the textures right now are kind of breaking the whole realism of ragdoll

16 comments

  • Мак22 Aug

    100% agreed. To make blood truly match Bodycam's photorealism, it shouldn't just be higher-res static 2D decals. A true next-gen blood & gore system needs: 1. Volumetric Fluid Dynamics (inspired by GBlood) — reactive blood puddles that dynamically ripple and splash under footsteps and gunfire. 2. Dynamic Gravity Flow Shader (Overgrowth style) — blood realistically trickling down tactical gear and uniforms following the real-time gravity vector. 3. Multi-layer FLESH Anatomy (skin → muscle → bone) reacting procedurally to bullet caliber instead of generic wounds. 4. Persistence — blood pools and trails that don't despawn, allowing players to track wounded enemies. UE5 with Niagara fluids and Chaos physics has all the power to make this happen!

  • Arslan23 Aug

    ultra mega bump

  • chad31 Aug

    100% looks cartoonish

  • bughaxx31 Aug

    Yes, we need this

  • Ryan D02 Sept

    highly agree... they should hit up the Half-sword Devs or Galaxy High Marshal for a collab. I cannot wait to see what they do, great suggestion.

  • Axel03 Sept

    Improve blood textures quality to make it more fit in in Bodycam style, the textures right now are kind of breaking the whole realism of ragdoll A true next-gen blood & gore system needs: 1. Volumetric Fluid Dynamics (inspired by GBlood) — reactive blood puddles that dynamically ripple and splash under footsteps and gunfire. 2. Dynamic Gravity Flow Shader (Overgrowth style) — blood realistically trickling down tactical gear and uniforms following the real-time gravity vector. 3. Multi-layer FLESH Anatomy (skin → muscle → bone) reacting procedurally to bullet caliber instead of generic wounds. 4. Persistence — blood pools and trails that don't despawn, allowing players to track wounded enemies.A true next-gen blood & gore system needs: 1. Volumetric Fluid Dynamics (inspired by GBlood) — reactive blood puddles that dynamically ripple and splash under footsteps and gunfire. 2. Dynamic Gravity Flow Shader (Overgrowth style) — blood realistically trickling down tactical gear and uniforms following the real-time gravity vector. 3. Multi-layer FLESH Anatomy (skin → muscle → bone) reacting procedurally to bullet caliber instead of generic wounds. 4. Persistence — blood pools and trails that don't despawn, allowing players to track wounded enemies.

  • Bib05 Sept

    Current Blood system isn't the best kinda ruins the immersion. So i hope they can improve this and add cool little features like Blood getting sprayed on your camera, and needing to wipe it off etc. 'Do this with other stuff like Mud aswell'. Also when you get hit you cant really tell so hopefully this helps with that :3

  • Clutchisback105 Sept

    I highly recommend DISMEMBERMENT...i understand this is a heavy coding lift but explosions should cause legs and arms to sever sometimes. Same with high caliber round impacts.

  • Rippin_v205 Sept

    also make it pool on the ground

  • KRAK3N07 Sept

    100%,would love to see blood with better quality and amount

  • TheGreatCornholio07 Sept

    Blood persistence would be key for me. I had noticed in game it would disappear quickly.

  • WildCard16309 Sept

    omg yes I would love more blood.

  • VaydorX09 Sept

    This shouldn't matter. No one is going up to someone close and stare at the blood. Players are constantly moving and wouldn't notice a difference with blood quality improvements. All these unnecessary suggestions are what make the devs overwhelmed with trying to please everyone. Bad suggestion

  • Motoko10 Sept

    https://bodycam-suggestions.featureupvote.com/suggestions/727760/comment/801977#comment801977 I agree with this comment. When you look through real combat footage, you don't see that much blood, unless you stop to focus on it. Maybe some occasional dismemberment at impact would be realistic, but I don't think they should overload the engine with a full gore system.

  • Thibault Catimel21 Sept

    "Improve blood quality and features" (suggested by <Hidden> on 2026-09-05), including upvotes (0) and comments (0), was merged into this suggestion.

  • Thibault Catimel21 Sept

    "Improve blood Quelity" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.