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Display Weapon Stats in the Loadout Customization Menu

Plannedby Boris the Blade · 19 Aug

In loadout customization menu, please add stats for weapons attributes it's a necessary QOL piece, that would allow for easier navigation through attachments and their attributes. It will help us (players) better understand weapons' performance and make meaningful selections of attachments and weapon parts.

22 comments

  • Smooth Operator31 Aug

    I literally thought "equip speed" was the speed you could like switch from pistol to the weapon, as did some other people I spoke to. So to prevent confusion, add explanations.

  • Thibault Catimel31 Aug

    "Add explanation for the terms "equip speed", "weapon kick" etc." (suggested by <Hidden> on 2026-08-31), including upvotes (1) and comments (0), was merged into this suggestion.

  • SenpaiDaddy02 Sept

    When applying attachments, we should be able to see how much its really affecting the base amounts when stacking. It would be nice if while in the loadout, you see the base stats one the side, then when hovering over an attachment you see how the stats are affected when attaching them. This would make it easier to build solid loadouts. COD MW had a system like this and it just makes it easier to track and build meta loadouts

  • Aassim Al-Brahim02 Sept

    Currently, it’s difficult to gauge exactly how much an attachment impacts a weapon's overall performance in the armory. It would be a huge improvement to see clear +/- effects on Key Weapon Stat Metrics (Damage, Range, Fire Rate, Mobility, and Handling) whenever we swap attachments. Giving players this level of transparency will allow us to theory-craft and build customized, tactical loadouts with actual strategy rather than pure guesswork.

  • Aassim Al-Brahim02 Sept

    In a high-stakes tactical shooter like this, knowing the raw efficiency of your firearm is everything. Adding an explicit Time-to-Kill (TTK) metric to the weapon selection screen would be a massive QoL upgrade. This allows players to instantly compare weapon lethality, pick the most efficient guns for fast-paced engagements, and build loadouts that perfectly match their playstyle. Plus, visible TTK data helps the community provide much better weapon-balancing feedback to the dev team!

  • Thibault Catimel03 Sept

    "Weapon Stats: Display Transparent Time-to-Kill (TTK) Data" (suggested by <Hidden> on 2026-09-02), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel03 Sept

    "UI Update: Show Detailed Stat Modifiers for Weapon Attachments" (suggested by <Hidden> on 2026-09-02), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel03 Sept

    "Attachment Effects Chart" (suggested by <Hidden> on 2026-09-02), including upvotes (1) and comments (0), was merged into this suggestion.

  • Mara04 Sept

    Overall stats (with all attachments) and what is what. What is kick etc. Everything lacks of description. All the bullet types too. I don't want to google it all just to have fun in game.

  • kyle06 Sept

    I would like to see a visual representation of how the attachments affect the gun, maybe a radar chart to give a frame of reference and the attachments can affect the chart to show what has been buffed and nerfed.

  • xmyasox07 Sept

    I would also add a persistent panel showing the final stats of the current weapon build. Right now, when selecting an attachment, you can see what that specific attachment changes, but it would be much more useful to also see the weapon's current overall stats with all previously installed attachments already taken into account. For example: - the current final weapon stats are always visible on the side; - when hovering over a new attachment, the same panel immediately shows how those existing values will change after installing it. This would make it much easier to understand the combined effect of the entire build and compare different attachment setups without having to remember what every previously installed module changed.

  • Fabricio07 Sept

    It would be great to have a clear summary of weapon statistics on the loadout screen that automatically updates to reflect the effects of equipped attachments.

  • ChromaVox12 Sept

    Add statistics like how much quieter the silencers make the gun, statistics for gun damage could also be added

  • Mjay14 Sept

    I would like it if we got stats that gave us the improvements each attachment brings to the weapon, but I want the technical stats not just some indicator telling me it's a 80 overall weapon out of 100... that's COD type of deal, GIVE ME TECHNICAL STATS! Tell me what my firing rate is, how much is the recoil force, how heavy is the weapon with the attachments, how long the weapon is, how loud the suppressor is in dB's , those are the stats I'm after, Luca and Leo please be different than those out there!

  • Mjay15 Sept

    THIS is what I am talking about! I want stats!

  • Civy16 Sept

    This should be default already, rn the weapon menu give too less of information, we need more description for each stats as well, e.g., for ADS speed you will give context of what does it actually effect with, also we don't even know what does the bullets do

  • Thibault Catimel21 Sept

    "See Full Weapon Stats in Loadout" (suggested by <Hidden> on 2026-09-07), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel21 Sept

    "Add more statistics to guns and attachments." (suggested by <Hidden> on 2026-09-12), including upvotes (1) and comments (0), was merged into this suggestion.

  • Ming Yang04 Oct

    Fully support this. Weapon stats in the menu plus personal stats on a profile, like kills and K/D, would show us what actually works for our playstyle. I posted "Add Player Profiles with Kills and K/D Stats" if you want to upvote it too.

  • Lapskauz13 Oct

    add a detailed weapon stats tab / page that pops up when inspecting. viewing or hovering above a weapon in the loadouts tab. displaying dmg. fire rate. magazine space. dmg drop-off. bullet velocity (if applicable). etc etc.

  • Thibault Catimel13 Oct

    "detailed weapon stats tab." (suggested by <Hidden> on 2026-10-13), including upvotes (1) and comments (0), was merged into this suggestion.

  • Lolitos26 Oct

    Bodycam succeeded because it rejected arcade UI clutter in favor of raw, uncompromising realism. Please do not ruin that by putting Call of Duty-style stat bars or percentage modifiers in the Loadout Menu. Exposing numerical stats always triggers the Min-Maxing Funnel: Numbers/bars are shown in the menu. Content creators calculate the single optimal TTK/recoil setup in 48 hours. Lobby variety dies—everyone runs the exact same generic meta clone. Human perception in a chaotic firefight is way more forgiving than a spreadsheet. Since this QOL feature is already Planned, please implement it through realistic mechanical prose descriptions and hands-on firing tests—never stat bars or numbers. (See attached 4-page Design Dossier PDF!)