Player-Driven Regripping
I noticed that with the most recent patch, canting handguns is either bugged or disabled, and instead plays the regripping animation. which in turn gave me an idea. What if the player was responsible for regripping their weapon after long instances of gunfire? As more bullets are fired WITHOUT regripping, recoil (probably in an exponential way) increases as the operator loses control over their weapon. If the player failed to regrip after X amount of bullets fired, a longer, forced, and more drawn out animation would play as a consequence. This would do a few things: 1. Encourage controlled shooting over spraying and praying (especially over long ranges) 2. Add more player interaction and further immerse the player. 3. Allow players to feel more control and responsibility when a regrip is forced, rather than being simply frustrated when a regrip is triggered at a terrible time. I'll put this at the bottom of all my suggestions: ping me or shoot me a dm for any additions/clarifications you have! :)