Ty21 Aug
At the moment when you shoot a corpse in the head the sound its making stops and all muscle contractions end, what if though, you shoot their spine, causing them to jerk from involuntary movement or partly paralyze them, reflected in the death voicelines, or cause brain damage causing them to spasm
Thibault Catimel24 Aug
"Add more Corpse Bullet impact reactions" (suggested by <Hidden> on 2026-08-21), including upvotes (1) and comments (0), was merged into this suggestion.
Smooth Operator28 Aug
Playing with the newest stumbling ragdolls made me realize they are missing something.. the sound to go along with it. You know "uhh, argh, aaaah!" type of noises.
Lissi01128 Aug
Hi, something really cool in the game would be the blood dropping and running down on the bodycamera to rework the hurting system because right now it doesnt really look realistic it just adds a sharpness filter of some sort an addition to that would be to make blood actually behave like a fuid nothing crazy but just when someone dead is on the ground they leave a blood puddle behind and maybe add actual bulletholes/wounds on the characters.
This was my suggestion appreciate you guys working hard on this game and taking suggestions in to make the game better.
slater28 Aug
Make characters react differently depending on where they are shot. These reactions could primarily be visual and would not require a complete medical system. The animations should remain compatible with actions such as moving, crouching, and taking cover.
Examples could include:
- Arm or shoulder: Briefly grab the injured arm, with increased weapon sway or recoil.
- Hand: Briefly lower or nearly drop the weapon before regaining control.
- Leg or foot: Limp or stumble, with reduced sprint speed and bloody footprints when bleeding.
- Chest: Press a hand against the wound, breathe heavily, and move more slowly.
- Stomach: Hunch over, hold the abdomen, and temporarily lose stamina.
- Neck: Grab the neck, struggle to breathe, and stagger before collapsing if the wound is fatal.
- Head: Immediate incapacitation.
- Heart or upper chest: Immediate collapse with minimal movement.
- Pelvis: Collapse and become unable to stand.
- Spine: Fall immediately with little or no ability to move.
Blood loss and bleeding severity could also depend on the hit location. Heavy bleeding could leave visible blood trails, while blood gradually soaks into clothing around the wound. When not aiming, characters could automatically apply pressure to serious injuries.
This would make wounds and deaths feel more varied, intense, and immersive without introducing a complex medical system.
Thibault Catimel29 Aug
"Hurt system / blood" (suggested by <Hidden> on 2026-08-28), including upvotes (1) and comments (0), was merged into this suggestion.
Thibault Catimel29 Aug
"Add getting shot/death screams" (suggested by <Hidden> on 2026-08-28), including upvotes (1) and comments (0), was merged into this suggestion.
J.29 Aug
In real life, bodies obviously have some weight to them, when they get shot, the body usually falls in on top of itself with an extreme amount of weight, chin hitting knees kind of thing... My main complaint is mainly that the deaths feel very light, it feels like the enemy who just got shot weighs very little, the way they fall/stumble.
Just to be clear, the animations are really good, but enemies fall slow, etc.
Thibault Catimel29 Aug
"Weight of death." (suggested by <Hidden> on 2026-08-29), including upvotes (1) and comments (0), was merged into this suggestion.
Thibault Catimel30 Aug
"Add Location-Based Injury and Death Reactions" (suggested by <Hidden> on 2026-08-28), including upvotes (7) and comments (2), was merged into this suggestion.
Brandon02 Sept
It would be awesome if like this only in last man standing like modes you sometimes and mean SOMETIMES. When damaged enough either slumped up against a wall or on the ground your still somewhat able to fire your gun before bleeding out or being completely shot dead by the opposing player.
Zahmoud03 Sept
When you die, instead of just showing a blackout screen, the camera keeps recording. You can see your operator fall to the ground, and sometimes the camera can fall too and crash into the floor.
Optionally, there could also be a UI where you can see a 3D model of your body and where the bullet hit.
Thibault Catimel03 Sept
"Change death animation" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.
rankastor04 Sept
Currently, the respawn time feels too short. I would like the respawn speed to be reduced, along with stronger death-related presentation elements, such as showing a pool of blood on the ground for a few seconds after a character dies. This would make players feel the weight and consequences of death more strongly.
Evil Resident07 Sept
no, its perfect, they did a really good job with new death animations, there are plenty, the ragdoll system is amazing, you are tripping sir, we need other implementations and fixes
anna22 Sept
in addition to variations of death, even taking into account the surface, you need to add more sounds (moans, screams, and other things), now I clearly observe no more than 5, and if you play often, it starts to sadden