Back to Suggestions
115

Add a Teamkill Penalty

Plannedby Smooth Operator · 21 Sept

If a player kills x friendly's, he should be auto-kicked from the game, back to the lobby, and get a message such as this: - OPERATOR REMOVED FROM COMBAT - "Due to repeated friendly-fire incidents, you have been relieved of duty, and removed from the operation."

45 comments

  • oliver03 Sept

    I'm only writing this because there was someone on my team who was intentionally team killing for no reason. There should be a system where if someone teamkills to many times then they should automatically get kicked from that lobby, and then if they re-join another lobby and keep teamkilling, they should receive reverse friendly fire for a certain amount of matches, which they have to play fully.

  • CIA04 Sept

    Had a really good match with 5 kills, then accidentally threw a grenade that bounced back and killed our entire team. I was at K/D 5–2, and after the team-kill penalty my score was effectively turned into 0–7. That feels extremely punishing and, honestly, a bit insulting when the kills were legitimately earned. Could the team-kill system instead apply the penalty to the overall match bonus / score / XP, rather than removing kills and converting them into deaths? For example: Keep the 5 kills as 5 kills. Apply a significant team-kill penalty to the overall score/bonus. Don't retroactively change K → D in the player's statistics. Repeated or intentional team-killing can still receive increasingly severe penalties. Accidental grenade bounces happen, especially in chaotic fights. Penalizing the mistake is fair, but rewriting the player's entire K/D because of one accident isn't. Please consider tweaking this system, it would feel much more fair while still discouraging team-killing.

  • Simon04 Sept

    I do not think people should be able to teamkill indefinitely and there should be a punishment for teamkilling from a certain point. My experience with this game: I have just bought the game about an hour of playtime. Gotten it together and scored some nice games one where i had a particularly good performance lead to a close victory of 68/67. Well right the next game i get two Russians from the enemy team of that close game. And well I could not play due to them permanently killing me every time i spawned in basically ..... I am not sure if I will be keeping this game due to this. I do not know exactly how the system should be set up, but i do believe there has to be something even if it is rough around the edges at first....

  • DK05 Sept

    ok Hear me out. Team killing, even accidental is something that happens often enough in excited firefights without any real reprimand. it should be up to the sole responsibility of the operators to watch their fire and know where their team is and communicate where they are. entice players to buddy up, so here is a possible solution. Every instance of team kill costs Reissad points. 1st- 300 [whoops! sorry, bud! oh well, i can still come out with some profit if we win] With a x3 multiplier if the player decides to D/C from the server with a total loss of 900 should they D/C 2nd- 600 [cutting it close] With a x3 multiplier if the player decides to D/C from the server with a total loss of 1800 3rd- 1200 [im not making anything here] With a x3 multiplier if the player decides to D/C from the server with a total loss of 3600 4th- 2400 [its deliberate negligence] With a x3 multiplier if the player decides to D/C from the server with a total loss of 3600 5th- 4800 It doubles every offense. The count resets every match. If the player is unable to pay the "fine" for team killing with the Reissad points they entered the match with, assets will be repossessed and they'll be forced to repurchase weapons and attachments. starting with the highest value attachments, in the highest value kit [the most accumulated reissad points invested / time used in game] first, and working its way down. players will have the chance to repurchase repossessed attachments in kits at a 50% discount up until the entire kit is lost, where the player must repurchase everything at full cost. can't pay and nothing to take? obvious troll? PISTOL ONLY, no nades, no drone, nothing until you play the game properly any team kills at this point is just an instant DC from the match until the player can rebuy into normal play, at a modest 10,000 Reissad SKINS CANNOT BE REPOSESSED [I dont think the fine should happen if you accidentally kill a bot, they seem to like to walk

  • ilpo06 Sept

    Dont know a solution for it but it sux.. a full game every round in start of round same guy

  • SnowTrX07 Sept

    Actively killing teammates should result in a Reissad penalty, if you kill someone accidentally once you should be forgiven, but repeated offenses should deduce from their points gained by the end of the match by at least 100. This should prevent the frustrated children from killing their teammates since they can't kill anything that fights back. For game-modes that aren't only based on killing, a system that auto-kicked griefers after a certain amount of damage dealt to team would also be very good to prevent unwinnable matches where a single player is responsible for dragging the team down.

  • Nova08 Sept

    Ive been getting killed wayyyyyyy too many times by teammates that look at me for about 2 second before emptying the whole mag onto me. The whole excuse of you "accidently shot your teammate" is lame and Im honestly tired of it.

  • Nova08 Sept

    This is beyond ridiculous, when I cant go a game without someone staring at me for 5 seconds as I run by just to get shot in the head by them and I know its my teammate because theres literally no one else around. Theres a BIG difference in actually accidently killing someone versus staring and deciding I should shoot them. 1. its not funny or cute, it makes you look like a moron and 2. Just because the game enables the ability to kill doesnt make it an oopsy when you kill someone. You can still go a veryyyyy long time without killing someone.

  • Lara Lavigne08 Sept

    Team killing should come with real penalties even if accident. 3 steps: 1st Time. Warning - Accident happen 2nd Time. User if forced to use a pistol for the next round or forced to use pistol for that life span - User can get Primary weapon after 1 life is spent/one round of pistol only. 3rd Time. User is kicked, and a timed penalties for next game Or Maybe introduce kick back - User shooting team player is killed/injured. AFK - Simple, if a team User is AFK for one round or a set mount of time eg. 1 minute they are kicked with a time penalty Also introduce a kick feature to remove players

  • ChromaVox10 Sept

    If a player does to much team damage or kills to many of their teammates they should be kicked from the match

  • Fix The Game10 Sept

    Why am I getting gunned down at the start of every versus match by a teammate? Add spawn protection, or scrap team killing. This game is too new and the tech is so good that this should HAVE NEVER been an issue.

  • Cat11 Sept

    I've been teamkilled on spawn by toxic russians. Pls add system to ban such plebs

  • Pinkie11 Sept

    I would like to suggest adding an automatic penalty system for excessive team damage in Bodycam. Right now, in many matches, teammates can repeatedly kill or heavily damage their own squad members — sometimes 1, 2, 3, or even 8+ times — without any consequences. This behavior ruins the match experience, disrupts teamwork, and encourages trolling instead of fair play. Proposed System If a player deals too much damage to teammates within a short period, they should be: Kicked from the match, and Given a temporary ban (for example: 10–30 minutes). Why this matters A penalty system would: Reduce griefing and intentional team‑killing Protect players who want a fair and tactical experience Encourage teamwork and discourage toxic behavior Improve overall match quality and player satisfaction Bodycam is an amazing game, but the lack of punishment for repeated team damage allows trolls to ruin matches. A simple automated system would make the experience much more enjoyable for everyone.

  • Lewis12 Sept

    Currently there is zero feedback to indicate you have killed a teammate. Whilst teammate indicators and readability is a related issue, new and inattentive players can still be totally unaware that they are killing teammates, especially if they join in the middle of a match and are expecting a free for all mode.

  • Christopher12 Sept

    Team killers are given free reign. No auto boot nor vote to kick option. They completely ruin a match/lobby with no repercussions.

  • Yes13 Sept

    Accidental teamkilling may occur unintentionally; however, intentional teamkilling can become disruptive. Consider implementing penalties for repeated offenses.

  • Wilkham15 Sept

    One or two are common. 3 is already pretty messed up but a bad grenade or teammates getting in the way can happen. But 15 in a row running to the nearest respawning teammates is toxic behavior territory, some players only join games to teamkill and we have to record them to report them before they already did their undoing. For now, we cannot host kick players, so we need a system. So my take is a system that starts doing penalty that gets more and more severe the more you teamkill with a hard inst kick limit on 3-9 depending on past player behavior. First, teamkill is not registered; the second sets a tone that the system will watch you more closely. If you go to 3, you get a warning, and beyond, you just get a reward penalty for one match you are gonna play. Make it so the system has a trace of the team player history and punish that player accordingly with his past and present actions. A player that had a match where they did 8 teamkills once but never teamkilled anyone after is far less likely to retry. While a player that does 3-4 teamkills every single match like it's some sort of requirement can be spotted. Perhaps try to build some sort of karma system related to that, killing enemies and winning go up. Once you reach a certain teamkill threshold, make the penalty more severe. Less reward, less teamkill needed for insta kick to happen, and perhaps even put them in bots match where they will have to play 3 games against AI as a requirement to unlock multiplayer again so they waste their time. You can also do the old treatment of highlighting their name in pink and making them unable to trigger teammates teamkill penalty themselves. Because we all know that once these players stop teamkilling they will try to get in your way on purpose and will put their body in front of your gun every time you shoot just to grieve you another way. So if they get bored of getting penalized they'll still have to be nice for a few games until their teamkill get

  • big boy16 Sept

    Kick players with rejoin session block who team kill at spawn multiple times in succession. Maybe also add negative reassad points or reduce point gain for players who have high TK counts during regular play to make them more cautious.

  • benny feetz18 Sept

    In the last 5 days, I have had to deal with teammate's who immediately start to TK at the beginning of the match, it's a recurring issue that happens every few matches, I understand having FF, I like that being in the game, but not that people are exploiting it 24/7. I believe the game would not lose as many players if the exploiters of this could be delt with in some way, like being kicked from the match, or letting players report them for it in game.

  • TheCometCE21 Sept

    After causing 2 team kills, every time they team kill after causes their gun to jam and require a reload to clear This could be on a cooldown timer as well dropping teamkills off the count towards a jam if enough time passes without killing another teammate. It's a bit of an unconventional approach, but it would be a deterrence to teamkilling

  • Thibault Catimel23 Sept

    "Team-kill - Penalty" (suggested by <Hidden> on 2026-09-04), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Limit on the number of team kills" (suggested by <Hidden> on 2026-09-04), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Point hit on Team Kill and slowed/reverse progression for habitual Team Kill. Anti-troll Edition." (suggested by <Hidden> on 2026-09-05), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Intentional teamkilling" (suggested by <Hidden> on 2026-09-06), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Punishment for teamkilling and griefing." (suggested by <Hidden> on 2026-09-07), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Kick for team killing after 2 or 3 kills youre kicked out." (suggested by <Hidden> on 2026-09-08), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Kick for team kill" (suggested by <Hidden> on 2026-09-08), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Team Killing and AFK Penalties" (suggested by <Hidden> on 2026-09-08), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Add punishment for Team Killing" (suggested by <Hidden> on 2026-09-10), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Team Killing Punishment" (suggested by <Hidden> on 2026-09-10), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Ban teamkillers" (suggested by <Hidden> on 2026-09-11), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Team Damage Penalties" (suggested by <Hidden> on 2026-09-11), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Add on-screen warning for players that don't realize they are teamkilling." (suggested by <Hidden> on 2026-09-12), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Team Killing" (suggested by <Hidden> on 2026-09-12), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Penalties for Repeated Team Killing" (suggested by <Hidden> on 2026-09-13), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Punish Teamkiller." (suggested by <Hidden> on 2026-09-15), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Team kill punishment system" (suggested by <Hidden> on 2026-09-16), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Ban or kick people for team killing" (suggested by <Hidden> on 2026-09-18), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Teamkilling results in Weapon Stoppage" (suggested by <Hidden> on 2026-09-21), including upvotes (1) and comments (0), was merged into this suggestion.

  • Thibault Catimel23 Sept

    "Vote kick or auto kick after certain amount of team kills" (suggested by <Hidden> on 2026-09-03), including upvotes (1) and comments (0), was merged into this suggestion.

  • Corby24 Sept

    what if you saw your operator just sitting in a jail cell until the penalty is done like if you log on the game and its not over you just have to wait

  • Kokojo24 Sept

    I have had many times I shoot 1 or 2 at a team mate out of fear and shock. I think it's an enemy then I adjust once I see the green. So a system that adds up team kills to a certain limit or so many within a time period of 30 seconds or minutes, not sure. Just please don't kick us for 4 or less team kills, it happens. Also perhaps it focuses guns cuz if I throw an explosive and my team runs near it on accident that is not fair as accidents vs intention should be focused please.

  • Chippyhands26 Sept

    This could be helpful, but vote kick is better because some players will walk into your bullets.

  • Corby06 Oct

    Dont apply grenades or bots

  • Abe08 Oct

    Also, bots should not be able to teamkill you.