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Careers at Reissad

Additional Programmers

Gameplay, Tools, Network

ProgrammingFull-time / Freelance

Remote by default · On-site possible in Austin (TX, USA) or France (Lyon / Nanterre), to be discussed

Tell us what you do best: we keep looking for strong Unreal programmers for gameplay, tools and network.

Not every great programmer fits one title. If you are strong on Unreal Engine and want to work on a realistic FPS, tell us where you are at your best. We reach out as needs open up on the team, full-time or on a project.

What you will do

  • Work on gameplay systems, editor tools and pipelines, or netcode, depending on your strengths
  • Take ownership of features from start to finish
  • Profile, debug and improve what already exists
  • Work closely with designers, artists and other programmers

What we are looking for

  • Strong C++ skills
  • Real experience with Unreal Engine
  • At least one specialty you can show: gameplay, tools or network
  • Autonomy and clear communication

Nice to have

  • Unreal networking and replication
  • Slate and editor extensions
  • Python
  • A shipped multiplayer game
C++Unreal Engine 5BlueprintsSlateReplicationPythonPerforce

What we offer

  • Work on Bodycam, a hyper-realistic FPS played by hundreds of thousands of players
  • A small senior team of about 20 people where your work ships to players every update
  • Unreal Engine 5 on high-end hardware
  • Remote by default, on-site possible in Austin (TX, USA) or France (Lyon / Nanterre), to be discussed. Flexible hours

Portfolio

Code samples, tools or features you built, with a short note on the problem and your part.

How it works

1. We review your portfolio. 2. A first call with the team (30 min). 3. A short practical test or a portfolio review. 4. A final interview with the founders.

Apply for Additional Programmers (Gameplay, Tools, Network)

Portfolio required. We only consider applications with a portfolio that shows your work: images, videos, levels, builds, code or a playable demo.

PositionAdditional Programmers (Gameplay, Tools, Network)
CV (PDF, 10 MB, optional)
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