Suggestions
Share your ideas to make Bodycam better. Upvote the ones you want most.
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- 4.Upvote and comment on existing ideas
Posts: 550
- 5Improve Drone Physics and Gameplay
I know from personal experience with these drones that there are a few inconsistencies with the drones in game compared to in real life, however this game is still VERY fun and I'm excited to see more updates in the future. Anyway, here are some recommendations: The drone engine is far too powerful. Realistically, - at 50% a drone should be floating gently to the ground, especially considering the weight of the charge The explosive charge visually is anti armour, not anti personnel (not really important but would be cool to see additional drone customisations IE a shotgun, thermobaric, ETC) The drone needs to have an option to arm the explosive and to trigger it without impact The invisible ceiling must be raised, its crazy low and makes flying kind of difficult Lower the drone cooldown, or revamp it (It might be cool to have it where you must get a kill traditionally before you get access to the drone again) Add different types of drones? Perhaps instead of having a kamikaze drone have a bomber It would be really cool in the future to have some much larger maps with much more people so we have more room to play around in (and more targets ;)). Especially if the drones are going to stay as fast as they are now Thanks for reading W
- 4Add Optics to the FX-45
The FX 45 has an optics mount on the gun, but has no actual optics options.
- 4Add New Map: Poveglia Island
Poveglia island, Italy: one of the most haunted places in the world
- 4Disable Mouse Acceleration
currently there's no setting to turn off mouse acceleration, hopefully it's an easy addition and doesn't bother you guys too much to add
- 4Optimization for AMD processors from R5 5600 and AMD Radeon RX 5700 graphics cards
My PC consists of an R5 5600 and an RX6800, 32 GB of RAM at 3200 MHz, and a 1 TB SSD. However, I’d like to optimize the system for this processor, since regardless of the resolution, I get 60 FPS, but it drops to 40 when entering Zoom. Lowering the settings doesn’t help much. I understand that the processor isn’t the most powerful, but I believe in your abilities.
- 3Remove spawn protection
this is god damn near unplayable with it in the game it is so unfun and frustrating
- 3Calibers and Names not Matchin Weapon 3d Model
SKR-H: The SKR-H is modeled after a large-frame battle rifle (FN SCAR-H in 7.62x51mm), but its ammo selection was copy-pasted from an AR-15 pool (5.56x45mm, .300 BLK, 6.5 Grendel, .224 Valkyrie, and 6.8 SPC), all of which are short, intermediate cartridges that physically cannot feed through a .308-dimensioned magazine and bolt. Ironically, 6mm Creedmoor is the only option on that list that actually fits a large-frame action. KA-74: the "KA-74" is completely modeled as a 7.62x39mm AKM rather than an AK-74. It has an AKM's slanted 45-degree gas block (AK-74's uses 90-degree block), a heavily curved steel 7.62 magazine (instead of the 5.45mm magazine). The rifle's native 5.45x39mm cartridge is absent. Additionally, the "KA-74M" suffers from the exact same identity issue. All the AKs (KA-74, KA074M, Drako) have incompatible ammo options: The ammunition pool includes 7.62x51mm and "Cadence" (which appears to be the 7.62x54mmR round used by the SVD). Neither cartridge can physically fit inside a standard AK. 7.62x51mm is a ~71mm short-action cartridge, and 7.62x54mmR is a ~77mm full-power rimmed cartridge; both require extended receivers (e.g., Saiga-308, PSL, or SVD) and cannot cycle in an AKM or a Micro Draco. Additionally, "Cadence" is obviously a placeholder/stat name mistakenly assigned to the 7.62x54mmR ammunition asset. M4/M16: On the M4/M16 (AR-15), offering 6mm Creedmoor is physically impossible. 6mm Creedmoor is a short-action round (~2.800" COAL, .473" rim) that requires an AR-10 receiver. It cannot physically fit inside an AR-15. This appears to be a naming mix-up with 6mm ARC, which was specifically engineered for the standard AR-15 platform.
- 3Lobby Optimization
im getting around 27-32 fps in the lobby but in an actual match i get 47-57 fps, the lobbys a very small map so i dont understand how it lags so much
- 2
- 2Keep Weapon Movement Stable When Switching to Canted Optics
When switching between the primary optic and the canted sight, the weapon should rotate between aiming positions without moving forward or backward. The stock should stay shouldered throughout the transition. Here are some good example of switching between primary and canted optics from video "Are Canted Red Dots Fast?" by T.REX ARMS, posted on 2020Feb25 <https://www.youtube.com/watch?v=vBvx1GJNUA4>. 1) Top-down shot (video timestamps 2:00 to 2:05). 2) Side-view shot (from 4:07 to 4:11 and from 4:23 to 4:28). 3) Front side-view shot (from 6:27 to 6:35). 4) Over-the-shoulder shot (from 8:17 to 8:23). Notice that the firearm does not translate forward and backward like you see in build version 80 (2026OCT), and the buttstock should not leave your shoulder well. The weapon should only rotate left and right.