Suggestions
Share your ideas to make Bodycam better. Upvote the ones you want most.
- 1.One idea per post
- 2.English only
- 3.Search before posting
- 4.Upvote and comment on existing ideas
Posts: 550
- 8Add Grenade Escapes from Zombie Grabs
Allow players carrying a grenade to use it as a defensive item when grabbed by a zombie. The grenade would be consumed to escape the grab, giving prepared players a final opportunity to survive an unexpected attack. Without an available grenade, the grab would remain lethal.
- 8Add Bodycam Video Compression Effects
Add visual compression artifacts similar to those seen in real bodycam footage. During rapid movement, camera turns, or visually complex scenes, parts of the image could briefly become blocky or lose fine detail as the simulated camera struggles to encode the footage. The effect should remain subtle enough to preserve gameplay clarity while making the bodycam presentation feel more authentic.
- 8Add New Game Mode Attrition: A Limited-Lives Elimination Mode
Add Attrition, a competitive team mode built around limited lives and progressively longer respawn times. Each player would have a personal pool of lives. Every death would increase that player’s next respawn delay, while players who have not died would retain the shortest timer. Respawn delays would have a maximum limit to avoid excessively long waits. A team would lose the round if all its members were simultaneously eliminated or waiting to respawn. Players who exhaust their personal lives would remain eliminated for the rest of the round. Matches would consist of several rounds, with lives and respawn timers resetting at the beginning of each one. This would reward survival and allow teams to build momentum by creating temporary numerical advantages.
- 8Night Maps are Too Dark
Night time is wayyyy too dark. I like the use of flashlights but there needs to me moonlight or something. Pitch black isn't it.
- 8Add Manual Hand Fatigue
so i was thinking instead of having a chance to get the hand fatigue why not have a manual trigger for it (mainly for content creators)
- 8Reduce Gunshot and Reverb Volume on Airsoft
Compared to other maps, I have to turn my volume down. Because the gunshots with the reverb gets very loud on this map.
- 7Add Zoom Controls to Loadout Weapon Inspection
Let players zoom in and out on the weapon preview in the Loadouts tab using the mouse scroll wheel. This would make it easier to inspect the full weapon, especially models that currently appear too close.
- 7Add New Game Mode: King of the Hill
Add King of the hill with points to conquer and secure places.
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- 7Add a Fixed Customizable Crosshair
In the latest Bodycam update, the lack of a crosshair significantly hampers precise aiming. When the weapon shakes during fire, there’s no stable reference point, making shots feel unpredictable. Adding a simple crosshair a small, static dot or reticle in the center would anchor the player’s aim, even with weapon sway. This improvement would drastically enhance shooting accuracy, especially in high-stress scenarios, improving immersion and overall gameplay balance.
- 7Add Turning Off the Camera When Quitting the Game
Make it so whenever you quit the game, it does the camera turn off before the game actually shuts off.
- 7Display Control Hints in Drone Mode
Show a small set of control hints when a player enters drone mode, including how to move, use the drone’s abilities, and return to their operator. The prompts should automatically reflect the player’s current key bindings and could fade after a short delay to avoid obstructing the screen. They could also remain accessible through the pause menu for later reference.
- 7Add a Technical Support FAQ to the Discord Server
Add a dedicated Discord section containing solutions to common technical problems and frequently asked questions. It could include troubleshooting guides for crashes, performance issues, connection problems, controller support, audio and microphone configuration, graphics settings, and other known issues. The information should be clearly organized, searchable, and regularly updated as new problems and solutions are identified.
- 6Customize Gameplay HUD Elements
Add settings that let players choose which gameplay information appears on the bodycam display. Players could enable or disable individual elements, such as the green allied marker, ammo count, hit indicators, and other HUD elements.
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- 6Add the Ability to Ping Enemy Positions
Add a way for players to mark an enemy’s position for their teammates, using the middle mouse button or another configurable input. This would let players communicate enemy sightings without voice chat.
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- 6Add Dragons Breath Shells
Add dragons breath incindieary shells because the aesthetic and fear factor would be awesome
- 6Add a Theater Mode
Automatically save your previous 6 games and allow players to revisit them afterward. The ability to switch between multiple perspectives. You could watch the match through your own character, spectate other players, or use a completely free flying camera that lets you move anywhere around the map. The game already has such a realistic, cinematic visual style, a free-camera replay mode could turn it into an incredible platform for creating content. People could recreate firefights from different angles, capture slow cinematic tracking shots, follow bullets and drones through environments, build montages, create short films, or edit entire matches into something that feels like an action movie. It could dramatically increase the amount of content being created for YouTube, TikTok, Instagram, and other platforms. The community would be able to create content without having to know how to use any editing software. Theater Mode would allow players to inspect another player’s weapon setup during a replay or even see which attachments they were using. It gives the attachment system more power because players aren’t just selecting equipment from a menu; they’re seeing those builds being successfully used in real matches. A Theater Mode could potentially serve three major parts of the Bodycam community at the same time: Content creators get cinematic filmmaking tools. Competitive players get a way to study matches and improve tactically. Casual players get a way to relive crazy moments, learn from other players, and discover weapons and attachments they want to try. It expands what people can actually do with Bodycam. It could be another area added to the Shooting Range Hub
- 6Add New Game Mode: Sniper Only
A game mode where only snipers are allowed, 5v5 snipers
- 6Playable pool table in the lobby
Noth else needed to be said. they balls already have physics when you shoot them! you could add a return to the holes and allow them to be grabbed.
- 6Dynamic Magazine Ammo Display
Make magazines visually show the actual remaining ammo. For example, if a magazine has 6/17 rounds, only 6 bullets should be visible, and an empty magazine should actually look empty. Right now, magazines always appear full regardless of the real ammo count. This would add a lot to the realism and immersion.
- 6Disable Drone On Small Maps
Yeah. Exploding FPV drones on a small map like airsoft seems… overkill? In the time it takes to lock in and shoot one down, the enemy has rushed the spawn. Or after they’ve blown up, it’s a 2v1. I love the idea for mid to large maps, not so sure it helps the smaller maps. I’m talking about versus mode in particular.
- 6Add Dynamic Weather on Maps
Dynamic weather to maps to allow for better immersion and could add difference in play with overcast or thunderstorm causing less light in parts of maps. At the start of the match could be overcast and midway clear up to be sunny for example.
- 6Gun reload implementations for Shotguns/Revolver/Magazines
I noticed that some animations for reloading of shotguns are not registering the initial bullet the moment it gets loaded, Revolvers when interrupted while reloading ignores the bullets inserted pre-reload interruption, and Bullet counts for magazined weapons not fully emptied when reloading. I have uploaded the example of the observations I got. Thank you! https://www.youtube.com/watch?v=MBoYBP4mVR8
- 6Add New Map : Desert
I think a great addition to Bodycam would be a large desert map set in a Middle Eastern environment, with very minimal vegetation and a harsh, dry atmosphere. The map could feature a mix of wide-open desert areas, rocky terrain, abandoned roads, and the ruins of a small Middle Eastern village, with partially collapsed buildings, narrow alleys, courtyards, and scattered debris. The combination of long sightlines in the open desert and tight close-quarters combat within the village ruins could create some really interesting gameplay and make the map feel distinct from the existing environments. A dusty, sun-bleached visual style with strong atmospheric effects could also make it look incredible with Bodycam’s realistic graphics.
- 5Improve Toggle Input Consistency
Make toggle states cancel reliably when players perform an incompatible action, to prevent conflicting inputs or getting stuck: Turn off ADS when reloading, switching weapons, or using quick melee. Turn off sprint when crouching, and turn off crouch when sprinting. Turn off leaning if both lean inputs are pressed at the same time.
- 5Add Larger Maps (general)
I personally love the trenches map but if this map were bigger with more ability to go into the forest or a destroyed city that you can see in the background and fight would be great. Not as giant as like an arma reforger map you know but a decent sized trenced map with some forest fighting and a war torn city would be awesome the close combat is great but if you get into the reality of war most of it’s not close up and personal such as the worn house or hospital map not that it’s not like that or that those maps suck they by no means do but majority of it’s fought on a front and in the field as well. Not complaining whatsoever I think this game is amazing, would just like to be in fighting in a bigger map that allows a few more players. I love the simplicity and aspect of the game you know you get the infantry or special operations pov no tanks no sweaty helicopter pilots just pure QCB. I realize things like that take time but it’s something the creators could blow out of the water 100 percent.
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- 5Combined Laser/Flashlight Devices
Add combination laser/flashlight devices for all/most guns, specifically for weapons with only one device slot like a pistol.