Suggestions

Share your ideas to make Bodycam better. Upvote the ones you want most.

  1. 1.One idea per post
  2. 2.English only
  3. 3.Search before posting
  4. 4.Upvote and comment on existing ideas

Posts: 550

  • 9
    Add Drone Axis Configuration Options

    Allow players to choose which inputs control the drone’s pitch, yaw, and roll, with the option to invert each axis individually. Separate vertical and horizontal inversion options should also be available for the drone camera where applicable. These settings should remain independent from the standard first-person controls, allowing players to customize drone handling without affecting movement or aiming on foot.

    Under considerationby prime · 02 Sept6
  • 9
    Add Rank Restrictions to Servers

    Allow server hosts to set minimum and maximum rank requirements for players joining their lobby. This could support rookie-only servers and other lobbies intended for players with similar experience levels, reducing matches where one highly ranked player dominates or carries the entire lobby. Rank restrictions should remain optional and be clearly displayed in the server browser.

    Under considerationby SirRanjid · 02 Sept0
  • 9
    Add Realistic Bodycam Compression and Low-Light Artifacts

    Improve the bodycam aesthetic by adding realistic camera artifacts that become more noticeable in dark or poorly lit environments. Low-light areas could display stronger video compression, color banding, noise, and reduced image clarity. Bright light sources could also appear overexposed, with stronger bloom or haze around them. These effects would help the image feel more like footage recorded by a real body camera with limited image quality and dynamic range.

    Under considerationby blake · 02 Sept2
  • 9
    Add New Game Mode: Deserter

    Add a free-for-all objective mode in which players compete to capture and hold a valuable cache. At the beginning of each round, the cache spawns at a random location and is revealed to every player. Once collected, the carrier must survive and hold it for a set amount of time to win the round. After a short delay, the carrier’s location is periodically revealed to all other players. If the carrier is eliminated, the cache is dropped and can be collected by someone else. The first player to win a set number of rounds, such as three, wins the match.

    Under considerationby Solarion · 01 Sept1
  • 9
    Add First-Person Spectating in Versus and Wingman

    When a player has been eliminated and their drone has been destroyed, allow them to spectate surviving teammates from a true first-person perspective. The spectator camera should accurately display the teammate’s view, including where they are aiming and how their weapon moves. This would make it easier and more engaging to follow the remainder of the round.

    Under considerationby Smooth Operator · 01 Sept0
  • 9
    Improve Drone Sound Variety

    Add more variation to the sounds produced by drones when using the simplified keyboard and mouse controls, particularly the kamikaze drone. Subtle changes in motor and propeller sounds based on movement, speed, and acceleration could make drones feel more dynamic and prevent their audio from becoming repetitive.

    Under considerationby Smooth Operator · 01 Sept0
  • 9
    Add Russian 45th VDV-Inspired Operator Kits

    Add cosmetic operator kits inspired by the equipment and visual style of Russia’s 45th VDV unit. The kits could include appropriate camouflage, helmets, plate carriers, pouches, patches, and an optional St. George ribbon detail. They would complement the Trenches map and expand the selection of Russian-style military equipment available to players.

    Under considerationby T0x1c · 01 Sept0
  • 9
    Add an Automatic Benchmark and Optimization Tool

    Allow players to select a target resolution and frame rate before running an automated performance benchmark. The benchmark could test representative maps and gameplay conditions using different graphics settings, then recommend or apply a configuration that provides the best balance between visual quality and stable performance. Players should be able to review the recommended changes, adjust individual settings, or restore their previous configuration.

    Under considerationby Elias Kanakidis · 31 Aug2
  • 9
    Add Spoken Ammo Checks

    Replace the on-screen ammunition count with a voice line in which the operator announces how many rounds remain in the current magazine. This would communicate the same information without adding HUD elements that may reduce immersion. The numerical display could remain available as an optional setting for players who prefer it.

    Under considerationby Smooth Operator · 31 Aug1
  • 9
    Add Audio Accessibility Options for Tinnitus

    Add audio accessibility options for players with tinnitus or sensitivity to loud and high-pitched sounds. These settings could reduce the intensity of gunshots and explosions, soften high-pitched ringing effects, and offer a reduced dynamic-range mode without requiring players to lower all game audio. This would make the game more comfortable to play while preserving important sounds such as footsteps and voice communication.

    Under considerationby Anthony · 30 Aug1
  • 9
    Increase the Reflectivity of First-Person Weapons

    I think the weapons in the first person view might look a bit more real if they were a tad more reflective.

    Under considerationby Smooth Operator · 27 Aug1
  • 8
    Add New Game Mode: 8v8 Tactical Operations – Realistic Attack, Defend & Counterattack Mode

    Bodycam has incredible potential for realistic tactical gameplay, but the current 2v2 ranked mode feels too small and fast-paced. I suggest a competitive 8v8 mode focused on squad coordination, strategic objectives and realistic military operations rather than rushing and individual kills. Gameplay: Two Phases, Two Lives Phase 1 – Attack & Defend (4 min) Attackers must capture one of two strategic positions (A or B). Defenders must split their forces, reposition or concentrate their defense. Each player has only ONE life. If attackers capture a position or eliminate all defenders, Phase 2 begins. If attackers fail or are eliminated, defenders win the round. Phase 2 – Counterattack (3 min) Both teams receive ONE new life. Original attackers must defend their captured position. Original defenders launch a counterattack to retake it. No additional respawns. Whoever controls the objective or eliminates the enemy team wins the round. Ranked Match Format 8v8, first to 6 round wins. Teams switch sides after 5 rounds. At 5:5, overtime with alternating attack/defense rounds. ELO matchmaking based primarily on match results, not K/D. Approx. 35–50 minutes per match. Tactical Gameplay Larger maps with buildings, trenches and defensible positions. Multiple approaches, flanking opportunities and meaningful cover. Communication, positioning and teamwork determine success. The Goal Not another Counter-Strike bomb mode or chaotic Hardpoint experience. Instead, a realistic competitive mode inspired by military operations: attack a position, secure it, organize a defense and survive a counteroffensive. Every life matters. Every decision matters. Winning requires teamwork, not rushing. Bodycam already has the realism. Now it needs a game mode that rewards realistic squad tactics.

    Under considerationby fit · 12 Oct0
  • 8
    Add More Game-Specific Hints

    The game should provide more useful, game-specific hints instead of relying mainly on generic shooter advice, such as “take cover to reduce the angles enemies can shoot you from.” For example, the tutorials could encourage players to practise flying drones in acro mode. This would be especially helpful for mouse-and-keyboard players, who may not know how to control drones effectively or what they are missing. Please also add explanations for game mechanics that players may genuinely need help understanding. Other players could then suggest additional hint ideas in the comments.

    Under considerationby Smooth Operator · 22 Sept0
  • 8
    Add Winter Map With Snow

    i already did this post but i cant see it so i want create again for be sure, i want if is possible and if at the persons like this idea to creatge a map hit snow, very much snow and winter style becuase the4 maps we have are only on grass and stone, on sno can be beautifull to see and to feel the footsteps, on zombie map there is a inter map but is to much darkness ande cant see very good the snow and maybe is better do a map like the image. i hope the reissad studio team dont block me because i did 2 same posts but i need to bhe sure my post be posted on this page

    Under considerationby Roman · 21 Sept2
  • 8
    Add New Map: Favela - Rio de Janeiro

    This is a really cool map to put in the game, inspired in Favela from Rio de Janeiro/São Paulo! You can use Modern Warfare 2 for references, have a lot of short combat! if can possible, add some brazilliga phrases in the map, like someone says things! Please, consider that

    Under considerationby Rafael · 08 Sept4
  • 8
    Add FPS Counter in Settings

    I think for a game like Bodycam i'd love to see how my PC is performing in certain situations that way we can edit settings as we go along

    Under considerationby JerryJrV · 08 Sept2
  • 8
    Death-Screen Appearance or Option

    Allow players to choose how the screen appears when they die. In the settings, they could keep the current “Camera Disconnected” effect or switch to a plain black screen. After respawning, the usual camera reconnect animation should play.

    Under considerationby eXT · 05 Sept8
  • 8
    Add C Clamp Grip Style

    for shorter grips it would be nice to have a option to use a C clamp grip.

    Under considerationby GabeGrantham · 05 Sept3
  • 8
    Add the Ability to Name Loadouts

    I wanna be able to nametag loadouts so that when i have multiple loadouts of the same primary with different attachments suited for different maps i know which is which

    Under considerationby mach1ne · 04 Sept6
  • 8
    Put Back Music on Menu not on JukeBox

    Please bring back background music in the main menu instead of keeping it strictly on the jukebox. A lot of us really enjoy listening to music with good sound quality while waiting in the matchmaking queue, just like in the older version where we could easily change tracks. FR : Remettez la musique dans le menu principal et pas seulement sur le jukebox, car nous sommes nombreux à aimer écouter de la musique en attendant le matchmaking, avec une bonne qualité sonore. Comme dans l'ancienne version (où l'on pouvait changer de musique très facilement).

    Under considerationby Tom · 03 Sept7
  • 8
    Add DLSS 3 Frame Generation

    It would be great if you added DLSS 3 Frame Generation. DLSS 4.5 is great, but the 40 series doesn't support Multi Frame Generation, so you have to use FSR on the Nvidia card.

    Under considerationby MrShitFox · 03 Sept0
  • 8
    Add Thermal Imaging Sight

    Introduce a thermal imaging sight that allows players to detect heat signatures in low-light conditions, through smoke, and across difficult terrain. The sight provides a clearer view of warm targets while maintaining balanced gameplay through limited battery life, reduced visibility of non-heated objects, and optional cooldown or scan restrictions.

    Under considerationby k_rz · 03 Sept4
  • 8
    Add Support for Modifier-Based Combo Keybinds

    Allow players to bind actions to key combinations by assigning any key as a custom modifier. For example, pressing U could toggle the flashlight, while Right Alt + U could toggle the laser. Similarly, R could reload the weapon, while Right Alt + R could check the magazine. This would allow multiple related actions to share the same primary key, reducing the number of separate buttons players need to remember. It would make complex controls more flexible, intuitive, and accessible for players using custom layouts or devices with fewer available inputs.

    Under considerationby Saddly · 03 Sept2
  • 8
    Restore the Previous Hardpoint Audio Cue

    Restore the previous sound cue used for Hardpoint objectives. The new sound can be unpleasant to hear and feels less consistent with the game’s established audio style. The previous phone-like arcade cue matched the tablet interface and communicated objective events more clearly.

    Under considerationby VYDE · 02 Sept0
  • 8
    Improve Reverb Damping Over Distance and Through Obstacles

    Make gunshot reverb respond dynamically to distance, surrounding geometry, and the number of obstacles between the sound and the listener. Nearby shots could retain a sharper and brighter reverb, while distant or obstructed shots should sound progressively darker and more muffled as walls, corners, and other surfaces absorb their higher frequencies. Reverb tails could also gradually lose high-frequency detail as they decay instead of maintaining the same bright character until they end. This would improve spatial realism and leave more room in the audio mix for other important sounds.

    Under considerationby Mitch · 01 Sept2
  • 8
    Add Team-Based Operator Factions

    Divide operator skins into two opposing factions and restrict each skin to its corresponding side. This would prevent operators representing opposing military groups from appearing on the same team and make matches feel more visually consistent. Distinct faction appearances could also help players identify teammates and enemies more naturally. Each faction should offer enough operator variety and customization options to avoid making one side feel more limited than the other.

    Under considerationby Ben · 01 Sept0
  • 8
    Add New Map: Orange Tower-Inspired Arena

    Add an outdoor map inspired by the classic Orange Tower-style maps from Source games. The map could feature a simple, abstract visual style with multiple vertical layers, towers, ramps, platforms, and open sightlines. Its unusual layout could provide an experience similar to the Backrooms map while focusing more heavily on vertical combat and outdoor spaces. The design could particularly suit Capture the Flag and other objective-based game modes.

    Under considerationby Frucht · 01 Sept0
  • 8
    Adjust the Music to Better Match Bodycam’s Atmosphere

    Some of the current music, particularly the more upbeat, trendy, or neon-style tracks, can feel disconnected from Bodycam’s realistic and tense atmosphere. Consider adding more serious, restrained, or suspenseful music that better supports the game’s tone. Calmer ambient tracks could accompany menus and preparation, while tension could gradually build as players approach a match or dangerous situation.

    Under considerationby XKOBRAX · 01 Sept2
  • 8
    Add Full DualSense Controller Support

    Use the DualSense controller’s features to make weapon handling and movement more immersive: Gyroscopic aiming, with the right stick controlling body orientation while controller movement refines the player’s aim. Built-in speaker audio for effects such as radio communication and nearby shell casings. Detailed haptic feedback for recoil, reloads, impacts, and environmental effects. Adaptive trigger resistance based on weapon weight, trigger behavior, and firing actions. Each feature should have separate intensity controls and the option to be disabled.

    Under considerationby B · 31 Aug0
  • 8
    Simplify Weapon Customization with Custom Presets

    There seem to be redundant weapons since the launch of weapon customization in the latest playtest. For example the M4 can be modded into the M16-1A (see example). The KA74 can be modded into the KA-74M, Drako and KA-US. I would suggest just getting rid of them from the main weapon selection and turning them into preset builds similar to their are weapon presets. The preset feature would be similar to Tarkov in the nature you find the specific weapon setup you like then name it and save it. This will really clean up the weapon selection UI within the "Assault Rifle" category. As well as allow players to make clone builds and save them to their customization.

    Under considerationby KingPcon · 30 Aug0