Suggestions

Share your ideas to make Bodycam better. Upvote the ones you want most.

  1. 1.One idea per post
  2. 2.English only
  3. 3.Search before posting
  4. 4.Upvote and comment on existing ideas

529 posts

  • 15
    Remove the Announcer Talking About Tutorial

    Have a way to disable the announcer saying "This is the tutorial"

    Under considerationby SyndroDome · 03 Sept2
  • 15
    Add Customizable Joystick Controls for FPV Drones

    Add dedicated joystick configuration options for flying FPV drones, including in acro mode. Players should be able to bind pitch, yaw, roll, and throttle to their preferred joystick axes, as well as adjust inversion, sensitivity, and dead zones independently. This would support familiar FPV control layouts without affecting standard controller or on-foot settings.

    Under considerationDroneby Birdwatch23 · 02 Sept0
  • 15
    Add the FAL’s Standard Iron Sights

    Allow players to equip and use the FAL’s original front and rear iron sights as an alternative to optical sights. This would provide a more authentic configuration for the weapon while offering players an additional sight option.

    Under considerationby Matheus · 31 Aug2
  • 15
    Add Brief Reactions to Extreme Combat Stress

    Add a brief physical reaction when the operator experiences prolonged and extreme combat stress during sustained firefights. The effect could last approximately 1.5 to 2 seconds and include muffled audio, quiet breathing, slight camera instability, and an animation such as the operator briefly touching their head or adjusting their posture. Player movement should remain fully responsive, and a subtle audio cue could warn the player before the reaction begins. It should only occur after sustained exposure to combat rather than being triggered randomly by individual explosions.

    Under considerationby just_adam · 31 Aug0
  • 15
    Add an Infrared NightShot Camera Mode

    Add an infrared camera mode inspired by the NightShot feature found on Sony camcorders from the 1990s and 2000s. Instead of equipping traditional night-vision goggles, players could switch the bodycam itself into a green-tinted infrared mode for visibility in dark environments. This would support nighttime gameplay while remaining consistent with the game’s camera aesthetic.

    Under considerationby AnFaolchu · 30 Aug0
  • 15
    Increase the Bomb Drone Cooldown

    Increase the cooldown between bomb drone deployments or delay their availability at the beginning of each round. Bomb drones can currently eliminate players within the first few seconds of several consecutive rounds. Reducing how frequently they can be deployed would help prevent repetitive early deaths and provide players with more time to react.

    Under considerationby Oragani · 30 Aug2
  • 15
    Fix the R12 Shotgun Reload and Ammo Capacity

    Correct the inconsistency between the R12 shotgun’s reload animation and its usable ammunition capacity. The weapon currently appears to load nine shells, with one in the chamber and eight in the tube, but only seven shells can be fired. The number of shells loaded during the animation should match the weapon’s actual capacity to avoid an unnecessarily long and misleading reload.

    Under considerationby Devi · 30 Aug4
  • 15
    Add Alternative Camera Perspectives

    Allow players to choose between different immersive camera perspectives based on alternative mounting positions. Options could include a camera attached to the side or top of the operator’s helmet, a weapon-mounted camera, a traditional chest-mounted bodycam, and the game’s current perspective.

    Under considerationby MetroCivie · 30 Aug3
  • 15
    Add Throwing Axes with Orientation-Based Damage

    Add throwable combat axes that rotate realistically while travelling through the air. Damage would depend on which part of the axe strikes the target. A direct hit with the blade could eliminate an enemy in one hit, while an impact from the handle or blunt side would deal reduced damage and require a second hit.

    Under considerationby Justin Twilley · 29 Aug0
  • 15
    Add Host Console Commands for Custom Matches

    Allow custom match hosts to access console commands or admin controls for configuring private games. These commands could be used to spawn bots, prevent them from moving, and adjust other match behaviours. This would give hosts more freedom to experiment with gameplay systems, test different scenarios, or simply have fun with features such as the ragdoll physics.

    Under considerationby pampuloniusz · 28 Aug0
  • 14
    Expand the Bodycam Universe

    Broaden Bodycam’s setting with new conflict-inspired content, including operations, maps, and locations from different regions and periods. This could include both modern and historical conflicts, with specific scenarios and gameplay formats defined for each addition.

    Under considerationby Emil · 12 Oct0
  • 14
    Move Faster While Aiming Down Sights

    Let players move faster while aiming down sights by holding the sprint key, without entering a full sprint. This should increase weapon sway to balance the added mobility, with the effect tuned to suit each weapon.

    Under considerationby Chase · 11 Oct0
  • 14
    Add New Weapon: Famas

    if there are copyright issues because of the name, just put her name as: Frauds

    Under considerationby Leonardo C.R (leonSSJ2) · 07 Sept9
  • 14
    Add a Sudden-Death Capture Zone to Versus

    Add a capture the point objective for the last 15-20 seconds in the center of the map so people cannot just hide the whole round. Don't reward camping it out to win the round.

    Under considerationby Mello · 07 Sept6
  • 14
    Add Ability to Downvote Suggestions

    I don't think you get a realistic view of what the community as a whole wants or does not want if you can't downvote suggestions.

    Under considerationby Smooth Operator · 03 Sept3
  • 14
    Add an Optional 2D Main Menu

    Add an optional lightweight 2D main menu that players can use instead of the physical 3D lobby. All essential features, including matchmaking, loadouts, customization, settings, and the store, should remain accessible without repeatedly loading different 3D environments. This could reduce loading times and improve performance on lower-end systems while keeping the physical lobby available for players who prefer the immersive experience.

    Under considerationby Frosty · 03 Sept6
  • 14
    Add a Grenade Trajectory Preview

    Display a visible trajectory line while the player is preparing to throw a grenade. The preview should update dynamically according to the player's aim and indicate the approximate direction, arc, and landing point of the throw. This would make grenades easier to use accurately and reduce unintended bounces or friendly fire.

    Under considerationby SMASHIN · 03 Sept10
  • 14
    Adjust Weapon Recoil and Maximum Vertical Rise

    Since the September 2 update, the recoil of some weapons can feel excessively violent and visually intense. Weapons such as the AK-47 can also rise too high on the screen while aiming and firing, temporarily obstructing the target and line of sight. Slightly reduce the recoil intensity and limit the maximum upward movement so weapons remain powerful and challenging without excessively blocking the player’s view.

    Under considerationby KevysNotHeavy · 02 Sept4
  • 14
    Add More Light Sources to Dark Maps

    Add or reposition environmental light sources in areas that are currently too dark, particularly on maps where players can be difficult to see. Lights such as lamps, emergency lighting, illuminated signs, or subtle exterior lighting could improve visibility across different monitor types while preserving the dark atmosphere and visual identity of each map.

    Under considerationby Alexander · 02 Sept3
  • 14
    Remove Purchase Costs for Weapons and Attachments

    Remove the in-game currency costs associated with weapons and attachments, allowing players to access and equip them freely. This would make it easier to experiment with different loadouts and ensure that gameplay options are not restricted by the amount of currency a player has accumulated.

    Under considerationby The Blue Angel · 02 Sept3
  • 14
    Add New Game Mode: High-Risk Call

    Introduce a mode in which players take the role of patrol officers responding first to dynamic high-risk emergency calls, such as robberies in progress, armed disturbances, and hostage situations. Players would need to assess each scene quickly, distinguish civilians from armed threats, and make careful decisions about when to use force. Missions could emphasize tense building entries, door breaching, and room clearing in dark or confined environments. Equipment would depend on the situation and could sometimes be limited to a service pistol and flashlight, without the heavy armor or rifles available to a SWAT team. This would create a more vulnerable and unpredictable tactical experience.

    Under considerationby Anxiety · 02 Sept0
  • 14
    Add New Map: Abandoned Resort

    Add a map set in an abandoned resort featuring neglected buildings, overgrown outdoor areas, and a central swimming pool. The location could combine close-quarters combat inside the resort with more open encounters around its courtyards and pool, while creating an unsettling atmosphere that would fit Bodycam well.

    Under considerationby SU4 · 01 Sept0
  • 14
    Add New Map: Poveglia Island

    Add a map inspired by Poveglia Island, an abandoned location in the Venetian Lagoon known for its dark history and unsettling atmosphere. The map could combine overgrown woodland, deteriorating buildings, courtyards, and waterfront paths to provide a mixture of close-quarters combat and outdoor encounters.

    Under considerationby SU4 · 01 Sept2
  • 14
    Add Persistence Settings for Bodies, Weapons, and Blood

    Allow players to control how long fallen bodies, dropped weapons, and blood decals remain on the map. At the highest setting, these elements could persist for the entire match. Lower settings could apply shorter lifetimes or stricter object limits to preserve performance on less powerful systems. Persistent battlefield elements would strengthen immersion and help players identify where previous firefights occurred, providing useful information about recent activity and potential enemy movement.

    Under considerationby bughaxx · 31 Aug2
  • 14
    Add ACRO Drone Controls for Keyboard and Mouse

    Allow keyboard and mouse players to use an ACRO control scheme for FPV drones. The keyboard could control the throttle and turning, while mouse movement would control the drone’s pitch and roll. This would provide keyboard and mouse players with more direct and precise control over drone movement.

    Under considerationby Landon · 31 Aug10
  • 14
    Correct the CR-75’s DA/SA Operation

    The CR-75 currently appears to operate as a double-action-only handgun, with the hammer returning to the decocked position after every shot. Its real-world equivalent, the CZ P-07, uses a double-action/single-action system. When firing with the hammer down, the first shot should use a longer, heavier trigger pull. After firing, the hammer should remain cocked, allowing subsequent shots to use a shorter, lighter pull. It should only return to the lowered position when manually decocked, rather than after every shot. Correcting the hammer animation and firing behaviour would make the weapon’s operation more authentic.

    Under considerationby Eric · 29 Aug2
  • 14
    Add More Tactical Gadgets and Operator Perks

    RC cars and drones are a great start, but additional tactical gadgets such as signal jammers, deployable barricades, and ziplines could create more gameplay variety and new combat scenarios. Perks could also help differentiate playstyles and give each operator a distinct role within the squad. For example, a “Steady Handed” perk could reduce weapon sway and help the operator remain composed during intense situations, while another perk could improve reloading. Other perks could provide additional grenades or increased resistance to explosive and stun effects. This would allow players to specialize their operators and contribute to their squad in different ways.

    Under considerationby Jaja · 28 Aug98
  • 14
    Add Graffiti and Paint Sprays

    Allow players to place graffiti or paint sprays on compatible surfaces during matches. Players could select different designs and use them to personalise the environment or leave messages for teammates and opponents.

    Under considerationby Swittzz · 28 Aug0
  • 14
    Improve Lighting in the Weapon Customization Menu

    I think the lighting while in Customization is a bit to dark just a bit also the tablets screen doesnt fell like a screen in my opinion its like not glassy its a bit to matt

    Under considerationby Jakob · 28 Aug0
  • 13
    Add Haptic Feedback for Controller Actions

    Add customizable haptic feedback for controller players, including weapon recoil, gunfire, explosions, impacts, and equipment use. The intensity should be adjustable or disableable so players can tailor the experience to their preferences. Support for adaptive trigger resistance on compatible controllers would further improve immersion.

    Under considerationby Gene Beck · 07 Sept2