Suggestions
Share your ideas to make Bodycam better. Upvote the ones you want most.
- 1.One idea per post
- 2.English only
- 3.Search before posting
- 4.Upvote and comment on existing ideas
Posts: 529
- 9Remove the Backrooms Map
it was cool at first, and it fit for the time, but it genuinely doesnt fit in with the game at all. its gameplay is also really bad and its completely unrealistic and adding a fictional creepypasta into a game about the russian and ukraine war is just stupid
- 9Add Bipods to Zeapons
Add a deployable bipod underbarrel attachment
- 9Add Tactile Trigger Reset Feedback
Add optional tactile feedback when a controller trigger resets after firing and the player releases the fire button. This would make semi-automatic weapons feel more responsive and provide clear confirmation that the trigger is ready for the next shot.
- 9Free Sticker Placement & Multi-Sticker Support
Currently, the default sticker position can be covered by the hand gripping the weapon or by attached gun modifications, making it invisible in-game. Enabling free placement would let players create custom, unique weapon designs - and give the community a way to share their creations. Optionally, support for placing multiple stickers would expand customization possibilities even further.
- 9Add Claymores
Do you think Claymores should be added to this game?
- 9Reduce Excessive Reverb and Echo
Reduce the overall intensity of reverb and echo across the game. These effects currently sound too prominent, causing gunfire and other sounds to feel exaggerated and unnatural. Rebalancing the mix would allow each environment to retain its distinct acoustics without reverb overwhelming the original sounds or reducing audio clarity.
- 9Add an Inventory and Backpack System
Add a limited-capacity inventory system for managing weapons, ammunition, healing supplies, armor, and other equipment. A grid-based layout similar to Resident Evil could require players to arrange items and prioritize what they carry. Equipped items could be assigned to quick-access slots, while additional weapons and equipment would need to be selected manually from the inventory. This system would be particularly suitable for Zombies, survival, or extraction-style game modes.
- 9Allow Resolution Selection in Borderless Mode
Allow players to choose an internal rendering resolution while using borderless fullscreen mode. For example, someone using a 4K monitor could render the game at 1440p while keeping the borderless window at the monitor’s native size. This would reduce GPU load and improve performance without requiring exclusive fullscreen mode or changing the desktop resolution.
- 9Allow Sprint Toggle While Stationary or Aiming
hen toggle sprint is enabled, allow the sprint state to be activated or deactivated while the player is standing still or aiming. If sprint is toggled on while stationary, the player should begin sprinting automatically when they start moving in a valid direction. This would make the control more consistent and prevent sprint inputs from being ignored because of the player’s current state.
- 9Add Drone Axis Configuration Options
Allow players to choose which inputs control the drone’s pitch, yaw, and roll, with the option to invert each axis individually. Separate vertical and horizontal inversion options should also be available for the drone camera where applicable. These settings should remain independent from the standard first-person controls, allowing players to customize drone handling without affecting movement or aiming on foot.
- 9Add Rank Restrictions to Servers
Allow server hosts to set minimum and maximum rank requirements for players joining their lobby. This could support rookie-only servers and other lobbies intended for players with similar experience levels, reducing matches where one highly ranked player dominates or carries the entire lobby. Rank restrictions should remain optional and be clearly displayed in the server browser.
- 9Add Realistic Bodycam Compression and Low-Light Artifacts
Improve the bodycam aesthetic by adding realistic camera artifacts that become more noticeable in dark or poorly lit environments. Low-light areas could display stronger video compression, color banding, noise, and reduced image clarity. Bright light sources could also appear overexposed, with stronger bloom or haze around them. These effects would help the image feel more like footage recorded by a real body camera with limited image quality and dynamic range.
- 9Add New Game Mode: Deserter
Add a free-for-all objective mode in which players compete to capture and hold a valuable cache. At the beginning of each round, the cache spawns at a random location and is revealed to every player. Once collected, the carrier must survive and hold it for a set amount of time to win the round. After a short delay, the carrier’s location is periodically revealed to all other players. If the carrier is eliminated, the cache is dropped and can be collected by someone else. The first player to win a set number of rounds, such as three, wins the match.
- 9Add First-Person Spectating in Versus and Wingman
When a player has been eliminated and their drone has been destroyed, allow them to spectate surviving teammates from a true first-person perspective. The spectator camera should accurately display the teammate’s view, including where they are aiming and how their weapon moves. This would make it easier and more engaging to follow the remainder of the round.
- 9Improve Drone Sound Variety
Add more variation to the sounds produced by drones when using the simplified keyboard and mouse controls, particularly the kamikaze drone. Subtle changes in motor and propeller sounds based on movement, speed, and acceleration could make drones feel more dynamic and prevent their audio from becoming repetitive.
- 9Add Russian 45th VDV-Inspired Operator Kits
Add cosmetic operator kits inspired by the equipment and visual style of Russia’s 45th VDV unit. The kits could include appropriate camouflage, helmets, plate carriers, pouches, patches, and an optional St. George ribbon detail. They would complement the Trenches map and expand the selection of Russian-style military equipment available to players.
- 9Add an Automatic Benchmark and Optimization Tool
Allow players to select a target resolution and frame rate before running an automated performance benchmark. The benchmark could test representative maps and gameplay conditions using different graphics settings, then recommend or apply a configuration that provides the best balance between visual quality and stable performance. Players should be able to review the recommended changes, adjust individual settings, or restore their previous configuration.
- 9Add Spoken Ammo Checks
Replace the on-screen ammunition count with a voice line in which the operator announces how many rounds remain in the current magazine. This would communicate the same information without adding HUD elements that may reduce immersion. The numerical display could remain available as an optional setting for players who prefer it.
- 9Add Audio Accessibility Options for Tinnitus
Add audio accessibility options for players with tinnitus or sensitivity to loud and high-pitched sounds. These settings could reduce the intensity of gunshots and explosions, soften high-pitched ringing effects, and offer a reduced dynamic-range mode without requiring players to lower all game audio. This would make the game more comfortable to play while preserving important sounds such as footsteps and voice communication.
- 9Increase the Reflectivity of First-Person Weapons
I think the weapons in the first person view might look a bit more real if they were a tad more reflective.
- 8Add New Game Mode: 8v8 Tactical Operations – Realistic Attack, Defend & Counterattack Mode
Bodycam has incredible potential for realistic tactical gameplay, but the current 2v2 ranked mode feels too small and fast-paced. I suggest a competitive 8v8 mode focused on squad coordination, strategic objectives and realistic military operations rather than rushing and individual kills. Gameplay: Two Phases, Two Lives Phase 1 – Attack & Defend (4 min) Attackers must capture one of two strategic positions (A or B). Defenders must split their forces, reposition or concentrate their defense. Each player has only ONE life. If attackers capture a position or eliminate all defenders, Phase 2 begins. If attackers fail or are eliminated, defenders win the round. Phase 2 – Counterattack (3 min) Both teams receive ONE new life. Original attackers must defend their captured position. Original defenders launch a counterattack to retake it. No additional respawns. Whoever controls the objective or eliminates the enemy team wins the round. Ranked Match Format 8v8, first to 6 round wins. Teams switch sides after 5 rounds. At 5:5, overtime with alternating attack/defense rounds. ELO matchmaking based primarily on match results, not K/D. Approx. 35–50 minutes per match. Tactical Gameplay Larger maps with buildings, trenches and defensible positions. Multiple approaches, flanking opportunities and meaningful cover. Communication, positioning and teamwork determine success. The Goal Not another Counter-Strike bomb mode or chaotic Hardpoint experience. Instead, a realistic competitive mode inspired by military operations: attack a position, secure it, organize a defense and survive a counteroffensive. Every life matters. Every decision matters. Winning requires teamwork, not rushing. Bodycam already has the realism. Now it needs a game mode that rewards realistic squad tactics.
- 8Add More Game-Specific Hints
The game should provide more useful, game-specific hints instead of relying mainly on generic shooter advice, such as “take cover to reduce the angles enemies can shoot you from.” For example, the tutorials could encourage players to practise flying drones in acro mode. This would be especially helpful for mouse-and-keyboard players, who may not know how to control drones effectively or what they are missing. Please also add explanations for game mechanics that players may genuinely need help understanding. Other players could then suggest additional hint ideas in the comments.
- 8Add Winter Map With Snow
i already did this post but i cant see it so i want create again for be sure, i want if is possible and if at the persons like this idea to creatge a map hit snow, very much snow and winter style becuase the4 maps we have are only on grass and stone, on sno can be beautifull to see and to feel the footsteps, on zombie map there is a inter map but is to much darkness ande cant see very good the snow and maybe is better do a map like the image. i hope the reissad studio team dont block me because i did 2 same posts but i need to bhe sure my post be posted on this page
- 8Add New Map: Favela - Rio de Janeiro
This is a really cool map to put in the game, inspired in Favela from Rio de Janeiro/São Paulo! You can use Modern Warfare 2 for references, have a lot of short combat! if can possible, add some brazilliga phrases in the map, like someone says things! Please, consider that
- 8Add FPS Counter in Settings
I think for a game like Bodycam i'd love to see how my PC is performing in certain situations that way we can edit settings as we go along
- 8Death-Screen Appearance or Option
Allow players to choose how the screen appears when they die. In the settings, they could keep the current “Camera Disconnected” effect or switch to a plain black screen. After respawning, the usual camera reconnect animation should play.
- 8Add C Clamp Grip Style
for shorter grips it would be nice to have a option to use a C clamp grip.
- 8Add the Ability to Name Loadouts
I wanna be able to nametag loadouts so that when i have multiple loadouts of the same primary with different attachments suited for different maps i know which is which
- 8Put Back Music on Menu not on JukeBox
Please bring back background music in the main menu instead of keeping it strictly on the jukebox. A lot of us really enjoy listening to music with good sound quality while waiting in the matchmaking queue, just like in the older version where we could easily change tracks. FR : Remettez la musique dans le menu principal et pas seulement sur le jukebox, car nous sommes nombreux à aimer écouter de la musique en attendant le matchmaking, avec une bonne qualité sonore. Comme dans l'ancienne version (où l'on pouvait changer de musique très facilement).
- 8Add DLSS 3 Frame Generation
It would be great if you added DLSS 3 Frame Generation. DLSS 4.5 is great, but the 40 series doesn't support Multi Frame Generation, so you have to use FSR on the Nvidia card.