Suggestions

Share your ideas to make Bodycam better. Upvote the ones you want most.

  1. 1.One idea per post
  2. 2.English only
  3. 3.Search before posting
  4. 4.Upvote and comment on existing ideas

Posts: 529

  • 8
    Add Thermal Imaging Sight

    Introduce a thermal imaging sight that allows players to detect heat signatures in low-light conditions, through smoke, and across difficult terrain. The sight provides a clearer view of warm targets while maintaining balanced gameplay through limited battery life, reduced visibility of non-heated objects, and optional cooldown or scan restrictions.

    Under considerationby k_rz · 03 Sept4
  • 8
    Add Support for Modifier-Based Combo Keybinds

    Allow players to bind actions to key combinations by assigning any key as a custom modifier. For example, pressing U could toggle the flashlight, while Right Alt + U could toggle the laser. Similarly, R could reload the weapon, while Right Alt + R could check the magazine. This would allow multiple related actions to share the same primary key, reducing the number of separate buttons players need to remember. It would make complex controls more flexible, intuitive, and accessible for players using custom layouts or devices with fewer available inputs.

    Under considerationby Saddly · 03 Sept2
  • 8
    Restore the Previous Hardpoint Audio Cue

    Restore the previous sound cue used for Hardpoint objectives. The new sound can be unpleasant to hear and feels less consistent with the game’s established audio style. The previous phone-like arcade cue matched the tablet interface and communicated objective events more clearly.

    Under considerationby VYDE · 02 Sept0
  • 8
    Improve Reverb Damping Over Distance and Through Obstacles

    Make gunshot reverb respond dynamically to distance, surrounding geometry, and the number of obstacles between the sound and the listener. Nearby shots could retain a sharper and brighter reverb, while distant or obstructed shots should sound progressively darker and more muffled as walls, corners, and other surfaces absorb their higher frequencies. Reverb tails could also gradually lose high-frequency detail as they decay instead of maintaining the same bright character until they end. This would improve spatial realism and leave more room in the audio mix for other important sounds.

    Under considerationby Mitch · 01 Sept2
  • 8
    Add Team-Based Operator Factions

    Divide operator skins into two opposing factions and restrict each skin to its corresponding side. This would prevent operators representing opposing military groups from appearing on the same team and make matches feel more visually consistent. Distinct faction appearances could also help players identify teammates and enemies more naturally. Each faction should offer enough operator variety and customization options to avoid making one side feel more limited than the other.

    Under considerationby Ben · 01 Sept0
  • 8
    Add New Map: Orange Tower-Inspired Arena

    Add an outdoor map inspired by the classic Orange Tower-style maps from Source games. The map could feature a simple, abstract visual style with multiple vertical layers, towers, ramps, platforms, and open sightlines. Its unusual layout could provide an experience similar to the Backrooms map while focusing more heavily on vertical combat and outdoor spaces. The design could particularly suit Capture the Flag and other objective-based game modes.

    Under considerationby Frucht · 01 Sept0
  • 8
    Adjust the Music to Better Match Bodycam’s Atmosphere

    Some of the current music, particularly the more upbeat, trendy, or neon-style tracks, can feel disconnected from Bodycam’s realistic and tense atmosphere. Consider adding more serious, restrained, or suspenseful music that better supports the game’s tone. Calmer ambient tracks could accompany menus and preparation, while tension could gradually build as players approach a match or dangerous situation.

    Under considerationby XKOBRAX · 01 Sept2
  • 8
    Add Full DualSense Controller Support

    Use the DualSense controller’s features to make weapon handling and movement more immersive: Gyroscopic aiming, with the right stick controlling body orientation while controller movement refines the player’s aim. Built-in speaker audio for effects such as radio communication and nearby shell casings. Detailed haptic feedback for recoil, reloads, impacts, and environmental effects. Adaptive trigger resistance based on weapon weight, trigger behavior, and firing actions. Each feature should have separate intensity controls and the option to be disabled.

    Under considerationby B · 31 Aug0
  • 8
    Simplify Weapon Customization with Custom Presets

    There seem to be redundant weapons since the launch of weapon customization in the latest playtest. For example the M4 can be modded into the M16-1A (see example). The KA74 can be modded into the KA-74M, Drako and KA-US. I would suggest just getting rid of them from the main weapon selection and turning them into preset builds similar to their are weapon presets. The preset feature would be similar to Tarkov in the nature you find the specific weapon setup you like then name it and save it. This will really clean up the weapon selection UI within the "Assault Rifle" category. As well as allow players to make clone builds and save them to their customization.

    Under considerationby KingPcon · 30 Aug0
  • 8
    Add Grenade Escapes from Zombie Grabs

    Allow players carrying a grenade to use it as a defensive item when grabbed by a zombie. The grenade would be consumed to escape the grab, giving prepared players a final opportunity to survive an unexpected attack. Without an available grenade, the grab would remain lethal.

    Under considerationby ROGU3SH4DOW · 30 Aug0
  • 8
    Add Bodycam Video Compression Effects

    Add visual compression artifacts similar to those seen in real bodycam footage. During rapid movement, camera turns, or visually complex scenes, parts of the image could briefly become blocky or lose fine detail as the simulated camera struggles to encode the footage. The effect should remain subtle enough to preserve gameplay clarity while making the bodycam presentation feel more authentic.

    Under considerationby Raviable · 30 Aug2
  • 8
    Add New Game Mode Attrition: A Limited-Lives Elimination Mode

    Add Attrition, a competitive team mode built around limited lives and progressively longer respawn times. Each player would have a personal pool of lives. Every death would increase that player’s next respawn delay, while players who have not died would retain the shortest timer. Respawn delays would have a maximum limit to avoid excessively long waits. A team would lose the round if all its members were simultaneously eliminated or waiting to respawn. Players who exhaust their personal lives would remain eliminated for the rest of the round. Matches would consist of several rounds, with lives and respawn timers resetting at the beginning of each one. This would reward survival and allow teams to build momentum by creating temporary numerical advantages.

    Under considerationby Onirik · 30 Aug0
  • 8
    Night Maps are Too Dark

    Night time is wayyyy too dark. I like the use of flashlights but there needs to me moonlight or something. Pitch black isn't it.

    Under considerationby Apsluder · 30 Aug2
  • 8
    Add Manual Hand Fatigue

    so i was thinking instead of having a chance to get the hand fatigue why not have a manual trigger for it (mainly for content creators)

    Under considerationby Jenson/DemonHunter4274 · 27 Aug0
  • 8
    Reduce Gunshot and Reverb Volume on Airsoft

    Compared to other maps, I have to turn my volume down. Because the gunshots with the reverb gets very loud on this map.

    Under considerationby Smooth Operator · 26 Aug0
  • 7
    Add Zoom Controls to Loadout Weapon Inspection

    Let players zoom in and out on the weapon preview in the Loadouts tab using the mouse scroll wheel. This would make it easier to inspect the full weapon, especially models that currently appear too close.

    Under considerationby Lapskauz · 13 Oct0
  • 7
    Add New Game Mode: King of the Hill

    Add King of the hill with points to conquer and secure places.

    Under considerationby Swap.Vurto.cc · 13 Oct1
  • 7
    Add Sliding Movement
    Under considerationby Steamybawls · 05 Sept4
  • 7
    Add a Fixed Customizable Crosshair

    In the latest Bodycam update, the lack of a crosshair significantly hampers precise aiming. When the weapon shakes during fire, there’s no stable reference point, making shots feel unpredictable. Adding a simple crosshair a small, static dot or reticle in the center would anchor the player’s aim, even with weapon sway. This improvement would drastically enhance shooting accuracy, especially in high-stress scenarios, improving immersion and overall gameplay balance.

    Under considerationby Jagjivan · 04 Sept10
  • 7
    Add Turning Off the Camera When Quitting the Game

    Make it so whenever you quit the game, it does the camera turn off before the game actually shuts off.

    Under considerationby Taboo · 02 Sept2
  • 7
    Display Control Hints in Drone Mode

    Show a small set of control hints when a player enters drone mode, including how to move, use the drone’s abilities, and return to their operator. The prompts should automatically reflect the player’s current key bindings and could fade after a short delay to avoid obstructing the screen. They could also remain accessible through the pause menu for later reference.

    Under considerationby Dobriy_H · 02 Sept0
  • 7
    Add a Technical Support FAQ to the Discord Server

    Add a dedicated Discord section containing solutions to common technical problems and frequently asked questions. It could include troubleshooting guides for crashes, performance issues, connection problems, controller support, audio and microphone configuration, graphics settings, and other known issues. The information should be clearly organized, searchable, and regularly updated as new problems and solutions are identified.

    Under considerationby Hannes Flodin · 01 Sept1
  • 6
    Customize Gameplay HUD Elements

    Add settings that let players choose which gameplay information appears on the bodycam display. Players could enable or disable individual elements, such as the green allied marker, ammo count, hit indicators, and other HUD elements.

    Under considerationby Lapskauz · 13 Oct0
  • 6
    Propose 6 Maps in the Map Vote Instead of 4
    Under considerationby Eli · 13 Oct0
  • 6
    Add the Ability to Ping Enemy Positions

    Add a way for players to mark an enemy’s position for their teammates, using the middle mouse button or another configurable input. This would let players communicate enemy sightings without voice chat.

    Under considerationby Alexthewizzard · 12 Oct1
  • 6
    Add New Weapon: CZ-75 Auto
    Under considerationby bob · 30 Sept2
  • 6
    Add Dragons Breath Shells

    Add dragons breath incindieary shells because the aesthetic and fear factor would be awesome

    Under considerationby Thomas · 30 Sept2
  • 6
    Add a Theater Mode

    Automatically save your previous 6 games and allow players to revisit them afterward. The ability to switch between multiple perspectives. You could watch the match through your own character, spectate other players, or use a completely free flying camera that lets you move anywhere around the map. The game already has such a realistic, cinematic visual style, a free-camera replay mode could turn it into an incredible platform for creating content. People could recreate firefights from different angles, capture slow cinematic tracking shots, follow bullets and drones through environments, build montages, create short films, or edit entire matches into something that feels like an action movie. It could dramatically increase the amount of content being created for YouTube, TikTok, Instagram, and other platforms. The community would be able to create content without having to know how to use any editing software. Theater Mode would allow players to inspect another player’s weapon setup during a replay or even see which attachments they were using. It gives the attachment system more power because players aren’t just selecting equipment from a menu; they’re seeing those builds being successfully used in real matches. A Theater Mode could potentially serve three major parts of the Bodycam community at the same time: Content creators get cinematic filmmaking tools. Competitive players get a way to study matches and improve tactically. Casual players get a way to relive crazy moments, learn from other players, and discover weapons and attachments they want to try. It expands what people can actually do with Bodycam. It could be another area added to the Shooting Range Hub

    Under considerationby MastRd3Batr · 12 Sept2
  • 6
    Add New Game Mode: Sniper Only

    A game mode where only snipers are allowed, 5v5 snipers

    Under considerationby IxBaraa · 04 Sept0
  • 6
    Playable pool table in the lobby

    Noth else needed to be said. they balls already have physics when you shoot them! you could add a return to the holes and allow them to be grabbed.

    Under considerationby TFLancersE · 04 Sept4