Suggestions
Share your ideas to make Bodycam better. Upvote the ones you want most.
- 1.One idea per post
- 2.English only
- 3.Search before posting
- 4.Upvote and comment on existing ideas
550 posts
- 13Improve Map Loading Times
Improve loading times when entering a map, particularly during the first match after launching the game. The initial map load can take an unusually long time even on powerful hardware. This was observed while using the Ultra preset with an RTX 4070 and an Intel Core i9-12900K.
- 13Add Blinking Lights to Make Players Visible in Darkness
Add a small blinking status light to the operator’s bodycam, helmet, or chest equipment. The subtle light would make players slightly easier to identify in extremely dark areas, particularly on maps such as Hospital and Worn House at night, where stationary enemies can become almost impossible to see. This would improve visibility and reduce dark-area camping without using an exaggerated glow or outline around the entire character.
- 13Add Distance Readouts and Scaling to Teammate Markers
This happens pretty often when teammates are positioned directly behind enemies. Since the models overlap and there's no distance readout, it's really easy to misidentify an enemy as a teammate.
- 13Reduce Weapon Stability While Leaning and Moving
I think an operator should lose some control over his weapon if he leans, and even more so if he leans and walks at the same time. I'm thinking something like added recoil or weapon sway. (leaning while running should not be possible at all)
- 13Make the Sentinel Break After High-Speed Collisions
I think it's great the sentinel is strong and it can bump into things without problems. This makes it useful over a kamikaze. But on a hard impact, like a head on collision at high speed, I think it should be broken. (Also all collisions should have sound)
- 13Aimpoint ACRO P2
A blocky sight like the acro would do the current customization good.
- 12Add New Weapon: Steyr AUG
I think adding the Steyr AUG would fit the current weapons list really well. Obviously alot of work to add it, but I think it would be cool to have a bullpup. Idea came to mind as soon as I saw the FX661/FX662.
- 12Map Selection
Players should be able to select what maps they want to play, the same way they can select what game mode to play. I enjoy the backrooms and paintball maps, and being able to only play on those specific maps would be better than hoping it gets selected after a round.
- 12Fix MP5 iron sights
Unlike other guns in Bodycam, the MP5's iron sights aren't lined up properly. The back sight is lower than it should be, causing it to look weird and all the bullets go above the tip of the front iron sight. First image: First shot accuracy test: Aiming in the center of the "O" but bullet lands far above the "O" 2nd image: Full-auto shooting test: Aiming significantly lower than where every bullet lands, even at the beginning of the mag dump. 3rd image: I was dragging my mouse down in order to show how the iron sights *should* be lined up.
- 12Add New weapon: US M2/M2A1 Flamethrower
Hello. I am Argentine so I am using the translator, I hope my message is understood. I think a flamethrower in Bodycam, with the level of realism that Reissad is achieving, would be an incredible addition to the game. I understand that implementing something like this would be a huge amount of work, especially because of everything involved with realistic fire: smoke, dynamic lighting, physics, fuel effects, burning debris, and all the other details that would be necessary to make it feel believable. However, I think that, at least as a future addition, a flamethrower could be a very interesting and fun weapon to have in the game. It could also be a very situational weapon, being extremely effective at close range while having obvious disadvantages in open areas. I am not expecting this to be added anytime soon, but I wanted to suggest the idea because I think a realistic M2/M2A1 flamethrower could fit Bodycam's visual and gameplay style very well. Thank you for your work so far. What you have achieved with Bodycam is already incredible, and I am looking forward to seeing what you do with the game in the future.
- 12Show Chambered Rounds in the Ammo Counter
Update the ammunition display to distinguish between rounds inside the magazine and a round already loaded in the chamber. For example, reloading a 30-round magazine while a round remains chambered should display “30 + 1” or include a small chamber indicator. This would provide more accurate ammunition information and better reflect the weapon’s current state.
- 12Increase the Durability of FPV Drones in Acro Mode
FPV drones can currently be destroyed too easily, limiting the benefit of learning and mastering acro-mode flight. Slightly increase their durability or adjust hit detection so glancing shots do not immediately destroy them. Accurate hits and sustained fire should remain effective counters, while skilled pilots have a better opportunity to evade incoming fire.
- 12Improve Bolt-Action Reload Animations
When a bolt-action weapon is reloaded with a live round still chambered, opening the bolt should visibly extract that round instead of ignoring it. The operator could catch and retain the cartridge before completing the reload, then return it to the weapon or store it. If the round is not retained, it should be visibly ejected and removed from the available ammunition. This would make the reload animation consistent with the weapon’s actual state and improve its realism.
- 12Add a Hide-and-Seek Game Mode
Add a game mode in which one player is selected as the seeker while all other players must hide. The hiding team would receive a short preparation period before the seeker is released. The seeker would be armed and must find and eliminate every hidden player before the round timer expires. The seeker wins by eliminating all remaining players, while the hiding team wins if at least one player survives until the end of the round. The seeker role could rotate between players after each round.
- 12Improve Character Model Quality
Improve the visual quality and realism of the game’s character models. This could include more detailed faces, clothing, equipment, materials, proportions, and skin textures. Character models should also remain visually consistent between first-person and third-person perspectives. Higher-quality models would help operators better match the realism of the environments and weapons.
- 12Allow Settings to Be Shared Using Import Codes
Allow players to export their settings as a shareable code that other players can copy and import into their game. Players could choose whether to share their complete configuration or only specific categories, such as controls, sensitivity, graphics, audio, or accessibility settings. Importing a code should display the affected settings before applying them, making it easy to try configurations shared by friends, competitive players, or the community.
- 12Add Simulated Bodycam Microphone Clipping
Simulate the bodycam microphone becoming briefly overloaded by loud in-game sounds such as nearby gunfire and explosions. These sounds could produce subtle distortion, compression, buzzing, or crunching, with the intensity depending on their volume and distance. This would make the audio feel less studio-clean and more like a recording captured through an actual body camera. The effect could be adjustable or disabled in the audio settings for players who prefer greater clarity or find the distortion uncomfortable.
- 12Restore Photo Mode
Bring back the photo mode previously available in an earlier version of the game. The mode could include a free camera and controls for field of view, depth of field, exposure, and other visual settings, allowing players to capture high-quality screenshots. To prevent abuse or competitive advantages, photo mode could be limited to sandbox, offline, or private custom games.
- 12Reduce Weapon Readjustment Animation Frequency
Reduce how often the weapon readjustment animation occurs when using pistols and rifles. The operator currently adjusts their grip or stock multiple times during a magazine, sometimes immediately after firing a shot. The resulting weapon and sight movement can disrupt aim and cause follow-up shots to miss, particularly at medium and long range. The animation should occur less frequently and should not trigger while the player is actively firing.
- 12Add Optional Microphone Reactions on Death
Add a feature that briefly transmits a player’s microphone after they are eliminated, allowing nearby players to hear their immediate reaction. For privacy and security, this feature should be optional and clearly explained in the settings. It should only activate for players who knowingly enable it and must never automatically force their microphone to remain open.
- 12Add Gyro Aiming for Supported Controllers
Add gyroscope aiming for compatible controllers. When aiming down sights, players could physically move or tilt the controller to make precise adjustments to their aim. The feature should be optional and include settings for sensitivity and activation behaviour. Native support would provide a more consistent experience than relying on external configurations through systems such as Steam Input.
- 12Add Dedicated Spectator Slots for Tournament Matches
We would like to suggest adding a dedicated spectator slot feature to support player-organized tournaments. In this mode, the room host can enable a "Tournament Mode" where regular players participate in the match as usual, while the host does not join the game but instead receives full spectator privileges. This allows the host to livestream the entire match with complete visibility of all players' actions and movements. This feature would only activate when the host explicitly creates a tournament room, ensuring no disruption to normal gameplay. We believe this addition would greatly facilitate community-hosted events and help expand the game's reach and visibility.
- 11Add Throwable Flares / Chemlights
This could be interesting on nocturnal pitch black maps to serve as light source instead of using your own flashlight, allowing for more strategic plays as well as a way to blind enemie's sight (in a hypothetical future where night vision is added).
- 11Visible Tracer Rounds
Make tracer rounds like the 9mm ones actually have a tracer
- 11Replace Default Kamikaze Drone Controls with FPV-Style Handling
Replace the current simplified kamikaze drone controls with realistic FPV-style controls, including direct throttle, pitch, yaw, and roll management. This would make kamikaze drones more challenging to operate, raise the skill ceiling, and better reflect how real FPV kamikaze drones are controlled.
- 11More Older Firearms
I assume they will add more weapons as time goes on but most of them are very modern. some older guns would be cool like M1 garands/carbines, rolling Blocks, Leverguns, etc
- 11Add Select All and Deselect All Options for Game Modes
Add a single toggle that allows players to select or deselect every game mode in the matchmaking filters. This would make it faster to clear the current selection and enable only the modes a player wants, or quickly restore all available modes.
- 11Display Player and Server Counts in the Server Browser
In the Server view, it would be great to have a counter showing the total number of players currently online, as well as the total number of active servers. It could also show how many servers are full and how many are available to join. This would give players a much clearer idea of how active and popular the game currently is. For example, seeing a large number of full servers would reassure players that the game isn't dead or lacking players, it simply means the existing servers are busy. Having these statistics visible in the server browser would also make the game feel more active and give players a better understanding of the current player base at a glance. For Example: PLAYERS ONLINE: 3,147 --------------------------------------- AVAILABLE SERVERS: 52 FULL SERVERS: 23 --------------------------------------- TOTAL SERVERS: 75
- 11Add a Toggle Sprint Option
Add an optional toggle setting for sprinting. When enabled, pressing the sprint input once would start sprinting without requiring the player to hold it. Pressing the input again would stop sprinting and return the player to normal movement.
- 11Add DJI Motion Controller Support
Add support for the DJI Motion Controller as an optional input method. Players with compatible hardware could use motion-based controls for aiming and camera movement, providing a more physical and responsive way to play. This could complement Bodycam’s first-person perspective while offering additional immersion and accessibility options.