Suggestions
Share your ideas to make Bodycam better. Upvote the ones you want most.
- 1.One idea per post
- 2.English only
- 3.Search before posting
- 4.Upvote and comment on existing ideas
550 posts
- 264Add New Game Mode: Frontline
Add Frontline, a team-based Tug of War mode in which both teams fight to move a shared front line across the map. There would be no flags or capture points. Instead, the line would move toward the team with fewer living players beyond it. The match would begin with each team controlling half of the map. A team would win by pushing the front line into the enemy spawn or by controlling the most territory when the timer expires. Key mechanics could include: -Spawns that advance and retreat with the front line -Faster access to combat for the losing team, creating a natural comeback opportunity -Mined map boundaries that prevent players from leaving the combat area or remaining too far behind -A central combat zone offering cover and intense engagements -Exposed side routes that allow risky flanking manoeuvres -Support for continuous movement or staged advances after holding the line -An optional halftime side swap to keep matches balanced The mode could initially be designed around 7v7 matches but scale to support different team sizes.
- 262Add New Weapon: CZ Scorpion EVO 3 S1
Add the CZ Scorpion EVO 3 S1, a compact firearm chambered in 9×19mm. Its manageable recoil, compact design, and extensive attachment options could make it a versatile choice for close-quarters combat. These advantages could be balanced by reduced damage and effectiveness at longer ranges.
- 257Improve Footstep Volume and Vertical Positioning
Reduce the overall volume of footsteps and adjust their sound so they feel less heavy or exaggerated. Vertical audio positioning should also be improved so players can clearly determine whether footsteps are coming from above, below, or on the same floor. This would make footsteps sound more natural and provide useful directional information without overpowering the rest of the audio mix.
- 257Add Tactical Sprint
I think tac sprint would be really nice to have for those CQB moments and to run and gun
- 254Add FPV Radio Controller Support for Drones
Allow players to control in-game FPV drones using compatible radio transmitters connected through a USB simulator cable, including older models such as the FlySky i6. This would provide experienced drone pilots with a more familiar, precise, and authentic control method.
- 253Allow Players to Exclude Maps from Matchmaking
Add a matchmaking filter that allows players to exclude specific maps from their search. This would help players avoid maps they do not enjoy and create a more personalised matchmaking experience.
- 253Add Functional Wristwatches That Display Local Time & Compass
COD MW and Black Ops Cold War have a similar feature where players can equip different tactical watches that display real-time synced to their local timezone. It’s a nice touch for realism and immersion
- 252Add Movement Difficulties When Injured or Stressed
Make the character’s movement less stable and coordinated when seriously injured or under intense stress. Depending on the severity of their condition, the character could move more slowly, struggle to maintain balance, or briefly lose control of their movement.
- 252Remember Selected Game Modes in Casual Matchmaking
Save the player’s selected game modes in the Casual matchmaking menu. Currently, leaving and returning to the menu selects every mode again, requiring players to repeatedly deselect those they do not want to play. Remembering the previous selection would make repeated matchmaking searches faster and more convenient.
- 251Drop a Live Primed Grenade When the Player Dies
If a player dies while holding a primed grenade, the grenade should drop at their feet and remain active. Since the pin has already been pulled, releasing the grenade should allow the fuse to continue normally.
- 226Add Dedicated Server Support
Add dedicated servers as an alternative to peer-to-peer hosting. Peer-to-peer matches depend heavily on the host’s connection and computer, which can create inconsistent latency, give the host an advantage, and interrupt the match when they disconnect. Dedicated servers would provide a more stable and consistent connection for all players, allow matches to continue independently of any individual participant, and support a more authoritative environment for competitive gameplay.
- 217Add More Maps Based on Real Locations
Add more multiplayer maps based on or closely inspired by real-world locations and environments. Maps such as Trenches demonstrate how grounded architecture and believable settings can reinforce Bodycam's realism and immersion. Future maps could continue this approach by drawing from authentic urban areas, industrial sites, military environments, and other recognizable locations. This would provide greater visual variety while strengthening the realistic identity that distinguishes Bodycam from other FPS games.
- 214Add Weapon Hand Switching
Allow players to smoothly switch their weapon between the right and left hands. Changing the weapon side would make it easier to peek around corners in either direction while exposing less of the operator’s body.
- 201Drone Real RC Controllers
This topic is already handled by the Studio and will be implemented. It couldn't make it into the update, but it's something that will be done.
- 199Use Bodycam Checks to Discourage Camping
When a player remains in the same position for an extended period, particularly in a dark area, the operator could occasionally check or adjust their bodycam. During the animation, the player’s view could be partially obstructed and surrounding audio briefly muffled, creating a short moment of vulnerability. Moving a meaningful distance would reset the timer. This would discourage prolonged camping through an immersive mechanic that fits Bodycam’s presentation without punishing players for briefly holding a position.
- 194Add More Weapon Attachments
Expand the selection of attachments available across the game’s weapons. Adding more realistic handguards, stocks, grips, muzzle devices, magazines, and other compatible parts would give players greater freedom to personalize their weapons and create more varied loadouts. The system would not need to be excessively complex, but a broader attachment selection would make weapon customization feel more complete.
- 192Allow Hosts to Kick Players from Private Lobbies
Give the host of a private or custom lobby the ability to remove players before or during a match. This would help hosts deal with cheating, harassment, disruptive behavior, or players who are intentionally preventing the lobby from functioning properly.
- 191Improve Rain Visuals, Wetness, and Environmental Effects
I feel that the rain should be more clear and not look like a bunch of blue lines. Also there should be more visual and environmental effects from rain, like guns and operators should be visually wet, water should drip from the gun, and say if your operator steps indoors from being outside in the rain, depending on floor type like Worn House for example, the boots should squeak if we turn sharp just like how it does on polished concrete.
- 187Add a Confirmation Prompt Before Opening External Links
Display a confirmation prompt before opening any link outside the game, including FeatureUpvote, bug-report, and news links. The prompt should inform players that an external browser page is about to open, display the destination when possible, and provide options to continue or cancel. This would prevent links from opening accidentally and give players more control when switching away from the game.
- 182Remember Canted Aim, Flashlight, and Laser Settings Between Spawns
The game should remember the player’s last selected canted aim mode, flashlight state, and laser state when they respawn and, if possible, between matches. This would prevent players from having to reconfigure these weapon settings after every spawn. An optional setting could allow players to disable this behaviour and use the default states instead.
- 179Bodycam Weekly/Monthly Tournaments with R-Points entry fee
What if.. (another idea to get players to play more and spend more time in game to get prestige). As always, i was thinking about how to keep players in the game for longer. Yea, official weekly/monthly Tournaments with nice rewards but... with a cost. How about the Tournaments are not free to participate? How about they actually would have an entry fee to put on to participate? This way Players will have to play more live matches to gather R-Points, and finally they will try harder if they may loose them if not taking seriously. Top places could get above positive ballance, medium will get neutral or slighly above spendings, and lowest ones will have a slight loss (but not much). Top wins could get nice skins or attachments. These things would be to consider later but the Tournament mechanic is as above, entry fee to get players to play daily, and prestige reward to participate/win. How about that?
- 177Choose the Number of Bots in Custom Games
Allow the host to select how many bots are added when creating a custom game. This could support smaller practice sessions as well as larger matches with 10 or more bots for players who prefer a more chaotic experience.
- 176Some Form of Customization In Zombies Mode
I think it would be great to have at least some form of customization implemented into the zombies mode. It does not have to necessarily be in forms of pre made weapon classes but some form of randomly customized weapon in the weapon boxes. Maybe this could be a user setting to have either vanilla weapons in mystery crates or randomly customized.
- 173Add Dynamic Volumetric Smoke Grenades
Add smoke grenades that produce dense, volumetric smoke capable of interacting dynamically with the environment. The smoke could move around physical objects, flow through openings, and react to disturbances caused by players, projectiles, explosions, or other moving objects. This would make smoke feel more realistic while creating more dynamic cover during combat.
- 169Allow Reload Cancellation for Shotguns and Bolt-Action Rifles
When reloading shotguns and bolt-action rifles one round at a time, the reload animation cannot be cancelled until the reload is completed. This can be inconvenient when you suddenly need to engage an enemy while reloading. Even if a round has already been loaded and the weapon is ready to fire, the player still has to wait for the reload animation to finish. I think it would be better if the reload could be cancelled at any point once the weapon is ready to fire. This would make weapon handling feel more natural and give players more control during combat. Thank you!
- 163Add More Breathing Sound Variations
Add more variations to the player’s breathing sounds, particularly while running. The same sound currently repeats frequently, making the audio feel artificial. Using a larger selection of breathing recordings with natural variation would reduce repetition and make the player’s exertion sound more realistic.
- 163Add a Sandbox Mode
Add a sandbox mode with a dedicated map where players can freely experiment with weapons, physics, ragdolls, and interactive objects. The mode could include various shapes and props, along with a special tool that allows players to spawn stationary bots at a selected location for testing or creating custom scenarios. This would provide a flexible environment similar to Garry’s Mod where players can experiment without normal match objectives or restrictions.
- 161
- 159Add Mud, Rain, and Debris Effects to the Bodycam
Add visual effects that physically interact with the bodycam depending on the environment and weather. Mud, dust, debris, water droplets, rain, and condensation could temporarily accumulate on the camera lens. These effects would reinforce the bodycam perspective and make each environment feel more immersive.
- 159Add Killcams
Add killcams that show the opponent’s perspective around the moment the player was eliminated. This would help players understand how they died, identify potentially suspicious behaviour such as aimbot or ESP usage, and submit more informed player reports.