Suggestions

Share your ideas to make Bodycam better. Upvote the ones you want most.

  1. 1.One idea per post
  2. 2.English only
  3. 3.Search before posting
  4. 4.Upvote and comment on existing ideas

550 posts

  • 153
    Add Support for More Languages

    Add localization support for additional languages across the game’s menus, settings, tutorials, objectives, subtitles, and system messages. Players should be able to select their preferred language from the settings, making the game more accessible to a wider international audience.

    Plannedby Kners · 02 Sept55
  • 153
    Add New Weapons: Light Machine Guns (LMG)

    Introduce light machine guns such as the PKM, M249, and RPK to support sustained fire and area denial. These weapons could offer large magazine capacities and prolonged firepower while being balanced by slower movement, aiming, handling, and reload speeds. Heavy firing sounds, strong muzzle flashes, smoke buildup, and substantial recoil could reinforce their weight and make suppressive fire feel intense.

    Under considerationby TommyZa_gaming · 01 Sept16
  • 152
    Add Item Pickup Animations

    Add physical animations for picking up weapons, ammunition, and equipment from the environment. Instead of an item instantly appearing in the player’s hands or inventory, the operator could visibly reach for and collect it. This would make interactions with objects feel more natural and immersive.

    Under considerationby Anon · 30 Aug2
  • 146
    Add Night/Thermal Vision Optics

    Add Night/Thermal Vision Optics - Too see in the dark/night

    Under considerationby Pablo · 02 Sept12
  • 144
    Add an Open-World Zombie Survival Mode

    Create an open-world zombie survival mode featuring base building and survival mechanics, inspired by games such as DayZ. Bodycam’s realism and immersive presentation could make this type of experience particularly compelling and give the mode significant long-term potential.

    Under considerationby Breazzyyy · 28 Aug6
  • 141
    Make the Home Base More Interactive

    Expand the home base with usable rooms and interactive activities that players can enjoy while waiting between matches. This could include functional shops and customization areas, collectible displays, a playable pool table, and small social interactions such as getting food or drinks. These additions would make the home base feel like a shared social space rather than only a menu and shooting range, while giving players more ways to spend time with friends.

    Under considerationby Benni · 02 Sept6
  • 139
    Add Separate Proximity and Team Radio Voice Channels

    Keep proximity voice chat for communicating with nearby players, including enemies, and add a separate radio channel for communicating with teammates over longer distances. When piloting a drone, the team radio channel should be selected by default so the operator can continue coordinating with teammates. Voices transmitted through this channel should also use a radio filter effect to make radio communication easy to identify and more immersive. This would preserve local voice interactions while allowing teams to coordinate when separated.

    Under considerationby SlipKnotXIV · 27 Aug11
  • 139
    Make the Scoreboard Faster to Access

    Checking the scoreboard during a match takes too long because players must pull out the tablet. Please provide a faster way to view it without significantly interrupting moment-to-moment gameplay.

    Under considerationby Smokey · 17 Aug7
  • 137
    Allow Players to Cancel Connection Attempts

    Sometimes the "waiting for connection" screen when you try to join a server takes really long, or actually gets stuck. There's no way to quit it and go back to the lobby other than hit the windows key and close the game by the "end task" function of windows. I think there should be a way to cancel when your looking at that screen.

    Under considerationby Smooth Operator · 26 Aug4
  • 135
    Add Modular Character Customization

    Allow players to customize individual parts of their operator instead of selecting only complete character skins. Customization options could include separate choices for the head, torso, arms, and legs, allowing players to combine compatible clothing and equipment while avoiding visual clipping. The selected operator and outfit should also be accurately reflected in first person, particularly the character’s arms and gloves, to maintain consistency and immersion.

    Under considerationby Ender · 31 Aug27
  • 134
    Add a No-Bots Matchmaking Option

    Add an optional filter that allows players to search exclusively for casual matches without bots. When enabled, matchmaking would only place the player in servers populated by human players. Those who prefer faster matchmaking could leave the option disabled and continue joining matches where bots fill empty slots. This would give players control over whether they prioritize shorter queue times or human-only matches.

    Under considerationby loafboi · 03 Sept3
  • 132
    Add Dense, Persistent Smoke to FPV Drone Explosions

    Improve the kamikaze FPV drone explosion by adding a large, dense cloud of dark grey or black smoke that persists for approximately 5 to 10 seconds and temporarily obstructs nearby players’ vision. The current effect dissipates almost immediately, leaving only white debris and a small amount of light grey smoke. A larger and longer-lasting smoke effect would make the explosion feel more powerful and realistic.

    Under considerationDroneby TMYX · 28 Aug0
  • 131
    Add a Camera Lens Wiping Mechanic

    Allow water, mud, dirt, and blood to accumulate temporarily on the bodycam lens during rain, explosions, environmental interactions, or close-range combat. Players could manually wipe the lens using an animation similar to the mask-wiping mechanic in the Metro games. This would make environmental effects more immersive while giving players control over when to clear their view.

    Under considerationby Flawtism · 02 Sept7
  • 131
    Add a Recent Kill History (Kill Feed) to the Scoreboard

    Add a recent kill history to the scoreboard (TAB) showing the killer, the eliminated player, and the weapon used. Entries should disappear after a short time to keep the list readable. This would provide useful match information without adding a permanent kill feed to the main HUD.

    Under considerationby Gabii · 28 Aug8
  • 131
    Add Full Controller Support

    Add full PS5/DualSense controller support, including customizable button mapping, non-linear joystick response curves/profiles, and a dedicated controller settings page.

    Plannedby Bob · 28 Aug18
  • 130
    Add Player Profiles, Statistics, and Calling Cards

    Add a personal profile page where players can review statistics such as their kill/death ratio, wins, favorite maps, most-used weapons, and number of eliminations with each weapon. Players could also unlock calling cards by completing milestones, such as reaching a certain number of eliminations with a weapon or unlocking all of its attachments. Selected statistics, achievements, and calling cards could be displayed on a player card visible to others through the scoreboard or community features. This would give players more ways to track their progress and showcase their accomplishments.

    Under considerationby SeVn · 03 Sept5
  • 130
    Add Gameplay Effects to Different Ammunition Types

    Add different ammunition types with distinct visual and gameplay properties. Examples could include armour-piercing rounds with improved penetration and tracer rounds that produce a visible projectile path. Tracers would be particularly impactful during night rounds, making sustained fire visually impressive while also revealing the bullet’s trajectory and potentially exposing the shooter’s position.

    Under considerationby Zedly · 30 Aug18
  • 128
    Add Weapon Mounting on Surfaces

    Allow players to brace or mount their weapon against suitable surfaces such as walls, windows, and low cover. Mounting the weapon could reduce recoil and improve stability while limiting the player’s movement and aiming range.

    Under considerationby bob broker · 31 Aug4
  • 127
    Add New Weapon: G36

    Add the G36, a 5.56×45mm assault rifle known for its distinctive polymer design and modular construction. It could provide a versatile option for medium-range engagements, with manageable recoil and support for a variety of optics, foregrips, muzzle devices, and other attachments.

    Under considerationby deniz · 02 Sept1
  • 126
    Allow Follow-Up Shots to Stop Death Screams

    Allow players to stop an enemy’s ongoing death scream by shooting the body again. Death screams can continue for several seconds and cover important sounds such as nearby footsteps. A follow-up shot would provide a direct way to silence the audio and restore awareness of the surroundings.

    Under considerationby Atl4ss · 30 Aug3
  • 125
    Add an Adjustable Field of View (FOV) Setting

    Add an option to adjust the field of view of the first-person camera. The current fixed FOV can feel too narrow, making it more difficult to see the surroundings and acquire targets comfortably. Players could select an FOV within a reasonable range, with the current value remaining as the default to preserve the intended bodycam presentation.

    Under considerationby kurcano · 02 Sept4
  • 124
    Remove Kamikaze Drones from Competitive Modes

    Remove kamikaze drones from competitive modes, where repeated drone attacks can lead to easy eliminations with limited counterplay. Competitive matches should place greater emphasis on gunplay, positioning, and teamwork. Kamikaze drones could remain available in regular modes, but their cooldown should be increased to prevent excessive use.

    Under considerationby SMASHIN · 03 Sept24
  • 124
    Add an Extraction Shooter Game Mode

    Add an extraction-shooter mode in which players deploy with a chosen loadout, explore a large map, collect weapons, attachments, and other valuable resources, and attempt to reach an extraction point alive. Successfully extracted equipment and rewards could be kept for future matches, while dying would risk losing the items carried into the operation. Bodycam’s realistic combat and weapon customization could make this a tense, high-stakes experience for solo players and squads.

    Under considerationby deniz · 02 Sept21
  • 124
    Add an In-Game Player Reporting System

    Add an in-game interface that allows players to report cheating, harassment, hate speech, and other disruptive behavior during or after a match. Reports should include a selectable reason and the relevant player and match information, giving the moderation team the context needed to investigate misconduct.

    Under considerationby Ryzrn · 02 Sept16
  • 121
    Add Ballistic Helmets and Body Armor

    Add equippable ballistic helmets and plate carriers that protect only the areas they physically cover. Different armor types could provide varying levels of protection and gradually lose effectiveness after receiving impacts. Heavier equipment should introduce tradeoffs such as slower movement, reduced stamina, louder footsteps, or less responsive weapon handling. This could reduce some instant deaths without dramatically increasing the overall time to kill.

    Under considerationby Simon · 02 Sept7
  • 121
    Add High-Visibility Iron Sights / Tritium Night Sights for Weapons

    The idea is as simple as it gets: mechanical sights are practically invisible in the dark, so why not add tritium glowing front sights? There are people who prefer mechanical sights to optical or collimator ones, and for them this will be a nice bonus, and in general, the implementation of such a detail as a separate module is cool. Selecting the type of front sight and the color of the dot/line itself.

    Under considerationby Otto The Sheep · 23 Aug2
  • 120
    Increase the Maximum Player Count Per Match

    Allow more players to participate in the same match by increasing the maximum player count. Larger teams could create more intense firefights and provide additional variety for game modes and maps suited to higher player counts.

    Under considerationby Josh · 30 Aug6
  • 119
    Add Chambered Round Mechanics

    Track chambered ammunition separately from the rounds inside the magazine on compatible firearms. Performing a tactical reload while a round remains chambered should allow a full magazine plus one additional round, such as 30 + 1. Reloading from empty should require the weapon to chamber a new round before it can fire. Reload and inspection animations should accurately reflect the weapon’s current chamber state, adding more depth and realism to ammunition management.

    Under considerationby Cany0 · 02 Sept23
  • 117
    Allow Multiple Saved Setups for Each Weapon

    There should be an option to save a setup for a weapon. Say I want to have 2 different setups for the M4 and don't want to go through swapping each attachment to go back and forth between the 2 setups I like. We should be able to save multiple setups for each gun.

    Under considerationby SlipKnotXIV · 27 Aug5
  • 116
    Add New Map: Paris Catacombs

    Add a map inspired by the Catacombs of Paris, featuring a maze of narrow underground tunnels lined with skulls and skeletons. Limited visibility, unsettling ambient sounds, and occasional human-like shadows could create a tense and disorienting atmosphere reminiscent of the Backrooms while providing intense close-quarters combat.

    Under considerationby Bressan · 30 Aug1