Suggestions
Share your ideas to make Bodycam better. Upvote the ones you want most.
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- 4.Upvote and comment on existing ideas
550 posts
- 115Add a Teamkill Penalty
If a player kills x friendly's, he should be auto-kicked from the game, back to the lobby, and get a message such as this: - OPERATOR REMOVED FROM COMBAT - "Due to repeated friendly-fire incidents, you have been relieved of duty, and removed from the operation."
- 115Make Reloading Depend on Player Focus
Make reload performance depend on whether the player looks down at the weapon and follows the operator’s hand movements. Watching the reload could make it slightly faster and more reliable. Looking elsewhere would preserve situational awareness but increase the chance of small hesitations or mistakes that slow the animation. This would create a meaningful choice between maintaining awareness of the surroundings and focusing on completing the reload efficiently.
- 113Add Firearm Melee Attacks and Bayonets
Allow players to perform close-range melee attacks using their equipped firearm, such as striking an enemy with the stock or muzzle. This would provide a last-resort option during point-blank encounters, including when the weapon is empty. Being struck could briefly interrupt aiming and trigger an appropriate camera or weapon reaction, giving the attacker a momentary advantage without necessarily making standard firearm strikes lethal. Compatible rifles could also support bayonet attachments, providing a more lethal melee option and expanding close-quarters loadout choices.
- 112SKR-H (Scar-H) has the incorrect caliber profile assigned (5.56x45 instead of 7.62x51)
The SKR-H (Scar-H) rifle does not use the 7,62/.338 caliber that the real life counterpart uses, and the magazine size implies. However, it seems to be using 5.56/.300 caliber ammunition - the one that the "smaller brother" uses - Scar-L Adding Scar-L would be awesome (while most of the weapons animations could be recycled from Scar-H, while reloading and mag operations could be taken from M4A1) Otherwise, please change Scar-H to use the 7,62x51mm / .338 caliber
- 110Add a Refund Option for Accidental Purchases
Allow players to cancel or refund their most recent weapon or attachment purchase if it was made accidentally. The refund could be limited to a short time window and only apply before the item is used or equipped.
- 103Add Shotgun Chokes and Slug Ammunition
Add interchangeable chokes that modify the pellet spread of buckshot and birdshot shells, allowing players to customise their shotgun for different engagement ranges. Also add slug ammunition, which fires a single projectile for improved accuracy and effectiveness at longer distances compared with standard pellet-based shells.
- 103Add Ping and Region Restrictions for Hosted Matches
Allow hosts to set optional ping and region restrictions for their peer-to-peer sessions. Hosts could define a maximum allowed latency, prevent players above that limit from joining, or remove them if their connection becomes consistently unstable. They could also restrict matchmaking to selected regions. These settings should remain optional so hosts can prioritise connection quality when needed while still allowing unrestricted sessions for players who want to play with friends in other regions.
- 102Allow Players to Throw Back Grenades
Allow players to pick up and throw back live grenades before they detonate. This should be a risky, time-sensitive action with a short interaction window, allowing skilled players to react to grenades thrown into confined spaces.
- 101Add Realistic FPV Signal Interference to Drone Feeds
Make the drone video feed more closely resemble real-world FPV footage. As signal strength decreases, the image could develop realistic analogue interference such as static, snow, breakup, and reduced clarity, similar to the provided reference. The drone’s on-screen display could also show useful flight and signal information, with configuration options where appropriate. These changes would make piloting drones feel more authentic and improve the overall FPV experience.
- 99Add Suppression Screen Effect
Add a Squad-style suppression effect for when bullets crack nearby or hit close to the player. Effects would include screen desaturation/graying, blur, slight camera shake, and increased aim sway — scaling with how close and how much incoming fire there is. This would make firefights feel heavier and encourage taking cover, similar to how Squad handles being shot at.
- 98Add Adjustable Crouch Height
Add a variable stance system similar to those found in Bellum and Arma Reforger. Players could hold the crouch control and use the scroll wheel to gradually adjust their character’s height, providing more precise control when aiming or taking cover.
- 98Increase Grenade Throwing Distance
Could the grenade throwing mechanics be adjusted? The current distance and trajectory feel unrealistically short, almost as if the character lacks physical strength.
- 97Add a Capture the Flag Game Mode
Add a classic Capture the Flag mode in which each team must defend its own flag while stealing the opposing team’s flag and returning it to their base. Bodycam’s minimal interface could give the mode a more tactical identity. Without constant carrier markers or a minimap, players would need to rely on direct visibility, communication, and callouts to locate the flags, escort their carrier, or pursue the enemy carrier. The mode could support several maps and encourage coordinated attacking, defending, and team movement.
- 97Add a Native Linux Version
Add a native Linux version of Bodycam instead of requiring players to run the Windows version through Proton. Native support could provide a more reliable and optimized experience for Linux desktop users, including players using SteamOS-based devices such as the Steam Machine.
- 97Allow Aiming to Interrupt Reloads
Allow players to interrupt an active reload by attempting to aim. The character would stop reloading and return the weapon to a ready position as quickly as its current state allows. This would let players react more effectively when an enemy suddenly appears without increasing the reload speed itself.
- 95Make Magazine Checks Faster and Interruptible
Shorten magazine check animations so the operator quickly removes the magazine, checks the remaining ammunition, and reinserts it without performing an extended weapon inspection. This is particularly noticeable on some SMGs, such as the KRISS Vector, where the operator repeatedly manipulates the weapon before returning the magazine. Players should also be able to interrupt a magazine check by reloading, dropping the magazine, or switching to another weapon when they need to react quickly.
- 94Add Server-Enforced Brightness Settings
Add an optional server rule that locks the game’s gamma and brightness settings to standardized values during a match. Increasing the gamma can currently make dark areas significantly easier to see, giving some players an advantage and reducing the importance of flashlights and other lighting equipment. Server-enforced visual settings would provide a more consistent experience for everyone and could be enabled for hardcore, competitive, or private matches.
- 93Add Interactive Doors & Breaching
Allow doors to be opened, closed, breached, kicked, peeked through, locked, barricaded, or otherwise used as tactical environmental objects.
- 93Add a Way to Unbind a Keybind
Add an option to completely unassign individual keyboard or mouse bindings. Controls currently appear to remain permanently assigned, even when the player does not want to use that action. Allowing keybinds to be cleared would reduce unnecessary control conflicts and make customised layouts easier to manage.
- 93Add More Tactical Objective-Based Modes
Add more game modes that complement Bodycam’s realistic gunplay with tactical objectives rather than focusing primarily on eliminations. Potential modes could include Search and Destroy, where defenders secure an interior location while attackers use drones to gather information, or an HVT mode in which one team must protect a specific player. Versus could also include objectives such as capturing and holding a position using team equipment. Modes inspired by Rainbow Six Siege, Squad, and Battlefield could feature multiple or progressive objectives, encouraging players to slow down, coordinate, and place greater value on survival.
- 92Add Auto-Leaning Near Cover
Add an optional system that detects nearby walls, corners, and other suitable cover. When the player aims or attempts to peek around the edge, the character would automatically lean in the appropriate direction. This would make peeking feel more natural and reduce the number of dedicated keybinds required, while allowing players who prefer manual leaning to keep the existing controls.
- 90Add Limited Ammo and Ways to Scavenge It During Matches
Give players a limited amount of ammunition per life and add ways to obtain more during a match. Players could scavenge compatible magazines or ammunition from defeated enemies, find supplies around the map, or earn an additional magazine after completing specific objectives or reaching a certain number of eliminations. This would make ammunition management an important part of survival while giving successful players opportunities to remain in the fight.
- 89Add a Strobe Mode to Weapon Flashlights
Add an strobe mode to compatible weapon-mounted flashlights. When activated, the flashlight would flash rapidly and briefly disorient enemies looking directly at it, providing a tactical advantage during close-quarters encounters and in dark environments. The effect should remain balanced and include an accessibility option to reduce or replace rapid flashing for photosensitive players.
- 88Add Adjustable Flashlight Beam Modes
Allow players to switch between different flashlight beam patterns. A wide beam could provide broader illumination at close range, while a narrower, more focused beam could reach farther and reduce the weapon’s shadow in the centre of the light. Players could toggle between these modes while playing, giving them greater control over their flashlight in different environments and engagement distances.
- 88Review Regional Pricing
Review the game’s regional pricing to better reflect local purchasing power and economic conditions. In countries such as Poland, the current price can represent a significantly larger portion of the average income than it does in other regions. A more consistent regional pricing policy would make the game more accessible and fairly priced for players across different markets.
- 87Increase open air map ceiling
Maps like the Powergun CQB or Trenchs offers great opportunity to learn how to pilot a FPV drone. However, the current hard ceiling of 15m is extremely low for training purposes, and it is quite irritating when trying to struggle with a xbox 360 controller where I gotta fight against a self-centering spring that will result in the instant doom of the kamikaze drone... it would be nice if the ceiling was much higher to offer more leeway for drones. If anything, a map specifically made to train piloting drones?
- 87Add Extended and Drum Magazines
Add higher-capacity magazine options for compatible weapons. Examples could include 40-round and 60-round rifle magazines, as well as 50-round or 75-round drum magazines for AK-platform weapons. Their increased ammunition capacity could be balanced through slower reloads, reduced ADS and weapon-handling speed, additional weight, and faster arm fatigue. This would give players more sustained firepower at the cost of mobility and responsiveness.
- 87Add a Freelook Camera
Add a freelook control that allows players to look around without changing the direction of their weapon or movement. While holding a dedicated input, players could observe their surroundings while continuing to aim or move in a fixed direction, similar to the freelook systems found in games such as ARMA.
- 86Bring Back the 1v1 Game Mode
Reintroduce the dedicated 1v1 game mode. This mode provided focused matches where two players could compete without additional teammates or bots. Bringing it back would give players a simple way to duel friends, practise their combat skills, or participate in competitive one-on-one matches.
- 85Add Different Ballistics for Each Ammunition Caliber
Make each ammunition caliber behave differently based on its real-world characteristics. For example, 9×19 mm and .380 ACP rounds could have different penetration, deformation, damage, and ballistic performance. These differences would make ammunition types feel more distinct and improve the realism of the weapon system.