Suggestions
Share your ideas to make Bodycam better. Upvote the ones you want most.
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- 4.Upvote and comment on existing ideas
550 posts
- 85Add a Tactical Battle Royale Mode
Add a high-stakes battle royale mode built around Bodycam’s realism and tactical gameplay. Potential features could include: * Manual scope zeroing similar to Arma Reforger for long-range engagements * A dynamic day and night cycle with weather such as fog, rain, and thunderstorms * A large map combining dense urban environments with open areas suitable for engagements beyond 1,000 metres * Ghillie suits and other concealment equipment that reward positioning, patience, and stealth This could create a distinctive battle royale experience featuring both intense close-quarters combat and methodical long-range encounters.
- 84Add Magnification-Specific Sensitivity Settings (ADS)
Allow players to adjust mouse sensitivity using smaller increments for more precise customization. Add separate sensitivity settings for hip fire, general aiming, and different optic magnifications. For example, players could configure individual values for iron sights, red-dot sights, medium-range optics, and high-magnification scopes. This would allow players to maintain comfortable aiming speeds across different weapons and optics without being limited to a single global sensitivity value.
- 83Add an Unstuck Option
Add an option to the tablet that allows players to eliminate their current character when they become trapped in the environment and cannot escape. The option could include a short confirmation countdown to prevent accidental use. The player would then respawn according to the normal rules of the current game mode, avoiding situations where they must remain stuck for the rest of the round.
- 83Allow Custom Rules in Private Matches
Allow the lobby host to customize rules for private matches, including the round duration, kill or score limit, and number of rounds required to win. This would let small groups tailor matches to their preferences. For example, players could create longer 1v1 Deathmatch sessions without the match ending before either player reaches the default kill limit.
- 83Add Gestures and Tactical Emotes
Add character gestures and tactical emotes that players can use during matches. These could include hand signals for pointing, stopping, advancing, regrouping, or warning teammates, alongside more expressive gestures for interacting with other players.
- 82Adjust Regional Pricing for Poland
Review Bodycam’s price in Polish złoty and adjust it to better reflect local purchasing power rather than relying solely on Steam’s default regional conversion. The Polish price can be higher than the equivalent euro price, making the game disproportionately expensive for local players. Fairer regional pricing would improve accessibility and encourage more Polish players to purchase the game directly through Steam.
- 82Add a Final Kill or Best Play Replay
At the end of a round or match, show a replay of either the final elimination or the most impressive play. This would highlight memorable moments and give players recognition for exceptional performances without adding a killcam after every death.
- 81Prevent Hot-Joining Ongoing Competitive Matches
Do not place players into competitive matches that have already started, especially when only one or two rounds remain. Joining late can leave players with no meaningful opportunity to contribute while still exposing them to an unfair rank loss. Competitive matches should only begin with players who are present from the start.
- 81Add Severe Non-Lethal Head Injury Effects
When a player survives a head injury, add stronger consequences such as temporary disorientation, impaired vision or hearing, and delayed movement before they recover or bleed out. These effects should remain readable and balanced, while making serious head injuries feel more impactful without guaranteeing an instant kill every time.
- 79Enable Steam Inventory Trading for Weapons and Skins
Allow players to transfer, sell, or trade eligible weapons, skins, and other cosmetic items through their Steam inventory. If Steam Community Market integration is supported, include appropriate safeguards to prevent scams, accidental trades, and unauthorized account activity.
- 79Add Rare Weapon Inspect Animations
Add a small chance for weapon inspections to play an alternative rare animation. These could include weapon-specific flourishes, such as spinning a revolver, catching an ejected round, or performing an unusual handling sequence. Similar animations could also be created for other equipment held by the player. These variants would remain purely cosmetic and sufficiently rare to add occasional surprise without replacing the standard, realistic inspection animations.
- 79Add Match Administration Tools for Hosts
Give match hosts access to administration tools so they can manage games more effectively. These controls could include: -Moving players between teams in team-based modes -Kicking players or issuing temporary bans -Muting players, with a clear indication that they have been muted -Broadcasting admin messages to everyone in the match -Night/Day -Weathers -Strict acro mode for drones
- 77Add a Brief Death Camera Delay Before Respawning
Add a short death-camera sequence before players respawn in fast-paced modes. Delaying the transition by a few seconds would make deaths feel more impactful and give players a moment to understand what happened. This could also prevent players from immediately respawning while an enemy is still nearby or repositioning after the kill.
- 76Prevent New Players from Joining Ranked Matches in Progress
Prevent matchmaking from placing new players into ranked matches that have already started. Players can currently join near the end of a ranked match and lose ELO for a result they had little opportunity to influence, particularly when joining a team that is already at a disadvantage. Ranked matches should begin with complete teams and remain closed to new participants after starting. Players originally assigned to the match should still be allowed to reconnect following a disconnection.
- 76Add Explosion Debris to the Bodycam Lens
Nearby explosions and impacts should temporarily cover the bodycam lens with environmental particles such as dirt, dust, mud, or water droplets. The type and intensity of the effect could depend on the surrounding surface and the player’s distance from the explosion. These particles could gradually fade or be removed using the camera lens wiping mechanic.
- 75Add an Option to Disable Friendly Fire
Add an option to disable friendly fire in team-based matches. Teammates can currently damage and eliminate one another, which allows some players to deliberately team-kill. Disabling friendly fire would help reduce griefing and prevent teammates from intentionally disrupting matches.
- 75Allow More Than One Primary Weapon in Zombie Mode
Before the update, players could carry multiple primary weapons, such as a rifle and a shotgun. This gave players more flexibility and made Zombie Mode more enjoyable, especially when dealing with different situations. Currently, being limited to only one primary weapon can feel restrictive. A shotgun is great for close-range encounters, but a rifle is often needed for longer distances. Having to constantly choose between them reduces strategic options and can make surviving less enjoyable. I am not suggesting this for PvP modes, as it could affect balance. However, for Zombie Mode, allowing players to carry two primary weapons again (for example, a rifle and a shotgun, or a rifle and an SMG) would improve gameplay, teamwork, and overall enjoyment. This would also encourage players to search for weapons around the map and make loadout decisions based on the situation rather than being forced to abandon useful weapons.
- 74Add More Melee Weapons
Expand the melee weapon selection with additional knives, axes, and other realistic melee tools. New weapons could offer different animations and handling while remaining balanced against firearms.
- 74Add a Paintball Game Mode
Add a dedicated paintball mode featuring paintball markers instead of conventional firearms. The mode could use simple team-based or elimination rules, with hits producing visible paint splashes on players and surfaces. It would be particularly well suited to the existing Paintball map and could potentially support other compact arenas. This would give the map a mode that matches its theme while offering a lighter alternative to standard combat.
- 73Bring Back the Global Leaderboard
Restore the global leaderboard so players can see how they rank against the wider Bodycam community and compare their performance with other players. The leaderboard could display each player’s global position, competitive rank, and relevant performance statistics. Rewards for reaching ranking milestones could also give competitive players additional goals and recognition for improving over time.
- 73Add New Weapon: FN Five-seveN
Add the FN Five-seveN, a semi-automatic pistol chambered in 5.7×28mm. It could offer a distinctive sidearm option with a high magazine capacity, manageable recoil, and fast projectile velocity. These advantages could be balanced by lower damage per shot than larger pistol calibers.
- 73Add Microphone Testing and Volume Settings
Add a microphone test that allows players to record a short sample and hear how their voice sounds in-game. Players should also be able to adjust their microphone input volume so they can increase or reduce their voice level before joining a match.
- 73Optimize Bots to Reduce Stuttering and Frame Drops
Please optimize the bots. The game runs really well overall, but whenever i play with bots, I experience quite a lot of stuttering, and frame drops.
- 71Add a Reconnect System for Competitive Matches
If a player disconnects from a competitive match, allow them to reconnect and return to the same game before the match ends. This would prevent temporary connection problems from unfairly turning a competitive match into an uneven game.
- 70Allow Reloads to Be Cancelled by Aiming Down Sights
Allow players to interrupt a reload by aiming down sights. This would be especially useful for tube-fed shotguns and internal-magazine rifles, where the current reload interruption options are unreliable. The weapon should immediately return to an aiming-ready state when the ADS input is pressed, while preserving any rounds already loaded.
- 67Expand Wingman with 3v3, Spectator Mode, and More Maps
Expand Wingman by supporting matches of up to 3v3, adding a spectator mode, and introducing more small maps designed specifically for competitive gameplay. These additions would provide greater variety, support organised matches and tournaments, and further develop Wingman as a competitive mode.
- 67Add More Variations of the Trenches Map
Create additional maps or layout variations using the visual style and existing assets from Trenches. Each variation could feature different trench networks, open areas, defensive positions, and routes. These maps could also be played consecutively to simulate a larger battle in which teams advance or retreat across the front line depending on the outcome of each match.
- 66Add Weapon and Suppressor Overheating
Sustained fire should gradually heat weapon barrels and suppressors. Increasing heat could be represented through discoloration, heat distortion, smoke, or a visible glow at extreme temperatures. Continuing to fire without allowing the weapon to cool could reduce accuracy, increase the chance of temporary malfunctions, or damage the suppressor. This would encourage controlled fire and introduce meaningful tradeoffs without causing permanent weapon loss.
- 66Add Bot Difficulty Settings to Custom Matches
Allow hosts to adjust bot difficulty when creating a custom match. Different difficulty levels could change bot accuracy, reaction time, awareness, and decision-making, allowing players to customise the experience for practice or more challenging matches.
- 66Add a Drone Deployment Animation
Instead of immediately switching to the drone’s camera while it is still in the operator’s hands, add an animation showing the operator physically launching or releasing it. Control could transfer to the drone once it is airborne, creating a smoother and more immersive transition.