Suggestions
Share your ideas to make Bodycam better. Upvote the ones you want most.
- 1.One idea per post
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- 4.Upvote and comment on existing ideas
529 posts
- 199Use Bodycam Checks to Discourage Camping
When a player remains in the same position for an extended period, particularly in a dark area, the operator could occasionally check or adjust their bodycam. During the animation, the player’s view could be partially obstructed and surrounding audio briefly muffled, creating a short moment of vulnerability. Moving a meaningful distance would reset the timer. This would discourage prolonged camping through an immersive mechanic that fits Bodycam’s presentation without punishing players for briefly holding a position.
- 194Add More Weapon Attachments
Expand the selection of attachments available across the game’s weapons. Adding more realistic handguards, stocks, grips, muzzle devices, magazines, and other compatible parts would give players greater freedom to personalize their weapons and create more varied loadouts. The system would not need to be excessively complex, but a broader attachment selection would make weapon customization feel more complete.
- 192Allow Hosts to Kick Players from Private Lobbies
Give the host of a private or custom lobby the ability to remove players before or during a match. This would help hosts deal with cheating, harassment, disruptive behavior, or players who are intentionally preventing the lobby from functioning properly.
- 191Improve Rain Visuals, Wetness, and Environmental Effects
I feel that the rain should be more clear and not look like a bunch of blue lines. Also there should be more visual and environmental effects from rain, like guns and operators should be visually wet, water should drip from the gun, and say if your operator steps indoors from being outside in the rain, depending on floor type like Worn House for example, the boots should squeak if we turn sharp just like how it does on polished concrete.
- 187Add a Confirmation Prompt Before Opening External Links
Display a confirmation prompt before opening any link outside the game, including FeatureUpvote, bug-report, and news links. The prompt should inform players that an external browser page is about to open, display the destination when possible, and provide options to continue or cancel. This would prevent links from opening accidentally and give players more control when switching away from the game.
- 182Remember Canted Aim, Flashlight, and Laser Settings Between Spawns
The game should remember the player’s last selected canted aim mode, flashlight state, and laser state when they respawn and, if possible, between matches. This would prevent players from having to reconfigure these weapon settings after every spawn. An optional setting could allow players to disable this behaviour and use the default states instead.
- 179Bodycam Weekly/Monthly Tournaments with R-Points entry fee
What if.. (another idea to get players to play more and spend more time in game to get prestige). As always, i was thinking about how to keep players in the game for longer. Yea, official weekly/monthly Tournaments with nice rewards but... with a cost. How about the Tournaments are not free to participate? How about they actually would have an entry fee to put on to participate? This way Players will have to play more live matches to gather R-Points, and finally they will try harder if they may loose them if not taking seriously. Top places could get above positive ballance, medium will get neutral or slighly above spendings, and lowest ones will have a slight loss (but not much). Top wins could get nice skins or attachments. These things would be to consider later but the Tournament mechanic is as above, entry fee to get players to play daily, and prestige reward to participate/win. How about that?
- 177Choose the Number of Bots in Custom Games
Allow the host to select how many bots are added when creating a custom game. This could support smaller practice sessions as well as larger matches with 10 or more bots for players who prefer a more chaotic experience.
- 176Some Form of Customization In Zombies Mode
I think it would be great to have at least some form of customization implemented into the zombies mode. It does not have to necessarily be in forms of pre made weapon classes but some form of randomly customized weapon in the weapon boxes. Maybe this could be a user setting to have either vanilla weapons in mystery crates or randomly customized.
- 173Add Dynamic Volumetric Smoke Grenades
Add smoke grenades that produce dense, volumetric smoke capable of interacting dynamically with the environment. The smoke could move around physical objects, flow through openings, and react to disturbances caused by players, projectiles, explosions, or other moving objects. This would make smoke feel more realistic while creating more dynamic cover during combat.
- 169Allow Reload Cancellation for Shotguns and Bolt-Action Rifles
When reloading shotguns and bolt-action rifles one round at a time, the reload animation cannot be cancelled until the reload is completed. This can be inconvenient when you suddenly need to engage an enemy while reloading. Even if a round has already been loaded and the weapon is ready to fire, the player still has to wait for the reload animation to finish. I think it would be better if the reload could be cancelled at any point once the weapon is ready to fire. This would make weapon handling feel more natural and give players more control during combat. Thank you!
- 163Add More Breathing Sound Variations
Add more variations to the player’s breathing sounds, particularly while running. The same sound currently repeats frequently, making the audio feel artificial. Using a larger selection of breathing recordings with natural variation would reduce repetition and make the player’s exertion sound more realistic.
- 163Add a Sandbox Mode
Add a sandbox mode with a dedicated map where players can freely experiment with weapons, physics, ragdolls, and interactive objects. The mode could include various shapes and props, along with a special tool that allows players to spawn stationary bots at a selected location for testing or creating custom scenarios. This would provide a flexible environment similar to Garry’s Mod where players can experiment without normal match objectives or restrictions.
- 161
- 159Add Mud, Rain, and Debris Effects to the Bodycam
Add visual effects that physically interact with the bodycam depending on the environment and weather. Mud, dust, debris, water droplets, rain, and condensation could temporarily accumulate on the camera lens. These effects would reinforce the bodycam perspective and make each environment feel more immersive.
- 159Add Killcams
Add killcams that show the opponent’s perspective around the moment the player was eliminated. This would help players understand how they died, identify potentially suspicious behaviour such as aimbot or ESP usage, and submit more informed player reports.
- 153Add New Weapons: Light Machine Guns (LMG)
Introduce light machine guns such as the PKM, M249, and RPK to support sustained fire and area denial. These weapons could offer large magazine capacities and prolonged firepower while being balanced by slower movement, aiming, handling, and reload speeds. Heavy firing sounds, strong muzzle flashes, smoke buildup, and substantial recoil could reinforce their weight and make suppressive fire feel intense.
- 152Add Item Pickup Animations
Add physical animations for picking up weapons, ammunition, and equipment from the environment. Instead of an item instantly appearing in the player’s hands or inventory, the operator could visibly reach for and collect it. This would make interactions with objects feel more natural and immersive.
- 146Add Night/Thermal Vision Optics
Add Night/Thermal Vision Optics - Too see in the dark/night
- 144Add an Open-World Zombie Survival Mode
Create an open-world zombie survival mode featuring base building and survival mechanics, inspired by games such as DayZ. Bodycam’s realism and immersive presentation could make this type of experience particularly compelling and give the mode significant long-term potential.
- 141Make the Home Base More Interactive
Expand the home base with usable rooms and interactive activities that players can enjoy while waiting between matches. This could include functional shops and customization areas, collectible displays, a playable pool table, and small social interactions such as getting food or drinks. These additions would make the home base feel like a shared social space rather than only a menu and shooting range, while giving players more ways to spend time with friends.
- 139Add Separate Proximity and Team Radio Voice Channels
Keep proximity voice chat for communicating with nearby players, including enemies, and add a separate radio channel for communicating with teammates over longer distances. When piloting a drone, the team radio channel should be selected by default so the operator can continue coordinating with teammates. Voices transmitted through this channel should also use a radio filter effect to make radio communication easy to identify and more immersive. This would preserve local voice interactions while allowing teams to coordinate when separated.
- 139Make the Scoreboard Faster to Access
Checking the scoreboard during a match takes too long because players must pull out the tablet. Please provide a faster way to view it without significantly interrupting moment-to-moment gameplay.
- 137Allow Players to Cancel Connection Attempts
Sometimes the "waiting for connection" screen when you try to join a server takes really long, or actually gets stuck. There's no way to quit it and go back to the lobby other than hit the windows key and close the game by the "end task" function of windows. I think there should be a way to cancel when your looking at that screen.
- 135Add Modular Character Customization
Allow players to customize individual parts of their operator instead of selecting only complete character skins. Customization options could include separate choices for the head, torso, arms, and legs, allowing players to combine compatible clothing and equipment while avoiding visual clipping. The selected operator and outfit should also be accurately reflected in first person, particularly the character’s arms and gloves, to maintain consistency and immersion.
- 134Add a No-Bots Matchmaking Option
Add an optional filter that allows players to search exclusively for casual matches without bots. When enabled, matchmaking would only place the player in servers populated by human players. Those who prefer faster matchmaking could leave the option disabled and continue joining matches where bots fill empty slots. This would give players control over whether they prioritize shorter queue times or human-only matches.
- 132Add Dense, Persistent Smoke to FPV Drone Explosions
Improve the kamikaze FPV drone explosion by adding a large, dense cloud of dark grey or black smoke that persists for approximately 5 to 10 seconds and temporarily obstructs nearby players’ vision. The current effect dissipates almost immediately, leaving only white debris and a small amount of light grey smoke. A larger and longer-lasting smoke effect would make the explosion feel more powerful and realistic.
- 131Add a Camera Lens Wiping Mechanic
Allow water, mud, dirt, and blood to accumulate temporarily on the bodycam lens during rain, explosions, environmental interactions, or close-range combat. Players could manually wipe the lens using an animation similar to the mask-wiping mechanic in the Metro games. This would make environmental effects more immersive while giving players control over when to clear their view.
- 131Add a Recent Kill History (Kill Feed) to the Scoreboard
Add a recent kill history to the scoreboard (TAB) showing the killer, the eliminated player, and the weapon used. Entries should disappear after a short time to keep the list readable. This would provide useful match information without adding a permanent kill feed to the main HUD.
- 130Add Player Profiles, Statistics, and Calling Cards
Add a personal profile page where players can review statistics such as their kill/death ratio, wins, favorite maps, most-used weapons, and number of eliminations with each weapon. Players could also unlock calling cards by completing milestones, such as reaching a certain number of eliminations with a weapon or unlocking all of its attachments. Selected statistics, achievements, and calling cards could be displayed on a player card visible to others through the scoreboard or community features. This would give players more ways to track their progress and showcase their accomplishments.