Suggestions

Share your ideas to make Bodycam better. Upvote the ones you want most.

  1. 1.One idea per post
  2. 2.English only
  3. 3.Search before posting
  4. 4.Upvote and comment on existing ideas

529 posts

  • 130
    Add Gameplay Effects to Different Ammunition Types

    Add different ammunition types with distinct visual and gameplay properties. Examples could include armour-piercing rounds with improved penetration and tracer rounds that produce a visible projectile path. Tracers would be particularly impactful during night rounds, making sustained fire visually impressive while also revealing the bullet’s trajectory and potentially exposing the shooter’s position.

    Under considerationby Zedly · 30 Aug18
  • 128
    Add Weapon Mounting on Surfaces

    Allow players to brace or mount their weapon against suitable surfaces such as walls, windows, and low cover. Mounting the weapon could reduce recoil and improve stability while limiting the player’s movement and aiming range.

    Under considerationby bob broker · 31 Aug4
  • 127
    Add New Weapon: G36

    Add the G36, a 5.56×45mm assault rifle known for its distinctive polymer design and modular construction. It could provide a versatile option for medium-range engagements, with manageable recoil and support for a variety of optics, foregrips, muzzle devices, and other attachments.

    Under considerationby deniz · 02 Sept1
  • 126
    Allow Follow-Up Shots to Stop Death Screams

    Allow players to stop an enemy’s ongoing death scream by shooting the body again. Death screams can continue for several seconds and cover important sounds such as nearby footsteps. A follow-up shot would provide a direct way to silence the audio and restore awareness of the surroundings.

    Under considerationby Atl4ss · 30 Aug3
  • 125
    Add an Adjustable Field of View (FOV) Setting

    Add an option to adjust the field of view of the first-person camera. The current fixed FOV can feel too narrow, making it more difficult to see the surroundings and acquire targets comfortably. Players could select an FOV within a reasonable range, with the current value remaining as the default to preserve the intended bodycam presentation.

    Under considerationby kurcano · 02 Sept4
  • 124
    Remove Kamikaze Drones from Competitive Modes

    Remove kamikaze drones from competitive modes, where repeated drone attacks can lead to easy eliminations with limited counterplay. Competitive matches should place greater emphasis on gunplay, positioning, and teamwork. Kamikaze drones could remain available in regular modes, but their cooldown should be increased to prevent excessive use.

    Under considerationby SMASHIN · 03 Sept24
  • 124
    Add an Extraction Shooter Game Mode

    Add an extraction-shooter mode in which players deploy with a chosen loadout, explore a large map, collect weapons, attachments, and other valuable resources, and attempt to reach an extraction point alive. Successfully extracted equipment and rewards could be kept for future matches, while dying would risk losing the items carried into the operation. Bodycam’s realistic combat and weapon customization could make this a tense, high-stakes experience for solo players and squads.

    Under considerationby deniz · 02 Sept21
  • 124
    Add an In-Game Player Reporting System

    Add an in-game interface that allows players to report cheating, harassment, hate speech, and other disruptive behavior during or after a match. Reports should include a selectable reason and the relevant player and match information, giving the moderation team the context needed to investigate misconduct.

    Under considerationby Ryzrn · 02 Sept16
  • 121
    Add Ballistic Helmets and Body Armor

    Add equippable ballistic helmets and plate carriers that protect only the areas they physically cover. Different armor types could provide varying levels of protection and gradually lose effectiveness after receiving impacts. Heavier equipment should introduce tradeoffs such as slower movement, reduced stamina, louder footsteps, or less responsive weapon handling. This could reduce some instant deaths without dramatically increasing the overall time to kill.

    Under considerationby Simon · 02 Sept7
  • 121
    Add High-Visibility Iron Sights / Tritium Night Sights for Weapons

    The idea is as simple as it gets: mechanical sights are practically invisible in the dark, so why not add tritium glowing front sights? There are people who prefer mechanical sights to optical or collimator ones, and for them this will be a nice bonus, and in general, the implementation of such a detail as a separate module is cool. Selecting the type of front sight and the color of the dot/line itself.

    Under considerationby Otto The Sheep · 23 Aug2
  • 120
    Increase the Maximum Player Count Per Match

    Allow more players to participate in the same match by increasing the maximum player count. Larger teams could create more intense firefights and provide additional variety for game modes and maps suited to higher player counts.

    Under considerationby Josh · 30 Aug6
  • 119
    Add Chambered Round Mechanics

    Track chambered ammunition separately from the rounds inside the magazine on compatible firearms. Performing a tactical reload while a round remains chambered should allow a full magazine plus one additional round, such as 30 + 1. Reloading from empty should require the weapon to chamber a new round before it can fire. Reload and inspection animations should accurately reflect the weapon’s current chamber state, adding more depth and realism to ammunition management.

    Under considerationby Cany0 · 02 Sept23
  • 117
    Allow Multiple Saved Setups for Each Weapon

    There should be an option to save a setup for a weapon. Say I want to have 2 different setups for the M4 and don't want to go through swapping each attachment to go back and forth between the 2 setups I like. We should be able to save multiple setups for each gun.

    Under considerationby SlipKnotXIV · 27 Aug5
  • 116
    Add New Map: Paris Catacombs

    Add a map inspired by the Catacombs of Paris, featuring a maze of narrow underground tunnels lined with skulls and skeletons. Limited visibility, unsettling ambient sounds, and occasional human-like shadows could create a tense and disorienting atmosphere reminiscent of the Backrooms while providing intense close-quarters combat.

    Under considerationby Bressan · 30 Aug1
  • 115
    Make Reloading Depend on Player Focus

    Make reload performance depend on whether the player looks down at the weapon and follows the operator’s hand movements. Watching the reload could make it slightly faster and more reliable. Looking elsewhere would preserve situational awareness but increase the chance of small hesitations or mistakes that slow the animation. This would create a meaningful choice between maintaining awareness of the surroundings and focusing on completing the reload efficiently.

    Under considerationby Smooth Operator · 30 Aug5
  • 113
    Add Firearm Melee Attacks and Bayonets

    Allow players to perform close-range melee attacks using their equipped firearm, such as striking an enemy with the stock or muzzle. This would provide a last-resort option during point-blank encounters, including when the weapon is empty. Being struck could briefly interrupt aiming and trigger an appropriate camera or weapon reaction, giving the attacker a momentary advantage without necessarily making standard firearm strikes lethal. Compatible rifles could also support bayonet attachments, providing a more lethal melee option and expanding close-quarters loadout choices.

    Under considerationby Snarmeggedon · 03 Sept4
  • 112
    SKR-H (Scar-H) has the incorrect caliber profile assigned (5.56x45 instead of 7.62x51)

    The SKR-H (Scar-H) rifle does not use the 7,62/.338 caliber that the real life counterpart uses, and the magazine size implies. However, it seems to be using 5.56/.300 caliber ammunition - the one that the "smaller brother" uses - Scar-L Adding Scar-L would be awesome (while most of the weapons animations could be recycled from Scar-H, while reloading and mag operations could be taken from M4A1) Otherwise, please change Scar-H to use the 7,62x51mm / .338 caliber

    Under considerationby SapphireCupcake · 06 Sept7
  • 110
    Add a Refund Option for Accidental Purchases

    Allow players to cancel or refund their most recent weapon or attachment purchase if it was made accidentally. The refund could be limited to a short time window and only apply before the item is used or equipped.

    Under considerationby Nico · 07 Sept7
  • 103
    Add Shotgun Chokes and Slug Ammunition

    Add interchangeable chokes that modify the pellet spread of buckshot and birdshot shells, allowing players to customise their shotgun for different engagement ranges. Also add slug ammunition, which fires a single projectile for improved accuracy and effectiveness at longer distances compared with standard pellet-based shells.

    Under considerationby Frizzy · 30 Aug0
  • 103
    Add Ping and Region Restrictions for Hosted Matches

    Allow hosts to set optional ping and region restrictions for their peer-to-peer sessions. Hosts could define a maximum allowed latency, prevent players above that limit from joining, or remove them if their connection becomes consistently unstable. They could also restrict matchmaking to selected regions. These settings should remain optional so hosts can prioritise connection quality when needed while still allowing unrestricted sessions for players who want to play with friends in other regions.

    Under considerationby Rainzer666 · 30 Aug1
  • 102
    Allow Players to Throw Back Grenades

    Allow players to pick up and throw back live grenades before they detonate. This should be a risky, time-sensitive action with a short interaction window, allowing skilled players to react to grenades thrown into confined spaces.

    Under considerationby yobanyvrod · 06 Sept2
  • 101
    Add Realistic FPV Signal Interference to Drone Feeds

    Make the drone video feed more closely resemble real-world FPV footage. As signal strength decreases, the image could develop realistic analogue interference such as static, snow, breakup, and reduced clarity, similar to the provided reference. The drone’s on-screen display could also show useful flight and signal information, with configuration options where appropriate. These changes would make piloting drones feel more authentic and improve the overall FPV experience.

    Under considerationDroneby Stuffy Stuff · 28 Aug11
  • 99
    Add Suppression Screen Effect

    Add a Squad-style suppression effect for when bullets crack nearby or hit close to the player. Effects would include screen desaturation/graying, blur, slight camera shake, and increased aim sway — scaling with how close and how much incoming fire there is. This would make firefights feel heavier and encourage taking cover, similar to how Squad handles being shot at.

    Under considerationby Skibidislayer · 30 Aug3
  • 98
    Add Adjustable Crouch Height

    Add a variable stance system similar to those found in Bellum and Arma Reforger. Players could hold the crouch control and use the scroll wheel to gradually adjust their character’s height, providing more precise control when aiming or taking cover.

    Under considerationby A_fridge__ · 28 Aug4
  • 98
    Increase Grenade Throwing Distance

    Could the grenade throwing mechanics be adjusted? The current distance and trajectory feel unrealistically short, almost as if the character lacks physical strength.

    Under considerationby Hanser · 27 Aug4
  • 97
    Add a Capture the Flag Game Mode

    Add a classic Capture the Flag mode in which each team must defend its own flag while stealing the opposing team’s flag and returning it to their base. Bodycam’s minimal interface could give the mode a more tactical identity. Without constant carrier markers or a minimap, players would need to rely on direct visibility, communication, and callouts to locate the flags, escort their carrier, or pursue the enemy carrier. The mode could support several maps and encourage coordinated attacking, defending, and team movement.

    Under considerationby Paige Turner · 03 Sept8
  • 97
    Add a Native Linux Version

    Add a native Linux version of Bodycam instead of requiring players to run the Windows version through Proton. Native support could provide a more reliable and optimized experience for Linux desktop users, including players using SteamOS-based devices such as the Steam Machine.

    Under considerationby Lever · 31 Aug11
  • 97
    Allow Aiming to Interrupt Reloads

    Allow players to interrupt an active reload by attempting to aim. The character would stop reloading and return the weapon to a ready position as quickly as its current state allows. This would let players react more effectively when an enemy suddenly appears without increasing the reload speed itself.

    Under considerationby TORUS · 30 Aug3
  • 95
    Make Magazine Checks Faster and Interruptible

    Shorten magazine check animations so the operator quickly removes the magazine, checks the remaining ammunition, and reinserts it without performing an extended weapon inspection. This is particularly noticeable on some SMGs, such as the KRISS Vector, where the operator repeatedly manipulates the weapon before returning the magazine. Players should also be able to interrupt a magazine check by reloading, dropping the magazine, or switching to another weapon when they need to react quickly.

    Under considerationby kevkat · 30 Aug11
  • 94
    Add Server-Enforced Brightness Settings

    Add an optional server rule that locks the game’s gamma and brightness settings to standardized values during a match. Increasing the gamma can currently make dark areas significantly easier to see, giving some players an advantage and reducing the importance of flashlights and other lighting equipment. Server-enforced visual settings would provide a more consistent experience for everyone and could be enabled for hardcore, competitive, or private matches.

    Under considerationby Asergame · 03 Sept9