Suggestions
Share your ideas to make Bodycam better. Upvote the ones you want most.
- 1.One idea per post
- 2.English only
- 3.Search before posting
- 4.Upvote and comment on existing ideas
550 posts
- 52Add an Option to Disable Face Censoring
Allow players to disable the pixelated face-censoring effect through the game settings. Some players may find characters more immersive without the effect. The option could affect only the player’s local view, allowing everyone to choose their preferred presentation independently.
- 52Add a CQB Shoot House Training Mode with Bots
Since the game already has the dynamic bot AI system and indoor CQB map foundations, I'd love to see a dedicated plywood shoot house added — inspired by Squad's Killhouse but with bots acting as both training targets and active opponents. A few thoughts on how it could work: **Map layout:** Multi-room structure built entirely from wooden partitions — corridors, T-junctions, blind corners. The wood material naturally reinforces three core skills: recoil control, audio positioning via sound reflection, and judging wallbang trajectories. **Bot behavior:** Reuse the existing AI. Bots hold rooms or patrol with randomized weapons. They open fire once the player enters their sightline or effective range, so you're forced into the full CQB loop — slicing angles, engaging, managing recoil, then pushing — rather than just shooting static targets. **Modes:** Solo room-by-room clearing and co-op squad clearing for team coordination/callout practice. **Scoring:** Track clear time, accuracy, and damage taken. This would help players learn each weapon's firing rhythm and recoil recovery — ties in nicely with the attachment recoil mechanics highlighted in the 2026 roadmap. **Difficulty:** Could build on the existing adaptive difficulty system with something like Easy / Realistic tiers. Realistic would bump up bot reaction speed, first-shot accuracy, etc. Just a suggestion, but I think it'd fit really well with where the game is heading.
- 51Add More Realistic Optics and Magnifiers
Expand the optic selection with additional red dots, holographic sights, prism optics, LPVOs, and long-range scopes. Add flip-to-side magnifiers that can be paired with compatible red-dot and holographic sights. Platform-specific options, such as Dovetail-mounted optics for AK and SVD weapons, could also be added where appropriate.
- 51Add Continued Weapon Fire After Death
When a player is eliminated while firing an automatic weapon, the gun could occasionally continue shooting for a brief moment as the character falls and remains on the trigger. The uncontrolled shots would follow the movement of the falling weapon, creating a more physical death reaction and a short period of additional danger for nearby players.
- 51Add Visual or Audio Feedback for Kills
Add clear feedback to confirm when the player has eliminated an enemy. This could take the form of a subtle HUD indicator or a short audio cue, such as a radio glitch sound. It would help players understand when an enemy has been successfully eliminated without requiring an exaggerated kill notification.
- 50Implement DLSS 5
This would be the perfect Game to use a perfectly to bodycam tailored version of DLSS 5. Not too extreme but nicely implemented! I saw the Video by ItsAtmos2 ( https://www.youtube.com/watch?v=cXOS-EgrPvE&t=2s ) and was shocked what this little diffrence sometimes can do in terms of graphical immersion. The Game already looks breathtaking, but it would make a difference!
- 50Add Back Manual Camera Correction
Camera Correction is the animation of your character adjusting the POV camera with their left hand/off hand. You used to be able to manually do this with one of the mouse buttons, but it was removed. I ask that you add this feature back as an initially unbound, but bindable, keybind. Meaning; you will have to go into your settings and manually bind the feature to a key for the feature to work. No accidental key presses, not initially enabled for players (so no conflicting binds). A hidden feature that adds a lot to the game: - Adds to the ambience of the game. Although your character sometimes does it automatically, the ability to touch it yourself—I would argue—adds more tone than the ammo checking ability. Although, alongside it, it helps set the tone of bodycam. That tone is total realism, while providing an experience that makes you feel like you're actually inside the game. - Adds the feeling of more player control. Adding onto the last point, player control makes you feel actually immersed into the game. It's features like this that make Bodycam feel so unique for user-experience. - Is an awesome tool for edited videos. (See attached.) - Unharmful. No downsides. You have to manually enable it to use it and it is unexploitable. - It is just radical. I cannot explain it, but to those who like it, there's a reason why.
- 49Rework the Ranked System, Ranks, and Rewards
Competitive should feel like a structured, fair and rewarding experience rather than a regular match with a rank attached. Several improvements could help achieve this: Improve match flow and player commitment -Ensure that all required slots are filled before a match begins, especially in fixed-size modes such as Wingman. -Lock the match once it starts so that new players cannot join and players cannot freely leave during the match. -Allow reconnection after unexpected disconnections. -Apply a fair penalty to players who intentionally abandon a Competitive match. Improve map variety -Let players vote for the map they would prefer to play. -This would reduce repetitive map rotations and give players more influence over their Competitive sessions. Improve competitive progression and readability -Add a clear scoreboard designed specifically for Competitive matches. -Display each player’s rank or ELO more clearly in the scoreboard and player list. -Add a global leaderboard or another visible way to track long-term competitive progression.
- 49Allow Players to Switch Teams
Let players voluntarily move to the opposing team when doing so would improve team balance. For example, if one team contains several human players while the other relies mostly on bots, a player could switch sides to create a fairer match. The game should automatically adjust or remove bots as necessary. Team switching could be limited to the beginning of a round or while the player is eliminated, and disabled whenever the change would make the teams less balanced.
- 49Allow Custom Music on the Shooting Range Jukebox
Allow players to use the shooting range jukebox to play their own music. The jukebox could support locally stored audio files or playlists from compatible music-streaming services. Players could browse tracks, control playback, and adjust the jukebox volume directly within the shooting range. Custom music could remain audible only to the player who selected it to avoid disrupting other players or broadcasting copyrighted audio.
- 48Allow Scoreboard Access While Dead
Allow players to open and view the scoreboard after being eliminated, including while spectating or waiting for the next round. Although the tablet cannot be used while dead, the scoreboard contains useful match information that players should still be able to access. If necessary for competitive balancing, this could be controlled through a server option.
- 46Allow Free Loadout Customization in the Shooting Range
Give players temporary access to every weapon, attachment, and equipment option while inside the shooting range, including items they have not yet unlocked or purchased. Loadouts could be modified instantly and without spending currency, allowing players to compare configurations and test how each item performs before committing to an unlock or purchase. These changes would remain exclusive to the shooting range and would not affect progression or permanently unlock any content.
- 46Add Realistic Eye Adaptation and Dynamic Flashlight Blinding
realistic eye adaptation effect when moving from dark to bright areas the somewhat blinding effect of flashlights depends on If the player has been in pitch darkness for a long time or If they have already been standing in a bright room
- 45External Chopper Camera (for observing drone strike aftermaths)
An external, brief overhead chopper camera view that tracks your drone and lets you observe the aftermath of your drone strike right after your drone explodes (via manually driven explosions that kill another player)
- 44Fix Scope and Red Dot Zeroing
Correct the zeroing and reticle alignment of scopes and red dot sights. Currently, bullets can land noticeably below the reticle, even at relatively short ranges, forcing players to compensate for an unintended vertical offset. The point of aim and point of impact should align at the intended zeroing distance, with consistent and predictable offsets at other ranges. This would make optics more accurate and reliable across different weapons and attachment configurations.
- 44Increase Match Victory and Placement Rewards
Increase the amount of Reissad earned for winning matches and reaching the highest placements. The current reward of 500 can feel too low and makes strong performance less rewarding. Rewards could scale by placement, with the largest amount awarded for first place and progressively smaller amounts for second and third. The exact values should be balanced around the game’s economy to provide meaningful progression without making currency too easy to obtain.
- 43Add New Maps: South African Bushland and Township
Add two maps inspired by distinct South African environments: a rural bushland setting and a dense township. The bushland map could feature open terrain, shrubs, tall grass, and scattered trees. This would support longer-range engagements while providing natural concealment and opportunities for ambushes. The township map could feature tightly packed buildings, narrow streets, alleys, and irregular pathways, creating a maze-like environment focused on intense close-quarters combat. Together, these maps would offer two contrasting combat experiences while introducing environments not currently represented in the game.
- 42Reintroduce Post-Match Game Mode Voting
Reintroduce Post-Match Game Mode Voting Bring back the option for players to vote for the next game mode after each match. This would allow a lobby to switch modes without disbanding and give players more control over the match rotation.
- 41Fix Bush Collisions
Moving in and through the bushes is poorly implemented. Now at least in CQB map, theres like invisible barriers when trying to move around bushes etc.
- 41Reduce the Camera Correction Frequency
Reduce how frequently the bodycam view automatically corrects or recenters itself. When this adjustment occurs too often, it can feel intrusive and disrupt the fluidity of movement and aiming. A lower frequency and smoother transition would preserve the dynamic bodycam effect while making the camera feel more comfortable and predictable.
- 41Add New Game Mode: Raid
Introduce an asymmetric game mode featuring two teams: SWAT and Robbers. The Robbers must defend a house or compound while the SWAT team prepares and carries out an assault. SWAT players could select specialized roles from the tablet, such as assault operator, vehicle driver, or pilot. Drivers and pilots would transport the assault team toward the objective using vehicles such as Humvees. The mode could take place on a large rural map featuring dirt roads, multiple approach routes, and enough distance for transportation and coordinated planning to play an important role.
- 41Add Native HDR Support
Add native HDR support to improve brightness, contrast, and colour reproduction on compatible displays. Support for formats such as HDR10 or scRGB, along with peak brightness calibration, would improve bright effects such as muzzle flashes, flashlights, and sunlight while preserving detail in darker environments.
- 41Add In-Game Performance Display Options
Add optional in-game performance monitoring with both basic and advanced display modes. The basic mode could show the current FPS, while the advanced mode could provide additional information such as frame time, minimum and average FPS, CPU and GPU usage, memory usage, and latency. This would help players monitor performance and diagnose issues without relying on external software or overlays.
- 40Add New Weapon: AK5 Assault Rifle
The beauty that is the AK5 can't be understated, while at a core it is a FN FNC rifle, it has been modified for arctic climates in ways that gives it a truly unique appearance, I think it's one of those weapons that would be a welcome addition as it stands out from the generic AR15 and Kalashnikov variants! Pictures included show different variations and are presented as the base AK5, the AK5C variant and of course, the shorter AK5D variant, these could easily be achieved by just including separate barrel options.
- 39Allow Weapon Skins to Be Applied to All Compatible Parts
Allow purchased weapon skins to be applied to every compatible part available for the corresponding weapon, rather than only the specific components included with the skin. Currently, a skin may cover only a particular suppressor, barrel, grip, magazine, or stock. Replacing one of these components with another compatible part causes the new component to use its default appearance. Expanding skins to cover every compatible weapon part would allow players to customize their builds freely while preserving the appearance of the skin they purchased.
- 39Replace the AI-Generated Mural in the Shooting Range
The AI-generated mural on the left wall of the area with the star target is distracting and ugly, not to mention lazy. It does undermine a lot of the credibility established in making this game look as photorealistic as possible
- 39Release Bodycam on Consoles
Let's make the game even bigger and invite our friends who own consoles. My brother is very interested in the game but And so everyone
- 38Expand Ranked Game Modes and Team Sizes
Add or expand ranked playlists, including different team sizes and additional modes such as 3v3, 4v4, 5v5, or larger formats.
- 38Add a Breakthrough-Style Attack and Defend Mode
Add an objective-based mode inspired by Battlefield’s Breakthrough. One team would attack and capture a series of sectors in sequence, while the opposing team attempts to defend them. Capturing every objective within a sector would move the frontline forward and unlock the next area. The attackers must capture the final sector before running out of reinforcements. This could provide longer, more structured matches with a clear sense of progression.
- 37Add New Throwables
Add new throwable items. Throwable weapons such as stun grenade, smoke grenade, molotov cocktail, and Incendiary grenade. For some type of maps player can pickup ground throwable items for distraction purpose. Items such as empty glasses and empty cans. These items make sound on impact.