Suggestions

Share your ideas to make Bodycam better. Upvote the ones you want most.

  1. 1.One idea per post
  2. 2.English only
  3. 3.Search before posting
  4. 4.Upvote and comment on existing ideas

529 posts

  • 1.3K
    Show Ping in the Server Browser

    Restore the ping value for each server listed in the server browser. This information helps players choose servers with a stable, low-latency connection and is especially important for those in regions with fewer nearby hosts, such as South America.

    Under considerationby bosque · 02 Sept46
  • 1.1K
    Add a Downed State and Teammate Revival System

    It would be great to implement a mechanic where, if my teammate is downed—provided they weren't shot in the head or finished off—I can revive them within a one-minute window by performing a specific action on their body. This would impact gameplay by encouraging players to actually finish off their opponents. It would make sense for the downed player to remain alive for, say, 30 seconds after being hit; this would allow teammates to close the distance, provide assistance, and regroup to revive them.

    Under considerationby Shaman · 27 Aug34
  • 1.1K
    Add More Loadout Slots

    Amount of different play scenarios feels limiting with only 5 slots.

    Under considerationby MarcinD · 17 Aug17
  • 1K
    Improve Running View Bobbing

    The view bobbing while running currently feels too smooth and unnatural, especially when compared with the improved walking animation. Please rework the running camera movement so that it feels more natural and consistent with the walking view bobbing.

    Under considerationby Elrhysios · 17 Aug5
  • 1K
    Check Reserve Ammo by Looking at Magazine Pouches

    Posting this again because my last one was removed for some reason. It has been said that in the future, limited ammo will be implemented, so I have a very clean and immersive way you guys could do this. Instead of just holding down a key, you could look down towards your mag pouches, and after (for example) 1 second, your magazine capacities will show up. The reason for the one second delay is to prevent accidentally triggering this if you just want to look at the floor or pick up a gun. This would require all of the operators to have mag pouches, so it would be a lot of work, but it would go well with the upcoming characters rework that Luca has hinted at. This is also just way better than a simple key so this would be a great addition.

    Under considerationby Elrhysios · 27 Aug3
  • 998
    Speed Up Shotgun Reloading with Double or Quad Loading

    Loading 2 shells or four at a time. Aka the John Wick reload

    Under considerationby Garbage · 26 Aug9
  • 997
    Add a Classic Mode with Random Loadouts

    Add a Classic mode inspired by earlier versions of Bodycam, where players spawn with random weapons and attachments instead of using their custom loadouts. This would bring back the unpredictability of the original system and provide a more casual alternative where every player must adapt to the equipment they receive.

    Under considerationby maciej · 20 Aug6
  • 970
    Small Helmet Light in Zombie Mode

    I really enjoy the current atmosphere in Zombie mode. The darkness makes the mode much more intense, realistic, and scary, which is one of my favorite parts of the experience. However, in some situations the environment becomes so dark that visibility is extremely limited, especially when moving through unfamiliar areas. Because of this, I think it would be interesting to add a small helmet-mounted light. I am not suggesting a powerful flashlight or floodlight. The idea would be a very dim light that only illuminates a few meters in front of the player. This would help with navigation while still preserving the tension, fear, and atmosphere that make Zombie mode unique. The goal would not be to make the game easier or brighter overall, but to provide just enough visibility to avoid situations where players are effectively blind in certain areas. I think this could be a good balance between realism, atmosphere, and gameplay.

    Under considerationby Gabriel · 17 Aug4
  • 969
    Improve Weapon Attachment Compatibility and Realism

    Some weapon customization options are currently incompatible with the platforms on which they are equipped. For example, standard AKM dust covers cannot reliably support optics, certain side-rail mounts appear attached even though the weapon models lack the required dovetail rail, and AK-103 or AK-74M folding stocks require a mechanism that is absent from a standard AKM receiver. The M4 can also equip AK-style side mounts that could not be fitted in real life. Please review weapon models and attachment compatibility so that every part uses the correct mounting points. Adding appropriate AK-100 or AK-200 variants, or allowing players to swap dust covers, could also provide more authentic customization options.

    Under considerationby Nakerdiss · 17 Aug19
  • 966
    Text chat in the tablet + chat preview on HUD for better communication

    *Visible text chat that would help players without mic to communicate with players. Has to be visible so it won't vanish like the one was in previous patch. *full chat in tablet and last 2 messages preview in HUD view

    Under considerationby MarcinD · 17 Aug9
  • 938
    Add an In-Game Match Replay System

    Add a replay system similar to those in Trackmania or World of Tanks. Instead of recording video, the game would save match data—including player movements and actions—so completed matches could be replayed directly in-game. Replay controls such as a timeline, pause, rewind, fast-forward, slow motion, and spectator cameras would help players review their matches and create high-quality gameplay content.

    Under considerationby MarcinD · 19 Aug13
  • 834
    Improve the Spawn System

    Improve spawn selection to prevent players from appearing directly in front of or behind nearby enemies. Players can sometimes spawn within an enemy’s immediate line of sight or in an area that was only just cleared, resulting in unavoidable deaths. Spawns should consider enemy proximity, line of sight, and recent enemy activity to select safer locations whenever possible.

    Under considerationby YeetForDistance · 31 Aug31
  • 803
    Add a Cooldown-Free FPV Drone Practice Area

    Add a dedicated open area in the lobby or a separate training map where players can practise flying FPV drones without a deployment cooldown. Drones should reset instantly so players can repeatedly practise maneuvers and test their settings. Pitch, yaw, and roll rates should also be adjustable from the training area, with changes applied immediately. Where possible, the rate configuration could follow common FPV systems such as Betaflight, making it easier for experienced pilots to reproduce their usual controller setup.

    Under considerationDroneby Corey · 02 Sept47
  • 683
    Add Prone Movement

    Allow players to lie fully prone for a lower and more stable firing position. This would provide additional options for taking cover, remaining concealed, and engaging enemies from the ground

    Under considerationby CMDR aRcADe · 31 Aug44
  • 669
    Manual Bolt Cycling

    Add the ability to Manually cycle the bolt of sniper rifles, this gives players a better ability to see where their shot landed, if it landed their target, and if the target is down. This is especially helpful for long range shooting.

    Under considerationby Invexity · 24 Aug12
  • 655
    Improve Bullet Flyby and Near-Miss Sounds

    Add distinct and clearly audible flyby sounds for supersonic bullets, subsonic bullets, and ricochets. Supersonic bullets passing near the player should produce a sharp ballistic crack, followed by the originating gunshot based on the distance from the shooter. Subsonic bullets should create a softer whizz without a sonic crack, while ricochets should have their own recognizable sound. These sounds should use accurate directional and distance-based audio, making incoming fire and near misses easier to identify while improving the realism and intensity of firefights.

    Under considerationby worma · 03 Sept8
  • 625
    Add Modding and Steam Workshop Support

    Add community modding tools and Steam Workshop integration, allowing players to create, share, download, and host custom content. Community creations could include maps, scenarios, and game modes such as hostage rescue, night-vision missions, or asymmetric horror experiences. This would provide a continuous variety of new environments and gameplay ideas, extend the game’s longevity, and give content creators more experiences to showcase while the development team remains focused on official updates.

    Under considerationby Krux · 31 Aug31
  • 624
    Add New Weapon: FN P90

    Add the FN P90, a compact personal defense weapon chambered in 5.7×28mm and equipped with its distinctive 50-round top-mounted magazine.

    Under considerationby zoen · 02 Sept5
  • 594
    Re-release the Logistics Map

    Tumblewood have some love, but the small boy Logistics could be a fire map for Wingman.

    Under considerationby MarcinD · 17 Aug4
  • 579
    Improve the Bullet Penetration System

    Allow bullets to penetrate compatible walls and objects made from materials such as wood, glass, and drywall. Penetration should depend on factors such as the material, thickness, weapon, and ammunition type. Certain surfaces could also become damaged or break apart after receiving enough gunfire.

    Under considerationby Miki · 31 Aug16
  • 549
    Remove Post-Death Drones

    Remove the drones that players can control after being eliminated. During intense firefights, several drones may gather around the remaining players and generate enough noise to make important gameplay sounds difficult to hear. Having many drones flying nearby can become distracting and interfere with the experience of players who are still alive.

    Under considerationDroneby TD · 31 Aug44
  • 534
    Add New Game Mode: Hostage Rescue

    Add an objective-based mode in which one team guards a group of hostages while the opposing team attempts to locate, secure, and escort them to an extraction point. Players would need to coordinate carefully, gather information, and avoid harming the hostages. This could create tense close-quarters encounters where completing the objective is more important than simply eliminating the opposing team.

    Under considerationby Shahin · 30 Aug7
  • 516
    Improve Bot Navigation, Awareness, and Combat Behaviour

    Private matches against bots can be a useful way to warm up before entering matchmaking, but the current AI behaviour needs improvement. Bots often follow the same routes, move slowly through exposed areas instead of sprinting to safety, and target distant enemies while ignoring opponents directly in front of them or actively shooting at them. Their predictable movement and reactions also make them immediately distinguishable from real players. Giving bots more varied routes, better threat prioritisation, smarter movement through dangerous areas, and less predictable behaviour would make private matches more challenging, believable, and useful as preparation for online play.

    Under considerationby HeyBiggin · 28 Aug17
  • 492
    Allow Weapon Inspections to Be Cancelled at Any Time

    Allow players to interrupt a weapon inspection at any time by performing as example a combat action, such as firing. Currently, players must wait for the entire inspection animation to finish before they can respond to a threat. Making the animation immediately cancelable would improve responsiveness and prevent players from becoming unnecessarily vulnerable.

    Under considerationby Big Mac · 29 Aug3
  • 485
    Add Environmental Destruction

    Allow selected environmental elements, such as windows, wooden walls, doors, and light cover, to be damaged or destroyed by gunfire and explosives. Each material could react according to its strength and the weapon’s caliber, allowing powerful weapons or grenades to create new openings and lines of sight. Limiting destruction to specific elements could preserve map balance and performance while making combat feel more dynamic and realistic.

    Under considerationby Gt · 01 Sept14
  • 450
    Add a Large-Scale Trench Warfare Mode

    Add a large-scale mode inspired by the trench warfare of World War I and World War II. Matches could take place across expansive maps where players fight both inside and outside interconnected trench systems. The mode could support 100 to 200 players and include specialised roles such as riflemen, commanders, and artillery operators. Strategic planning, coordinated assaults, and a dark, realistic atmosphere would help create an intense large-scale warfare experience.

    Under considerationby Sum_UA · 29 Aug4
  • 411
    Prevent Weapons from Clipping Through Walls

    Weapons can sometimes pass through walls, doors, and other surfaces when players stand too close to them. This can reveal a player’s position and reduces immersion. Add a near-surface weapon adjustment that naturally raises, lowers, or pulls the weapon closer to the body based on the available space. This should prevent barrels and attachments from extending through solid geometry while keeping the controls responsive.

    Under considerationby Kale · 02 Sept12
  • 407
    Allow Shotgun and Rifle Reloads to Be Cancelled

    Allow players to stop reloading weapons that are loaded one round at a time, such as shotguns and certain rifles, before they are completely full. Using the reload input again could stop the sequence after the current round has been inserted and return the weapon to a ready position. Players should not be required to fire and waste ammunition simply to interrupt the reload. This would give players more control over how many rounds they load and allow them to react more naturally when an enemy appears.

    Under considerationby Garbage · 27 Aug15
  • 402
    Make the Bolt Release Sound Heavier and More Impactful

    The bolt release sounds almost plastic, it should sound weighty, it should reverberate with the room, it's not quiet for that big ass spring to slap back, it makes a pretty loud noise. Check this timestamp in the video for reference; 1:36 https://www.youtube.com/watch?v=nOFyVNhsPVA

    Under considerationby Invexity · 24 Aug0
  • 396
    Allow Magazine Checks to Transition into Reloads

    Allow Magazine Checks to Transition into Reloads While performing a magazine check, pressing the reload key again should immediately transition the animation into a reload. Currently, players must wait for the magazine-check animation to finish and for the magazine to be reinserted before they can reload. Allowing the player to replace the inspected magazine directly would make the interaction faster and more fluid.

    Under considerationby Dennis · 31 Aug9