Suggestions

Share your ideas to make Bodycam better. Upvote the ones you want most.

  1. 1.One idea per post
  2. 2.English only
  3. 3.Search before posting
  4. 4.Upvote and comment on existing ideas

550 posts

  • 1.8K
    Display Weapon Stats in the Loadout Customization Menu

    In loadout customization menu, please add stats for weapons attributes it's a necessary QOL piece, that would allow for easier navigation through attachments and their attributes. It will help us (players) better understand weapons' performance and make meaningful selections of attachments and weapon parts.

    Plannedby Boris the Blade · 19 Aug22
  • 1.8K
    Add More Combat and Environmental VFX

    Add richer visual effects to make firefights and explosions feel more impactful and immersive. This could include thicker muzzle smoke, concrete and brick dust from bullet impacts, blast overpressure pushing dust into the air, and larger dust clouds or plumes caused by explosions, gunfire, and movement. These effects could briefly linger and create a visible haze, especially during intense firefights inside buildings or in dusty environments. "Concrete/brick dust — inside buildings, bullets hitting walls can pulverize the material and create a thick haze. Blast overpressure/dust — an explosion or nearby impact can push a large amount of dust into the air. Muzzle smoke — smoke produced right at the firearm when it fires. Dust cloud / dust plume — loose dirt or dust gets blasted into the air by bullets, impacts, or movement."

    Under considerationby Sj · 28 Aug22
  • 1.7K
    Add Bullet Drop for Long-Range Shooting

    I think snipers (or assault rifles with long range scopes) might be a bit too powerful on a map the scale of trenches. To balance this, having bullet drop would seem like a great solution. This would make it much harder to hit a moving target at long range. This also would make sniping more realistic and fun.

    Under considerationby Smooth Operator · 28 Aug16
  • 1.6K
    Reintroduce Sunny Weather on Trenches

    This was just way more visually appealing and fun

    Under considerationby Elrhysios · 26 Aug6
  • 1.6K
    Add Cooperative PvE Game Modes

    Add cooperative PvE modes in which a squad of players fights against large groups of AI enemies. Missions could involve attacking or defending objectives, capturing territory, or surviving several increasingly difficult rounds. Players could begin with a limited loadout budget and earn additional points after each completed round. These points could be spent on weapon attachments, magazines, sidearms, grenades, and other equipment, allowing the squad to gradually improve its loadouts as the difficulty increases.

    Under considerationby Dennis · 31 Aug34
  • 1.5K
    Add the UMP back

    This was a really cool gun, so id love to see it added back. However some balancing would probably be needed.

    Plannedby Elrhysios · 18 Aug4
  • 1.5K
    Expand the Backrooms Map with More Surreal Environments

    Expand and rework the Backrooms map to make it more detailed, varied, and surreal. Sections of removed maps could return as distorted or forgotten rooms, alongside unusual scenes such as trees embedded in walls, the shark from Pool surrounded by beds, or a maze of scaffolding. These unexpected environments would strengthen the unsettling atmosphere and make the map more interesting to explore.

    Under considerationby Ty · 22 Aug12
  • 1.4K
    Add Customization Options for the Bodycam Display

    Add optional settings to customize the information displayed on the bodycam overlay, such as the date, time, recording indicator, and player or camera identification. Each element could be enabled or disabled individually, allowing players to create a more authentic bodycam display while keeping the HUD as minimal as they prefer.

    Under considerationby YuujiTaiga · 02 Sept6
  • 1.4K
    Bring Back BodyBomb as a 5v5 Game Mode

    Restore BodyBomb as a 5v5 version of Wingman. The mode would retain Wingman’s round-based attacking and defending structure, including the bomb objective, while increasing each team to five players. Maps, objective locations, and round balance could be adapted to support the larger team size. This would provide a broader tactical experience built around coordination, team roles, and larger engagements.

    Under considerationby deadeye · 02 Sept89
  • 1.3K
    Show Ping in the Server Browser

    Restore the ping value for each server listed in the server browser. This information helps players choose servers with a stable, low-latency connection and is especially important for those in regions with fewer nearby hosts, such as South America.

    Under considerationby bosque · 02 Sept46
  • 1.1K
    Add a Downed State and Teammate Revival System

    It would be great to implement a mechanic where, if my teammate is downed—provided they weren't shot in the head or finished off—I can revive them within a one-minute window by performing a specific action on their body. This would impact gameplay by encouraging players to actually finish off their opponents. It would make sense for the downed player to remain alive for, say, 30 seconds after being hit; this would allow teammates to close the distance, provide assistance, and regroup to revive them.

    Under considerationby Shaman · 27 Aug34
  • 1.1K
    Add More Loadout Slots

    Amount of different play scenarios feels limiting with only 5 slots.

    Under considerationby MarcinD · 17 Aug17
  • 1K
    Improve Running View Bobbing

    The view bobbing while running currently feels too smooth and unnatural, especially when compared with the improved walking animation. Please rework the running camera movement so that it feels more natural and consistent with the walking view bobbing.

    Under considerationby Elrhysios · 17 Aug5
  • 1K
    Check Reserve Ammo by Looking at Magazine Pouches

    Posting this again because my last one was removed for some reason. It has been said that in the future, limited ammo will be implemented, so I have a very clean and immersive way you guys could do this. Instead of just holding down a key, you could look down towards your mag pouches, and after (for example) 1 second, your magazine capacities will show up. The reason for the one second delay is to prevent accidentally triggering this if you just want to look at the floor or pick up a gun. This would require all of the operators to have mag pouches, so it would be a lot of work, but it would go well with the upcoming characters rework that Luca has hinted at. This is also just way better than a simple key so this would be a great addition.

    Under considerationby Elrhysios · 27 Aug3
  • 998
    Speed Up Shotgun Reloading with Double or Quad Loading

    Loading 2 shells or four at a time. Aka the John Wick reload

    Under considerationby Garbage · 26 Aug9
  • 997
    Add a Classic Mode with Random Loadouts

    Add a Classic mode inspired by earlier versions of Bodycam, where players spawn with random weapons and attachments instead of using their custom loadouts. This would bring back the unpredictability of the original system and provide a more casual alternative where every player must adapt to the equipment they receive.

    Under considerationby maciej · 20 Aug6
  • 970
    Small Helmet Light in Zombie Mode

    I really enjoy the current atmosphere in Zombie mode. The darkness makes the mode much more intense, realistic, and scary, which is one of my favorite parts of the experience. However, in some situations the environment becomes so dark that visibility is extremely limited, especially when moving through unfamiliar areas. Because of this, I think it would be interesting to add a small helmet-mounted light. I am not suggesting a powerful flashlight or floodlight. The idea would be a very dim light that only illuminates a few meters in front of the player. This would help with navigation while still preserving the tension, fear, and atmosphere that make Zombie mode unique. The goal would not be to make the game easier or brighter overall, but to provide just enough visibility to avoid situations where players are effectively blind in certain areas. I think this could be a good balance between realism, atmosphere, and gameplay.

    Under considerationby Gabriel · 17 Aug4
  • 969
    Improve Weapon Attachment Compatibility and Realism

    Some weapon customization options are currently incompatible with the platforms on which they are equipped. For example, standard AKM dust covers cannot reliably support optics, certain side-rail mounts appear attached even though the weapon models lack the required dovetail rail, and AK-103 or AK-74M folding stocks require a mechanism that is absent from a standard AKM receiver. The M4 can also equip AK-style side mounts that could not be fitted in real life. Please review weapon models and attachment compatibility so that every part uses the correct mounting points. Adding appropriate AK-100 or AK-200 variants, or allowing players to swap dust covers, could also provide more authentic customization options.

    Under considerationby Nakerdiss · 17 Aug19
  • 966
    Text chat in the tablet + chat preview on HUD for better communication

    *Visible text chat that would help players without mic to communicate with players. Has to be visible so it won't vanish like the one was in previous patch. *full chat in tablet and last 2 messages preview in HUD view

    Under considerationby MarcinD · 17 Aug9
  • 938
    Add an In-Game Match Replay System

    Add a replay system similar to those in Trackmania or World of Tanks. Instead of recording video, the game would save match data—including player movements and actions—so completed matches could be replayed directly in-game. Replay controls such as a timeline, pause, rewind, fast-forward, slow motion, and spectator cameras would help players review their matches and create high-quality gameplay content.

    Under considerationby MarcinD · 19 Aug13
  • 834
    Improve the Spawn System

    Improve spawn selection to prevent players from appearing directly in front of or behind nearby enemies. Players can sometimes spawn within an enemy’s immediate line of sight or in an area that was only just cleared, resulting in unavoidable deaths. Spawns should consider enemy proximity, line of sight, and recent enemy activity to select safer locations whenever possible.

    Under considerationby YeetForDistance · 31 Aug31
  • 803
    Add a Cooldown-Free FPV Drone Practice Area

    Add a dedicated open area in the lobby or a separate training map where players can practise flying FPV drones without a deployment cooldown. Drones should reset instantly so players can repeatedly practise maneuvers and test their settings. Pitch, yaw, and roll rates should also be adjustable from the training area, with changes applied immediately. Where possible, the rate configuration could follow common FPV systems such as Betaflight, making it easier for experienced pilots to reproduce their usual controller setup.

    Under considerationDroneby Corey · 02 Sept47
  • 705
    Improve Performance Optimization

    Improve performance and frame-rate stability across different hardware configurations. Even on Low graphics settings, frame rates can fluctuate significantly between approximately 50 and 100 FPS. Further optimization would help provide a smoother and more consistent experience.

    Plannedby waw · 30 Aug13
  • 683
    Add Prone Movement

    Allow players to lie fully prone for a lower and more stable firing position. This would provide additional options for taking cover, remaining concealed, and engaging enemies from the ground

    Under considerationby CMDR aRcADe · 31 Aug44
  • 669
    Manual Bolt Cycling

    Add the ability to Manually cycle the bolt of sniper rifles, this gives players a better ability to see where their shot landed, if it landed their target, and if the target is down. This is especially helpful for long range shooting.

    Under considerationby Invexity · 24 Aug12
  • 655
    Improve Bullet Flyby and Near-Miss Sounds

    Add distinct and clearly audible flyby sounds for supersonic bullets, subsonic bullets, and ricochets. Supersonic bullets passing near the player should produce a sharp ballistic crack, followed by the originating gunshot based on the distance from the shooter. Subsonic bullets should create a softer whizz without a sonic crack, while ricochets should have their own recognizable sound. These sounds should use accurate directional and distance-based audio, making incoming fire and near misses easier to identify while improving the realism and intensity of firefights.

    Under considerationby worma · 03 Sept8
  • 625
    Add Modding and Steam Workshop Support

    Add community modding tools and Steam Workshop integration, allowing players to create, share, download, and host custom content. Community creations could include maps, scenarios, and game modes such as hostage rescue, night-vision missions, or asymmetric horror experiences. This would provide a continuous variety of new environments and gameplay ideas, extend the game’s longevity, and give content creators more experiences to showcase while the development team remains focused on official updates.

    Under considerationby Krux · 31 Aug31
  • 624
    Add New Weapon: FN P90

    Add the FN P90, a compact personal defense weapon chambered in 5.7×28mm and equipped with its distinctive 50-round top-mounted magazine.

    Under considerationby zoen · 02 Sept5
  • 616
    Add Anti-Cheat

    Implement a robust anti-cheat system alongside active moderation to protect the game from cheaters. Automated detection should be supported by player-reporting tools, manual review, and appropriate penalties for confirmed offenders. Continuing to update these systems after release would help address new cheating methods as they appear.

    Plannedby DJSempai · 01 Sept37
  • 594
    Re-release the Logistics Map

    Tumblewood have some love, but the small boy Logistics could be a fire map for Wingman.

    Under considerationby MarcinD · 17 Aug4